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jump.py
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jump.py
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# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import pygame
# This is a very simple approximation of gravity: instead of modeling
# acceleration, we just interpolate the player delta-y to go down over
# time.
GRAVITY = pygame.math.Vector2(0, 20)
class Jump(object):
"""Contains the state of an ongoing jump."""
def __init__(self, initial_speed):
self._current_speed = initial_speed
self._progress = 0.0
def update(self):
self._progress += 0.005
if self._progress > 1.0:
self._progress = 1.0
self._current_speed = self._current_speed.lerp(GRAVITY, self._progress)
@property
def y(self):
return self._current_speed.y
class NullJump(object):
def update(self):
pass
@property
def y(self):
return GRAVITY.y