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vectori256.h
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vectori256.h
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/**************************** vectori256.h *******************************
* Author: Agner Fog
* Date created: 2012-05-30
* Last modified: 2016-04-26
* Version: 1.22
* Project: vector classes
* Description:
* Header file defining integer vector classes as interface to intrinsic
* functions in x86 microprocessors with AVX2 and later instruction sets.
*
* Instructions:
* Use Gnu, Intel or Microsoft C++ compiler. Compile for the desired
* instruction set, which must be at least AVX2.
*
* The following vector classes are defined here:
* Vec256b Vector of 256 1-bit unsigned integers or Booleans
* Vec32c Vector of 32 8-bit signed integers
* Vec32uc Vector of 32 8-bit unsigned integers
* Vec32cb Vector of 32 Booleans for use with Vec32c and Vec32uc
* Vec16s Vector of 16 16-bit signed integers
* Vec16us Vector of 16 16-bit unsigned integers
* Vec16sb Vector of 16 Booleans for use with Vec16s and Vec16us
* Vec8i Vector of 8 32-bit signed integers
* Vec8ui Vector of 8 32-bit unsigned integers
* Vec8ib Vector of 8 Booleans for use with Vec8i and Vec8ui
* Vec4q Vector of 4 64-bit signed integers
* Vec4uq Vector of 4 64-bit unsigned integers
* Vec4qb Vector of 4 Booleans for use with Vec4q and Vec4uq
*
* Each vector object is represented internally in the CPU as a 256-bit register.
* This header file defines operators and functions for these vectors.
*
* For example:
* Vec8i a(1,2,3,4,5,6,7,8), b(9,10,11,12,13,14,15,16), c;
* c = a + b; // now c contains (10,12,14,16,18,20,22,24)
*
* For detailed instructions, see VectorClass.pdf
*
* (c) Copyright 2012 - 2016 GNU General Public License http://www.gnu.org/licenses
*****************************************************************************/
// check combination of header files
#if defined (VECTORI256_H)
#if VECTORI256_H != 2
#error Two different versions of vectori256.h included
#endif
#else
#define VECTORI256_H 2
#ifdef VECTORF256_H
#error Please put header file vectori256.h before vectorf256.h
#endif
#if INSTRSET < 8 // AVX2 required
#error Wrong instruction set for vectori256.h, AVX2 required or use vectori256e.h
#endif
#include "vectori128.h"
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
/*****************************************************************************
*
* Join two 128-bit vectors
*
*****************************************************************************/
#define set_m128ir(lo,hi) _mm256_inserti128_si256(_mm256_castsi128_si256(lo),(hi),1)
// helpers for horizontal ops
#define lo128i(v) _mm256_castsi256_si128((v)) // get low part
#if defined (_MSC_VER) && _MSC_VER <= 1700 && ! defined(__INTEL_COMPILER)
#define hi128i(v) _mm256_extractf128_si256((v), 1) // bug in MS compiler VS 11
#else
#define hi128i(v) _mm256_extracti128_si256((v), 1) // get high part
#endif
#define hi64i(v) _mm_unpackhi_epi64((v), (v)) // good with AVX: no immediate and no wasted mov
/*****************************************************************************
*
* Vector of 256 1-bit unsigned integers or Booleans
*
*****************************************************************************/
class Vec256b {
protected:
__m256i ymm; // Integer vector
public:
// Default constructor:
Vec256b() {
}
// Constructor to broadcast the same value into all elements
// Removed because of undesired implicit conversions
//Vec256b(int i) {
// ymm = _mm256_set1_epi32(-(i & 1));}
// Constructor to build from two Vec128b:
Vec256b(Vec128b const & a0, Vec128b const & a1) {
ymm = set_m128ir(a0, a1);
}
// Constructor to convert from type __m256i used in intrinsics:
Vec256b(__m256i const & x) {
ymm = x;
}
// Assignment operator to convert from type __m256i used in intrinsics:
Vec256b & operator = (__m256i const & x) {
ymm = x;
return *this;
}
// Type cast operator to convert to __m256i used in intrinsics
operator __m256i() const {
return ymm;
}
// Member function to load from array (unaligned)
Vec256b & load(void const * p) {
ymm = _mm256_loadu_si256((__m256i const*)p);
return *this;
}
// Member function to load from array, aligned by 32
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 32, but there is hardly any speed advantage of load_a on modern processors
Vec256b & load_a(void const * p) {
ymm = _mm256_load_si256((__m256i const*)p);
return *this;
}
// Member function to store into array (unaligned)
void store(void * p) const {
_mm256_storeu_si256((__m256i*)p, ymm);
}
// Member function to store into array, aligned by 32
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 32, but there is hardly any speed advantage of load_a on modern processors
void store_a(void * p) const {
_mm256_store_si256((__m256i*)p, ymm);
}
// Member function to change a single bit
// Note: This function is inefficient. Use load function if changing more than one bit
Vec256b const & set_bit(uint32_t index, int value) {
static uint64_t m[8] = {0,0,0,0,1,0,0,0};
int wi = (index >> 6) & 3; // qword index
int bi = index & 0x3F; // bit index within qword w
__m256i mask = Vec256b().load(m+4-wi); // 1 in qword number wi
mask = _mm256_sll_epi64(mask,_mm_cvtsi32_si128(bi)); // mask with bit number b set
if (value & 1) {
ymm = _mm256_or_si256(mask,ymm);
}
else {
ymm = _mm256_andnot_si256(mask,ymm);
}
return *this;
}
// Member function to get a single bit
// Note: This function is inefficient. Use store function if reading more than one bit
int get_bit(uint32_t index) const {
union {
__m256i x;
uint8_t i[32];
} u;
u.x = ymm;
int wi = (index >> 3) & 0x1F; // byte index
int bi = index & 7; // bit index within byte w
return (u.i[wi] >> bi) & 1;
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
bool operator [] (uint32_t index) const {
return get_bit(index) != 0;
}
// Member functions to split into two Vec128b:
Vec128b get_low() const {
return _mm256_castsi256_si128(ymm);
}
Vec128b get_high() const {
return hi128i(ymm);
}
static int size() {
return 256;
}
};
// Define operators for this class
// vector operator & : bitwise and
static inline Vec256b operator & (Vec256b const & a, Vec256b const & b) {
return _mm256_and_si256(a, b);
}
static inline Vec256b operator && (Vec256b const & a, Vec256b const & b) {
return a & b;
}
// vector operator | : bitwise or
static inline Vec256b operator | (Vec256b const & a, Vec256b const & b) {
return _mm256_or_si256(a, b);
}
static inline Vec256b operator || (Vec256b const & a, Vec256b const & b) {
return a | b;
}
// vector operator ^ : bitwise xor
static inline Vec256b operator ^ (Vec256b const & a, Vec256b const & b) {
return _mm256_xor_si256(a, b);
}
// vector operator ~ : bitwise not
static inline Vec256b operator ~ (Vec256b const & a) {
return _mm256_xor_si256(a, _mm256_set1_epi32(-1));
}
// vector operator &= : bitwise and
static inline Vec256b & operator &= (Vec256b & a, Vec256b const & b) {
a = a & b;
return a;
}
// vector operator |= : bitwise or
static inline Vec256b & operator |= (Vec256b & a, Vec256b const & b) {
a = a | b;
return a;
}
// vector operator ^= : bitwise xor
static inline Vec256b & operator ^= (Vec256b & a, Vec256b const & b) {
a = a ^ b;
return a;
}
// Define functions for this class
// function andnot: a & ~ b
static inline Vec256b andnot (Vec256b const & a, Vec256b const & b) {
return _mm256_andnot_si256(b, a);
}
/*****************************************************************************
*
* Generate compile-time constant vector
*
*****************************************************************************/
// Generate a constant vector of 8 integers stored in memory.
// Can be converted to any integer vector type
template <int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
static inline __m256i constant8i() {
static const union {
int32_t i[8];
__m256i ymm;
} u = {{i0,i1,i2,i3,i4,i5,i6,i7}};
return u.ymm;
}
/*****************************************************************************
*
* selectb function
*
*****************************************************************************/
// Select between two sources, byte by byte. Used in various functions and operators
// Corresponds to this pseudocode:
// for (int i = 0; i < 32; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or 0xFF (true). No other values are allowed.
// Only bit 7 in each byte of s is checked,
static inline __m256i selectb (__m256i const & s, __m256i const & a, __m256i const & b) {
return _mm256_blendv_epi8 (b, a, s);
}
/*****************************************************************************
*
* Horizontal Boolean functions
*
*****************************************************************************/
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and (Vec256b const & a) {
return _mm256_testc_si256(a,constant8i<-1,-1,-1,-1,-1,-1,-1,-1>()) != 0;
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or (Vec256b const & a) {
return ! _mm256_testz_si256(a,a);
}
/*****************************************************************************
*
* Vector of 32 8-bit signed integers
*
*****************************************************************************/
class Vec32c : public Vec256b {
public:
// Default constructor:
Vec32c(){
}
// Constructor to broadcast the same value into all elements:
Vec32c(int i) {
ymm = _mm256_set1_epi8((char)i);
}
// Constructor to build from all elements:
Vec32c(int8_t i0, int8_t i1, int8_t i2, int8_t i3, int8_t i4, int8_t i5, int8_t i6, int8_t i7,
int8_t i8, int8_t i9, int8_t i10, int8_t i11, int8_t i12, int8_t i13, int8_t i14, int8_t i15,
int8_t i16, int8_t i17, int8_t i18, int8_t i19, int8_t i20, int8_t i21, int8_t i22, int8_t i23,
int8_t i24, int8_t i25, int8_t i26, int8_t i27, int8_t i28, int8_t i29, int8_t i30, int8_t i31) {
ymm = _mm256_setr_epi8(i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15,
i16, i17, i18, i19, i20, i21, i22, i23, i24, i25, i26, i27, i28, i29, i30, i31);
}
// Constructor to build from two Vec16c:
Vec32c(Vec16c const & a0, Vec16c const & a1) {
ymm = set_m128ir(a0, a1);
}
// Constructor to convert from type __m256i used in intrinsics:
Vec32c(__m256i const & x) {
ymm = x;
}
// Assignment operator to convert from type __m256i used in intrinsics:
Vec32c & operator = (__m256i const & x) {
ymm = x;
return *this;
}
// Type cast operator to convert to __m256i used in intrinsics
operator __m256i() const {
return ymm;
}
// Member function to load from array (unaligned)
Vec32c & load(void const * p) {
ymm = _mm256_loadu_si256((__m256i const*)p);
return *this;
}
// Member function to load from array, aligned by 32
Vec32c & load_a(void const * p) {
ymm = _mm256_load_si256((__m256i const*)p);
return *this;
}
// Partial load. Load n elements and set the rest to 0
Vec32c & load_partial(int n, void const * p) {
if (n <= 0) {
*this = 0;
}
else if (n <= 16) {
*this = Vec32c(Vec16c().load_partial(n, p), 0);
}
else if (n < 32) {
*this = Vec32c(Vec16c().load(p), Vec16c().load_partial(n-16, (char const*)p+16));
}
else {
load(p);
}
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
if (n <= 0) {
return;
}
else if (n <= 16) {
get_low().store_partial(n, p);
}
else if (n < 32) {
get_low().store(p);
get_high().store_partial(n-16, (char*)p+16);
}
else {
store(p);
}
}
// cut off vector to n elements. The last 32-n elements are set to zero
Vec32c & cutoff(int n) {
if (uint32_t(n) >= 32) return *this;
static const union {
int32_t i[16];
char c[64];
} mask = {{-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0}};
*this &= Vec32c().load(mask.c+32-n);
return *this;
}
// Member function to change a single element in vector
// Note: This function is inefficient. Use load function if changing more than one element
Vec32c const & insert(uint32_t index, int8_t value) {
static const int8_t maskl[64] = {0,0,0,0, 0,0,0,0, 0,0,0,0 ,0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
-1,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0 ,0,0,0,0, 0,0,0,0, 0,0,0,0};
__m256i broad = _mm256_set1_epi8(value); // broadcast value into all elements
__m256i mask = _mm256_loadu_si256((__m256i const*)(maskl+32-(index & 0x1F))); // mask with FF at index position
ymm = selectb(mask,broad,ymm);
return *this;
}
// Member function extract a single element from vector
int8_t extract(uint32_t index) const {
int8_t x[32];
store(x);
return x[index & 0x1F];
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
int8_t operator [] (uint32_t index) const {
return extract(index);
}
// Member functions to split into two Vec16c:
Vec16c get_low() const {
return lo128i(ymm);
}
Vec16c get_high() const {
return hi128i(ymm); // wrapper to workaround bug in MS compiler VS 11
}
static int size() {
return 32;
}
};
/*****************************************************************************
*
* Vec32cb: Vector of 32 Booleans for use with Vec32c and Vec32uc
*
*****************************************************************************/
class Vec32cb : public Vec32c {
public:
// Default constructor:
Vec32cb(){
}
// Constructor to build from all elements:
Vec32cb(bool x0, bool x1, bool x2, bool x3, bool x4, bool x5, bool x6, bool x7,
bool x8, bool x9, bool x10, bool x11, bool x12, bool x13, bool x14, bool x15,
bool x16, bool x17, bool x18, bool x19, bool x20, bool x21, bool x22, bool x23,
bool x24, bool x25, bool x26, bool x27, bool x28, bool x29, bool x30, bool x31) :
Vec32c(-int8_t(x0), -int8_t(x1), -int8_t(x2), -int8_t(x3), -int8_t(x4), -int8_t(x5), -int8_t(x6), -int8_t(x7),
-int8_t(x8), -int8_t(x9), -int8_t(x10), -int8_t(x11), -int8_t(x12), -int8_t(x13), -int8_t(x14), -int8_t(x15),
-int8_t(x16), -int8_t(x17), -int8_t(x18), -int8_t(x19), -int8_t(x20), -int8_t(x21), -int8_t(x22), -int8_t(x23),
-int8_t(x24), -int8_t(x25), -int8_t(x26), -int8_t(x27), -int8_t(x28), -int8_t(x29), -int8_t(x30), -int8_t(x31))
{}
// Constructor to convert from type __m256i used in intrinsics:
Vec32cb(__m256i const & x) {
ymm = x;
}
// Assignment operator to convert from type __m256i used in intrinsics:
Vec32cb & operator = (__m256i const & x) {
ymm = x;
return *this;
}
// Constructor to broadcast scalar value:
Vec32cb(bool b) : Vec32c(-int8_t(b)) {
}
// Assignment operator to broadcast scalar value:
Vec32cb & operator = (bool b) {
*this = Vec32cb(b);
return *this;
}
private: // Prevent constructing from int, etc.
Vec32cb(int b);
Vec32cb & operator = (int x);
public:
// Member functions to split into two Vec16c:
Vec16cb get_low() const {
return Vec16cb(Vec32c::get_low());
}
Vec16cb get_high() const {
return Vec16cb(Vec32c::get_high());
}
Vec32cb & insert (int index, bool a) {
Vec32c::insert(index, -(int)a);
return *this;
}
// Member function extract a single element from vector
bool extract(uint32_t index) const {
return Vec32c::extract(index) != 0;
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
bool operator [] (uint32_t index) const {
return extract(index);
}
};
/*****************************************************************************
*
* Define operators for Vec32cb
*
*****************************************************************************/
// vector operator & : bitwise and
static inline Vec32cb operator & (Vec32cb const & a, Vec32cb const & b) {
return Vec32cb(Vec256b(a) & Vec256b(b));
}
static inline Vec32cb operator && (Vec32cb const & a, Vec32cb const & b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec32cb & operator &= (Vec32cb & a, Vec32cb const & b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec32cb operator | (Vec32cb const & a, Vec32cb const & b) {
return Vec32cb(Vec256b(a) | Vec256b(b));
}
static inline Vec32cb operator || (Vec32cb const & a, Vec32cb const & b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec32cb & operator |= (Vec32cb & a, Vec32cb const & b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec32cb operator ^ (Vec32cb const & a, Vec32cb const & b) {
return Vec32cb(Vec256b(a) ^ Vec256b(b));
}
// vector operator ^= : bitwise xor
static inline Vec32cb & operator ^= (Vec32cb & a, Vec32cb const & b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec32cb operator ~ (Vec32cb const & a) {
return Vec32cb( ~ Vec256b(a));
}
// vector operator ! : element not
static inline Vec32cb operator ! (Vec32cb const & a) {
return ~ a;
}
// vector function andnot
static inline Vec32cb andnot (Vec32cb const & a, Vec32cb const & b) {
return Vec32cb(andnot(Vec256b(a), Vec256b(b)));
}
/*****************************************************************************
*
* Operators for Vec32c
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec32c operator + (Vec32c const & a, Vec32c const & b) {
return _mm256_add_epi8(a, b);
}
// vector operator += : add
static inline Vec32c & operator += (Vec32c & a, Vec32c const & b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec32c operator ++ (Vec32c & a, int) {
Vec32c a0 = a;
a = a + 1;
return a0;
}
// prefix operator ++
static inline Vec32c & operator ++ (Vec32c & a) {
a = a + 1;
return a;
}
// vector operator - : subtract element by element
static inline Vec32c operator - (Vec32c const & a, Vec32c const & b) {
return _mm256_sub_epi8(a, b);
}
// vector operator - : unary minus
static inline Vec32c operator - (Vec32c const & a) {
return _mm256_sub_epi8(_mm256_setzero_si256(), a);
}
// vector operator -= : add
static inline Vec32c & operator -= (Vec32c & a, Vec32c const & b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec32c operator -- (Vec32c & a, int) {
Vec32c a0 = a;
a = a - 1;
return a0;
}
// prefix operator --
static inline Vec32c & operator -- (Vec32c & a) {
a = a - 1;
return a;
}
// vector operator * : multiply element by element
static inline Vec32c operator * (Vec32c const & a, Vec32c const & b) {
// There is no 8-bit multiply in SSE2. Split into two 16-bit multiplies
__m256i aodd = _mm256_srli_epi16(a,8); // odd numbered elements of a
__m256i bodd = _mm256_srli_epi16(b,8); // odd numbered elements of b
__m256i muleven = _mm256_mullo_epi16(a,b); // product of even numbered elements
__m256i mulodd = _mm256_mullo_epi16(aodd,bodd); // product of odd numbered elements
mulodd = _mm256_slli_epi16(mulodd,8); // put odd numbered elements back in place
__m256i mask = _mm256_set1_epi32(0x00FF00FF); // mask for even positions
__m256i product = selectb(mask,muleven,mulodd); // interleave even and odd
// TODO: avoid bytewise variable-blend?
return product;
}
// vector operator *= : multiply
static inline Vec32c & operator *= (Vec32c & a, Vec32c const & b) {
a = a * b;
return a;
}
// vector operator << : shift left all elements
static inline Vec32c operator << (Vec32c const & a, int b) {
uint32_t mask = (uint32_t)0xFF >> (uint32_t)b; // mask to remove bits that are shifted out
__m256i am = _mm256_and_si256(a,_mm256_set1_epi8((char)mask));// remove bits that will overflow
__m256i res = _mm256_sll_epi16(am,_mm_cvtsi32_si128(b)); // 16-bit shifts
return res;
}
// vector operator <<= : shift left
static inline Vec32c & operator <<= (Vec32c & a, int b) {
a = a << b;
return a;
}
// vector operator >> : shift right arithmetic all elements
static inline Vec32c operator >> (Vec32c const & a, int b) {
__m256i aeven = _mm256_slli_epi16(a,8); // even numbered elements of a. get sign bit in position
aeven = _mm256_sra_epi16(aeven,_mm_cvtsi32_si128(b+8)); // shift arithmetic, back to position
__m256i aodd = _mm256_sra_epi16(a,_mm_cvtsi32_si128(b)); // shift odd numbered elements arithmetic
__m256i mask = _mm256_set1_epi32(0x00FF00FF); // mask for even positions
__m256i res = selectb(mask,aeven,aodd); // interleave even and odd
return res;
}
// vector operator >>= : shift right artihmetic
static inline Vec32c & operator >>= (Vec32c & a, int b) {
a = a >> b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec32cb operator == (Vec32c const & a, Vec32c const & b) {
return _mm256_cmpeq_epi8(a,b);
}
// vector operator != : returns true for elements for which a != b
static inline Vec32cb operator != (Vec32c const & a, Vec32c const & b) {
return Vec32cb(Vec32c(~(a == b)));
}
// vector operator > : returns true for elements for which a > b (signed)
static inline Vec32cb operator > (Vec32c const & a, Vec32c const & b) {
return _mm256_cmpgt_epi8(a,b);
}
// vector operator < : returns true for elements for which a < b (signed)
static inline Vec32cb operator < (Vec32c const & a, Vec32c const & b) {
return b > a;
}
// vector operator >= : returns true for elements for which a >= b (signed)
static inline Vec32cb operator >= (Vec32c const & a, Vec32c const & b) {
return Vec32cb(Vec32c(~(b > a)));
}
// vector operator <= : returns true for elements for which a <= b (signed)
static inline Vec32cb operator <= (Vec32c const & a, Vec32c const & b) {
return b >= a;
}
// vector operator & : bitwise and
static inline Vec32c operator & (Vec32c const & a, Vec32c const & b) {
return Vec32c(Vec256b(a) & Vec256b(b));
}
static inline Vec32c operator && (Vec32c const & a, Vec32c const & b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec32c & operator &= (Vec32c & a, Vec32c const & b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec32c operator | (Vec32c const & a, Vec32c const & b) {
return Vec32c(Vec256b(a) | Vec256b(b));
}
static inline Vec32c operator || (Vec32c const & a, Vec32c const & b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec32c & operator |= (Vec32c & a, Vec32c const & b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec32c operator ^ (Vec32c const & a, Vec32c const & b) {
return Vec32c(Vec256b(a) ^ Vec256b(b));
}
// vector operator ^= : bitwise xor
static inline Vec32c & operator ^= (Vec32c & a, Vec32c const & b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec32c operator ~ (Vec32c const & a) {
return Vec32c( ~ Vec256b(a));
}
// vector operator ! : logical not, returns true for elements == 0
static inline Vec32cb operator ! (Vec32c const & a) {
return _mm256_cmpeq_epi8(a,_mm256_setzero_si256());
}
// Functions for this class
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 16; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or -1 (true). No other values are allowed.
static inline Vec32c select (Vec32cb const & s, Vec32c const & a, Vec32c const & b) {
return selectb(s,a,b);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec32c if_add (Vec32cb const & f, Vec32c const & a, Vec32c const & b) {
return a + (Vec32c(f) & b);
}
// static inline int32_t horizontal_add (Vec32c const & a) // moved to after Vec32uc, to reuse its code
// Horizontal add extended: Calculates the sum of all vector elements.
// Each element is sign-extended before addition to avoid overflow
static inline int32_t horizontal_add_x (Vec32c const & a) {
__m256i signed_to_unsigned = _mm256_set1_epi8(0x80);
__m256i rangeshifted = _mm256_xor_si256(a, signed_to_unsigned);
__m256i sum1 = _mm256_sad_epu8(rangeshifted,_mm256_setzero_si256()); // 4 16bit sums in 4 qwords
__m128i sum2 = hi128i(sum1);
__m128i sum3 = _mm_add_epi16(lo128i(sum1), sum2);
__m128i sum4 = _mm_unpackhi_epi64(sum3,sum3);
__m128i sum5 = _mm_add_epi16(sum3, sum4);
int16_t sum_trunc = _mm_cvtsi128_si32(sum5);
return sum_trunc - 0x80 * 32; // sign extend to 32 bits
}
// function add_saturated: add element by element, signed with saturation
static inline Vec32c add_saturated(Vec32c const & a, Vec32c const & b) {
return _mm256_adds_epi8(a, b);
}
// function sub_saturated: subtract element by element, signed with saturation
static inline Vec32c sub_saturated(Vec32c const & a, Vec32c const & b) {
return _mm256_subs_epi8(a, b);
}
// function max: a > b ? a : b
static inline Vec32c max(Vec32c const & a, Vec32c const & b) {
return _mm256_max_epi8(a,b);
}
// function min: a < b ? a : b
static inline Vec32c min(Vec32c const & a, Vec32c const & b) {
return _mm256_min_epi8(a,b);
}
// function abs: a >= 0 ? a : -a
static inline Vec32c abs(Vec32c const & a) {
return _mm256_sign_epi8(a,a);
}
// function abs_saturated: same as abs, saturate if overflow
static inline Vec32c abs_saturated(Vec32c const & a) {
__m256i absa = abs(a); // abs(a)
__m256i overfl = _mm256_cmpgt_epi8(_mm256_setzero_si256(),absa); // 0 > a
return _mm256_add_epi8(absa,overfl); // subtract 1 if 0x80
}
// function rotate_left all elements
// Use negative count to rotate right
static inline Vec32c rotate_left(Vec32c const & a, int b) {
__m128i bb = _mm_cvtsi32_si128(b & 7); // b modulo 8
__m128i mbb = _mm_cvtsi32_si128((8-b) & 7); // 8-b modulo 8
__m256i maskeven = _mm256_set1_epi32(0x00FF00FF); // mask for even numbered bytes
__m256i even = _mm256_and_si256(a,maskeven); // even numbered bytes of a
__m256i odd = _mm256_andnot_si256(maskeven,a); // odd numbered bytes of a
__m256i evenleft = _mm256_sll_epi16(even,bb); // even bytes of a << b
__m256i oddleft = _mm256_sll_epi16(odd,bb); // odd bytes of a << b
__m256i evenright = _mm256_srl_epi16(even,mbb); // even bytes of a >> 8-b
__m256i oddright = _mm256_srl_epi16(odd,mbb); // odd bytes of a >> 8-b
__m256i evenrot = _mm256_or_si256(evenleft,evenright); // even bytes of a rotated
__m256i oddrot = _mm256_or_si256(oddleft,oddright); // odd bytes of a rotated
__m256i allrot = selectb(maskeven,evenrot,oddrot); // all bytes rotated
return allrot;
}
/*****************************************************************************
*
* Vector of 16 8-bit unsigned integers
*
*****************************************************************************/
class Vec32uc : public Vec32c {
public:
// Default constructor:
Vec32uc(){
}
// Constructor to broadcast the same value into all elements:
Vec32uc(uint32_t i) {
ymm = _mm256_set1_epi8((char)i);
}
// Constructor to build from all elements:
Vec32uc(uint8_t i0, uint8_t i1, uint8_t i2, uint8_t i3, uint8_t i4, uint8_t i5, uint8_t i6, uint8_t i7,
uint8_t i8, uint8_t i9, uint8_t i10, uint8_t i11, uint8_t i12, uint8_t i13, uint8_t i14, uint8_t i15,
uint8_t i16, uint8_t i17, uint8_t i18, uint8_t i19, uint8_t i20, uint8_t i21, uint8_t i22, uint8_t i23,
uint8_t i24, uint8_t i25, uint8_t i26, uint8_t i27, uint8_t i28, uint8_t i29, uint8_t i30, uint8_t i31) {
ymm = _mm256_setr_epi8(i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15,
i16, i17, i18, i19, i20, i21, i22, i23, i24, i25, i26, i27, i28, i29, i30, i31);
}
// Constructor to build from two Vec16uc:
Vec32uc(Vec16uc const & a0, Vec16uc const & a1) {
ymm = set_m128ir(a0, a1);
}
// Constructor to convert from type __m256i used in intrinsics:
Vec32uc(__m256i const & x) {
ymm = x;
}
// Assignment operator to convert from type __m256i used in intrinsics:
Vec32uc & operator = (__m256i const & x) {
ymm = x;
return *this;
}
// Member function to load from array (unaligned)
Vec32uc & load(void const * p) {
ymm = _mm256_loadu_si256((__m256i const*)p);
return *this;
}
// Member function to load from array, aligned by 32
Vec32uc & load_a(void const * p) {
ymm = _mm256_load_si256((__m256i const*)p);
return *this;
}
// Member function to change a single element in vector
// Note: This function is inefficient. Use load function if changing more than one element
Vec32uc const & insert(uint32_t index, uint8_t value) {
Vec32c::insert(index, value);
return *this;
}
// Member function extract a single element from vector
uint8_t extract(uint32_t index) const {
return Vec32c::extract(index);
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
uint8_t operator [] (uint32_t index) const {
return extract(index);
}
// Member functions to split into two Vec16uc:
Vec16uc get_low() const {
return _mm256_castsi256_si128(ymm);
}
Vec16uc get_high() const {
return hi128i(ymm);
}
};
// Define operators for this class
// vector operator + : add
static inline Vec32uc operator + (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc (Vec32c(a) + Vec32c(b));
}
// vector operator - : subtract
static inline Vec32uc operator - (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc (Vec32c(a) - Vec32c(b));
}
// vector operator * : multiply
static inline Vec32uc operator * (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc (Vec32c(a) * Vec32c(b));
}
// vector operator << : shift left all elements
static inline Vec32uc operator << (Vec32uc const & a, uint32_t b) {
uint32_t mask = (uint32_t)0xFF >> (uint32_t)b; // mask to remove bits that are shifted out
__m256i am = _mm256_and_si256(a,_mm256_set1_epi8((char)mask));// remove bits that will overflow
__m256i res = _mm256_sll_epi16(am,_mm_cvtsi32_si128(b)); // 16-bit shifts
return res;
}
// vector operator << : shift left all elements
static inline Vec32uc operator << (Vec32uc const & a, int32_t b) {
return a << (uint32_t)b;
}
// vector operator >> : shift right logical all elements
static inline Vec32uc operator >> (Vec32uc const & a, uint32_t b) {
uint32_t mask = (uint32_t)0xFF << (uint32_t)b; // mask to remove bits that are shifted out
__m256i am = _mm256_and_si256(a,_mm256_set1_epi8((char)mask));// remove bits that will overflow
__m256i res = _mm256_srl_epi16(am,_mm_cvtsi32_si128(b)); // 16-bit shifts
return res;
}
// vector operator >> : shift right logical all elements
static inline Vec32uc operator >> (Vec32uc const & a, int32_t b) {
return a >> (uint32_t)b;
}
// vector operator >>= : shift right artihmetic
static inline Vec32uc & operator >>= (Vec32uc & a, uint32_t b) {
a = a >> b;
return a;
}
// vector operator >= : returns true for elements for which a >= b (unsigned)
static inline Vec32cb operator >= (Vec32uc const & a, Vec32uc const & b) {
return _mm256_cmpeq_epi8(_mm256_max_epu8(a,b), a); // a == max(a,b)
}
// vector operator <= : returns true for elements for which a <= b (unsigned)
static inline Vec32cb operator <= (Vec32uc const & a, Vec32uc const & b) {
return b >= a;
}
// vector operator > : returns true for elements for which a > b (unsigned)
static inline Vec32cb operator > (Vec32uc const & a, Vec32uc const & b) {
return Vec32cb(Vec32c(~(b >= a)));
}
// vector operator < : returns true for elements for which a < b (unsigned)
static inline Vec32cb operator < (Vec32uc const & a, Vec32uc const & b) {
return b > a;
}
// vector operator & : bitwise and
static inline Vec32uc operator & (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc(Vec256b(a) & Vec256b(b));
}
static inline Vec32uc operator && (Vec32uc const & a, Vec32uc const & b) {
return a & b;
}
// vector operator | : bitwise or
static inline Vec32uc operator | (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc(Vec256b(a) | Vec256b(b));
}
static inline Vec32uc operator || (Vec32uc const & a, Vec32uc const & b) {
return a | b;
}
// vector operator ^ : bitwise xor
static inline Vec32uc operator ^ (Vec32uc const & a, Vec32uc const & b) {
return Vec32uc(Vec256b(a) ^ Vec256b(b));
}
// vector operator ~ : bitwise not
static inline Vec32uc operator ~ (Vec32uc const & a) {
return Vec32uc( ~ Vec256b(a));
}
// Functions for this class
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 32; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or -1 (true). No other values are allowed.
// (s is signed)
static inline Vec32uc select (Vec32cb const & s, Vec32uc const & a, Vec32uc const & b) {
return selectb(s,a,b);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec32uc if_add (Vec32cb const & f, Vec32uc const & a, Vec32uc const & b) {
return a + (Vec32uc(f) & b);
}
// Horizontal add extended: Calculates the sum of all vector elements.
// Each element is zero-extended before addition to avoid overflow
static inline uint32_t horizontal_add_x (Vec32uc const & a) {
Vec256b sum1 = _mm256_sad_epu8(a,_mm256_setzero_si256()); // four 16bit sums in the 4 quadwords
Vec8us sum2 = Vec8us(sum1.get_low()) + Vec8us(sum1.get_high());
// Vec8us shuf =
Vec8us sum3 = sum2 + Vec8us(_mm_unpackhi_epi64(sum2, sum2));
return _mm_cvtsi128_si32(sum3);
}
// Horizontal add: Calculates the sum of all vector elements.
// Overflow will wrap around
// (Note: horizontal_add_x(Vec32uc) is slightly faster)
static inline uint32_t horizontal_add (Vec32uc const & a) {