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Would Bounds Octree cost too much? Since it will use UnityEngine internal Bounds methods instead of a simple Vector3 position and float threshold (Point Octree). I see you included them as well but not used.
The text was updated successfully, but these errors were encountered:
Would Bounds Octree cost too much? Since it will use UnityEngine internal Bounds methods instead of a simple Vector3 position and float threshold (Point Octree). I see you included them as well but not used.
The text was updated successfully, but these errors were encountered: