You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently have death and entity damage events scattered. If we are using these events to calculate critical hits, parries, etc. We must have a consistent class that handles this. This is important in region protections because a critical hit from our calculations could slip through and kill a player while the normal damage is not enough to kill.
The text was updated successfully, but these errors were encountered:
Currently have death and entity damage events scattered. If we are using these events to calculate critical hits, parries, etc. We must have a consistent class that handles this. This is important in region protections because a critical hit from our calculations could slip through and kill a player while the normal damage is not enough to kill.
The text was updated successfully, but these errors were encountered: