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Update Mount & Blade II: Bannerlord to Linux (dotnet) #2654
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@IzyAcorn You made this issue, so please test the egg that is in this pull request |
@QuintenQVD0 I have attempted to install and run the egg provided. Unfortunately, it hangs as shown here: I have also made slight edits to the egg after the fact as the startup config and modules would need to be editable for the user. Please see the egg with added variables here: |
The modules that maybe will be added. But have you tried joining? as there is not much more I can do because their files suck |
I will try again, and let you know how I go. |
@QuintenQVD0 When launching, the server crashes as per the logs: Launch Logs IPv6 Disabled.txt When launching the server without IPv6 disabled, the server still hangs on launch as shown: Launch Logs IPv6 Enabled.txt In both situations, the server doesn't appear on the server list in-game so there's no chance I'm able to try and join. I understand that there's not much that can be done, it's pretty well known in my circles that the devs server files are pretty poor. Support isn't great especially for a game as big as Bannerlord. |
It crashes because you forgot a , on the line above the ipv6 disable line. This is also a litte my fault as I did not mention that. Please just coppy the one that is in the readme. |
@QuintenQVD0 Ahh yes, silly me. This has been sorted and I copied the code as per the README: Unfortunately, it's still hanging after 7+min shown here: Launch Logs IPv6 Enabled v2.txt |
I should make that more clear in the readme. but you still can not join? as I never have it seen go further then |
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