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game_loop.py
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game_loop.py
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# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import pygame
import pygame.freetype
import game_over
import simulation
import world_controls
TARGET_FPS = 30.0
COLOR_BLACK = pygame.Color(0, 0, 0)
def demo(start_hidden):
size = (640, 480)
screen = pygame.display.set_mode(size)
if start_hidden:
pygame.display.iconify()
pygame.freetype.init()
clock = pygame.time.Clock()
game = simulation.Simulation(screen, pygame.math.Vector2(size), clock)
weather_control = world_controls.WeatherControl(game.snowfall)
world_editor = world_controls.WorldEditor(game)
you_died = game_over.GameOverText()
time_left = 0.0
while True:
screen.fill(COLOR_BLACK)
dt = clock.tick(TARGET_FPS)
time_left += dt / TARGET_FPS
while time_left > 1.0:
# TODO: apply alpha factor to all speed vectors at high FPS to fix jank.
# https://www.gamedev.net/forums/topic/629618-proper-framerate-independent-game-loop/
game.advance()
time_left -= 1.0
game.draw()
if game.game_ended:
you_died.draw(screen, game.viewpoint_pos)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
if event.type == pygame.ACTIVEEVENT and event.state == 2:
if event.gain:
game.resume()
else:
game.suspend()
if not world_editor.act_on_input(event, game.viewpoint_pos):
weather_control.act_on_input(event, game.viewpoint_pos)