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parallel_astar_manager.erl
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parallel_astar_manager.erl
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-module(parallel_astar_manager).
-behavior(gen_server).
% External API.
-export([start_link/4, search/2]).
% Internal API.
-export([found_neighbors/2]).
% gen_server callbacks.
-export([init/1, handle_cast/2, terminate/2]).
-record(
astar_state,
{
queue, % Priority queue of states to examine
free_workers, % Workers currently idle
busy_workers, % Workers currently working
path_cost_fun, % Calculates cost of path to given node
remaining_cost_estimate_fun, % Estimates cost of path from given node to a goal
goal_predicate_fun, % Identifies goals
neighbor_node_fun, % Returns neighbors of given node
ceiling = infinity, % Cost of best solution found so far...
best_solution = none_found % ...and that solution itself.
}
).
-define(WORKER_POOL_SIZE, 5).
start_link(
PathCostFun,
RemainingCostEstimateFun,
GoalPredicateFun,
NeighborNodeFun) ->
WorkerPool = start_workers(PathCostFun, RemainingCostEstimateFun, NeighborNodeFun),
InitialState = #astar_state{
free_workers = WorkerPool,
busy_workers = sets:new(),
path_cost_fun = PathCostFun,
remaining_cost_estimate_fun = RemainingCostEstimateFun,
goal_predicate_fun = GoalPredicateFun,
neighbor_node_fun = NeighborNodeFun
},
gen_server:start_link(?MODULE, InitialState, []).
search(ServerRef, StartNode) ->
gen_server:cast(ServerRef, {self(), {search, StartNode}}).
% Used by workers to report what neighbors they've found.
found_neighbors(ServerRef, Neighbors) ->
gen_server:cast(ServerRef, {self(), {found_neighbors, Neighbors}}).
init(InitialState) ->
{ok, InitialState}.
% TODO: Have this fail gracefully if we're already working on a search, as
% starting another one before the first is done will get us into an
% inconsistent state.
handle_cast({From, {search, StartNode}}, State) ->
StartingQueue = minheap:new([{0, StartNode}]),
State2 = State#astar_state{queue = StartingQueue},
State3 = assign_work_to_free_workers(State2),
{noreply, State3};
handle_cast({From, {found_neighbors, Neighbors}}, State) ->
%io:format("Worker ~p found neighbors ~p~n", [From, Neighbors]),
State2 = mark_worker_free(From, State),
State3 = enqueue_found_neighbors(Neighbors, State2),
State4 = assign_work_to_free_workers(State3),
{noreply, State4};
handle_cast(Request, State) ->
io:format("Unrecognized cast!~n"),
io:format("Request is ~p~nState is ~p~n", [Request, State]),
{stop, {unrecognized_cast, Request}, State}.
terminate(Reason, State) ->
io:format("MANAGER TERMINATING!!!~n"),
io:format("Reason is ~p~n", [Reason]).
start_workers(PathCostFun, RemainingCostEstimateFun, NeighborNodeFun) ->
lists:map(
fun(_I) ->
{ok, Pid} = parallel_astar_worker:start_link(PathCostFun, RemainingCostEstimateFun, NeighborNodeFun),
Pid
end,
lists:seq(1,?WORKER_POOL_SIZE)
).
% Assign expansion of each node in the priority queue to a free worker, until
% we're out of nodes or out of free workers.
assign_work_to_free_workers(State) ->
#astar_state{queue = Queue, free_workers = FreeWorkers, busy_workers = BusyWorkers, ceiling = Ceiling, goal_predicate_fun = GoalPredicate, best_solution = BestSolution} = State,
FinishedAssigning = (FreeWorkers =:= [] orelse minheap:empty(Queue)),
OptimalSolutionFound = (sets:size(BusyWorkers) =:= 0 andalso minheap:empty(Queue)),
if
OptimalSolutionFound ->
% TODO: Take another fun at initialization that we call with the optimal
% solution at this point, rather than just printing it.
io:format("********** OPTIMAL SOLUTION FOUND HOORAY HOORAY ***************~n"),
io:format("Cost: ~p~n~n~p", [Ceiling, BestSolution]),
State;
FinishedAssigning ->
State;
true ->
{{item, _Priority, Node}, Queue2} = minheap:extract(Queue),
GoalFound = GoalPredicate(Node),
% TODO: This bit is a little long, extract branches into their own
% functions.
if
GoalFound ->
TotalCostEstimate = astar_node:extract_attribute(total_cost_estimate, Node),
io:format("Goal state found with cost ~p~n", [TotalCostEstimate]),
State2 = if
TotalCostEstimate < Ceiling ->
State#astar_state{queue = Queue2, best_solution = Node, ceiling = TotalCostEstimate};
true ->
State#astar_state{queue = Queue2}
end,
assign_work_to_free_workers(State2);
true ->
[FreeWorker | RemainingWorkers] = FreeWorkers,
BusyWorkers2 = sets:add_element(FreeWorker, BusyWorkers),
parallel_astar_worker:neighbors(FreeWorker, Ceiling, Node),
State2 = State#astar_state{queue = Queue2, free_workers = RemainingWorkers, busy_workers = BusyWorkers2},
assign_work_to_free_workers(State2)
end
end.
mark_worker_free(Worker, State) ->
#astar_state{free_workers = FreeWorkers, busy_workers = BusyWorkers} = State,
BusyWorkers2 = sets:del_element(Worker, BusyWorkers),
FreeWorkers2 = [Worker | FreeWorkers],
State#astar_state{free_workers = FreeWorkers2, busy_workers = BusyWorkers2}.
% Incorporate Neighbors into the priority queue.
enqueue_found_neighbors(Neighbors, State) ->
#astar_state{queue = Queue} = State,
Queue2 = lists:foldl(
fun(Neighbor, ResultQueue) ->
minheap:insert(
astar_node:extract_attribute(total_cost_estimate, Neighbor),
Neighbor,
ResultQueue
)
end,
Queue,
Neighbors
),
State#astar_state{queue = Queue2}.