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TODO
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TODO
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2.0 version plan:
internal:
---------
* change global configuration structure to API for configuration data access.
* break session structure into functional pieces such as data I/O, filesystem and interface related
* take all synchronous network connection functions outside of main event loop
* encapsulate network I/O data structures. Create server I/O internal API
* provide national encoding selection support
* create generic scripting language support module. Create abstract layer for adding sripting language support on modular base.
* provide scripting API functions: sound, color, etc.
* adding optional modules set for commonly used scripting languages: Basic, Python, Scheme, Lua etc.
interface:
----------
* adding multilevel generic shortcuts for macros launching
* adding parameter request support from macros
? optional voice engine support
- for pronouncing all/particular game events
- for game control
* install GnuCash (flash) support for future protocol development and featured game image
* allow the changing of specific colors.
*this feature should support such entries as:
-Make colors BRIGHTER, make colors DIMMER
-Change all occurence of RED to BLUE.
* Move "Status Variables", and "Gauges" to a: PROTOCOL notebook menu
- Status Variables & Guages should be under: MXP
- Add MSP for sound specific settings
* let user select a directory to store sounds
* chat modules for mudmagic.com server-wide chatting
* rewrite automapper ( zmapper clone )
* HTML output support for tags [ new protocol ]
usability:
----------
* adding startup and shutdown type actions executed when entering and leaving the game
* add ability to set the scrollback buffer. Destroy all stored content prior to that setting to
save on memory.
* scripting functionality:
* $GAG
* $SEND_TO_TAB
- SEND_TO_TAB( "TabName", "This was caught: $1" );
This will allow users to create a trigger, and have all data
for that trigger output into a new tab. If the tabname does not
exist, create one. If one exists, append output to the tab.
A user would create a trigger such as:
----------------
Trigger title: Chat Output
Trigger: (.*?) chats '(.*?)'
Script:
IF( $1 == "Kyndig" )
SEND_TO_TAB("Personal Chat", "[Kyndig said] $2");
ELSE
SEND_TO_TAB("Game Chat", "[ $1 chatted ] $2" );
ENDIF
* $FETCH_OUTPUT
- Usage: FETCH_OUTPUT("who all", [true/false] )
This will silently send the command within the " " to the client
and retrieve the returned output. The [true/false] is an optional
TRUE or FALSE value on wether the output should be displayed in
the current tabbed window. Default should be FALSE. The retrieved
output should fill a variable to be used within the script.
Example of usage:
Trigger title: Whose On
Trigger: has entered the game
Script:
WHO = FETCH_OUTPUT("who all");
SEND_TO_TAB("Whose On", "$who" );
* $WAIT
* $CALL_ALIAS
* $CALL_TRIGGER
* $PLAY_WAV
* $PLAY_MIDI
* $PLAY_MP3
Bugs:
-----------
* "macros_toolbar" does not have an expanding arrow when there are too many macro buttons to
fit on the screen. This is due to Gtk 2.6+ new usage of GtkToolBar, GtkToolItem. Either
port it to g_object usage, or GtkToolbar
* In Global Configuration, when you select to turn off autocompletion, it requires you to close
the client and reopen before the change takes effect
* MESSAGEBOX from MudMagic Basic / Python interface causes output from the client to stop.