-
Notifications
You must be signed in to change notification settings - Fork 801
/
common_3.asm
1526 lines (1201 loc) · 22.8 KB
/
common_3.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
_OakText6::
text "Now, what did you"
line "say your name was?"
prompt
_OakText7::
text "<PLAYER>, are you"
line "ready?"
para "Your very own"
line "#MON story is"
cont "about to unfold."
para "You'll face fun"
line "times and tough"
cont "challenges."
para "A world of dreams"
line "and adventures"
para "with #MON"
line "awaits! Let's go!"
para "I'll be seeing you"
line "later!"
done
_ClockTimeMayBeWrongText::
text "The clock's time"
line "may be wrong."
para "Please reset the"
line "time."
prompt
_ClockSetWithControlPadText::
text "Set with the"
line "Control Pad."
para "Confirm: A Button"
line "Cancel: B Button"
done
_ClockIsThisOKText::
text "Is this OK?"
done
_ClockHasResetText::
text "The clock has been"
line "reset."
done
_LinkTimeoutText::
text "Too much time has"
line "elapsed. Please"
cont "try again."
prompt
_LinkTradeCantBattleText::
text "If you trade that"
line "#MON, you won't"
cont "be able to battle."
prompt
_LinkAbnormalMonText::
text "Your friend's"
line "@"
text_ram wStringBuffer1
text " appears"
cont "to be abnormal!"
prompt
_LinkAskTradeForText::
text "Trade @"
text_ram wBufferTrademonNickname
text_start
line "for @"
text_ram wStringBuffer1
text "?"
done
_MobileBattleMustPickThreeMonText::
text "To enter a mobile"
line "battle, you must"
para "pick a team of"
line "three #MON."
para "Is that OK?"
done
_MobileBattleMoreInfoText::
text "Need more info on"
line "mobile battles?"
done
_MobileBattleRulesText::
text "For a mobile"
line "battle, choose"
cont "three #MON."
para "The maximum daily"
line "play time is ten"
para "minutes for each"
line "linked player."
para "If a battle isn't"
line "finished within"
para "the time limit,"
line "the player with"
para "the fewest fainted"
line "#MON wins."
para "If tied, the team"
line "that lost the"
para "least amount of HP"
line "wins."
done
_WouldYouLikeToMobileBattleText::
text "Today's remaining"
line "time is @"
text_decimal wStringBuffer2, 1, 2
text " min."
para "Would you like to"
line "battle?"
done
_WantAQuickMobileBattleText::
text "There are only @"
text_decimal wStringBuffer2, 1, 2
text_start
line "min. left today."
para "Want a quick"
line "battle?"
done
_WantToRushThroughAMobileBattleText::
text "There is only"
line "1 min. left today!"
para "Want to rush"
line "through a battle?"
done
_PleaseTryAgainTomorrowText::
text "There is less than"
line "1 min. left today!"
para "Please try again"
line "tomorrow."
done
_TryAgainUsingSameSettingsText::
text "Try again using"
line "the same settings?"
done
_MobileBattleLessThanOneMinuteLeftText::
text "There is less than"
line "1 min. left today!"
done
_MobileBattleNoTimeLeftForLinkingText::
text "No time left for"
line "linking today."
done
_PickThreeMonForMobileBattleText::
text "Pick three #MON"
line "for battle."
done
_MobileBattleRemainingTimeText::
text "Today's remaining"
line "time is @"
text_decimal wStringBuffer2, 1, 2
text " min."
done
_WouldYouLikeToSaveTheGameText::
text "Would you like to"
line "save the game?"
done
_SavingDontTurnOffThePowerText::
text "SAVING… DON'T TURN"
line "OFF THE POWER."
done
_SavedTheGameText::
text "<PLAYER> saved"
line "the game."
done
_AlreadyASaveFileText::
text "There is already a"
line "save file. Is it"
cont "OK to overwrite?"
done
_AnotherSaveFileText::
text "There is another"
line "save file. Is it"
cont "OK to overwrite?"
done
_SaveFileCorruptedText::
text "The save file is"
line "corrupted!"
prompt
_ChangeBoxSaveText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved. OK?"
done
_MoveMonWOMailSaveText::
text "Each time you move"
line "a #MON, data"
cont "will be saved. OK?"
done
_WindowAreaExceededErrorText:: ; unreferenced
text "The window save"
line "area was exceeded."
done
_WindowPoppingErrorText::
text "No windows avail-"
line "able for popping."
done
_CorruptedEventText:: ; unreferenced
text "Corrupted event!"
prompt
_ObjectEventText::
text "Object event"
done
_BGEventText::
text "BG event"
done
_CoordinatesEventText::
text "Coordinates event"
done
_ReceivedItemText::
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
_PutItemInPocketText::
text "<PLAYER> put the"
line "@"
text_ram wStringBuffer1
text " in"
cont "the @"
text_ram wStringBuffer3
text "."
prompt
_PocketIsFullText::
text "The @"
text_ram wStringBuffer3
text_start
line "is full…"
prompt
_SeerSeeAllText::
text "I see all."
line "I know all…"
para "Certainly, I know"
line "of your #MON!"
done
_SeerCantTellAThingText::
text "Whaaaat? I can't"
line "tell a thing!"
para "How could I not"
line "know of this?"
done
_SeerNameLocationText::
text "Hm… I see you met"
line "@"
text_ram wSeerNickname
text " here:"
cont "@"
text_ram wSeerCaughtLocation
text "!"
prompt
_SeerTimeLevelText::
text "The time was"
line "@"
text_ram wSeerTimeOfDay
text "!"
para "Its level was @"
text_ram wSeerCaughtLevelString
text "!"
para "Am I good or what?"
prompt
_SeerTradeText::
text "Hm… @"
text_ram wSeerNickname
text_start
line "came from @"
text_ram wSeerOT
text_start
cont "in a trade?"
para "@"
text_ram wSeerCaughtLocation
text_start
line "was where @"
text_ram wSeerOT
text_start
cont "met @"
text_ram wSeerNickname
text "!"
prompt
_SeerNoLocationText::
text "What!? Incredible!"
para "I don't understand"
line "how, but it is"
para "incredible!"
line "You are special."
para "I can't tell where"
line "you met it, but it"
cont "was at level @"
text_ram wSeerCaughtLevelString
text "."
para "Am I good or what?"
prompt
_SeerEggText::
text "Hey!"
para "That's an EGG!"
para "You can't say that"
line "you've met it yet…"
done
_SeerDoNothingText::
text "Fufufu! I saw that"
line "you'd do nothing!"
done
_SeerMoreCareText::
text "Incidentally…"
para "It would be wise"
line "to raise your"
para "#MON with a"
line "little more care."
done
_SeerMoreConfidentText::
text "Incidentally…"
para "It seems to have"
line "grown a little."
para "@"
text_ram wSeerNickname
text " seems"
line "to be becoming"
cont "more confident."
done
_SeerMuchStrengthText::
text "Incidentally…"
para "@"
text_ram wSeerNickname
text " has"
line "grown. It's gained"
cont "much strength."
done
_SeerMightyText::
text "Incidentally…"
para "It certainly has"
line "grown mighty!"
para "This @"
text_ram wSeerNickname
text_start
line "must have come"
para "through numerous"
line "#MON battles."
para "It looks brimming"
line "with confidence."
done
_SeerImpressedText::
text "Incidentally…"
para "I'm impressed by"
line "your dedication."
para "It's been a long"
line "time since I've"
para "seen a #MON as"
line "mighty as this"
cont "@"
text_ram wSeerNickname
text "."
para "I'm sure that"
line "seeing @"
text_ram wSeerNickname
text_start
para "in battle would"
line "excite anyone."
done
_CongratulationsYourPokemonText::
text "Congratulations!"
line "Your @"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_EvolvedIntoText::
text_start
para "evolved into"
line "@"
text_ram wStringBuffer1
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer2
text_start
line "stopped evolving!"
prompt
_EvolvingText::
text "What? @"
text_ram wStringBuffer2
text_start
line "is evolving!"
done
_MartHowManyText::
text "How many?"
done
_MartFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbShopLadyIntroText::
text "Hello, dear."
para "I sell inexpensive"
line "herbal medicine."
para "They're good, but"
line "a trifle bitter."
para "Your #MON may"
line "not like them."
para "Hehehehe…"
done
_HerbalLadyHowManyText::
text "How many?"
done
_HerbalLadyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbalLadyThanksText::
text "Thank you, dear."
line "Hehehehe…"
done
_HerbalLadyPackFullText::
text "Oh? Your PACK is"
line "full, dear."
done
_HerbalLadyNoMoneyText::
text "Hehehe… You don't"
line "have the money."
done
_HerbalLadyComeAgainText::
text "Come again, dear."
line "Hehehehe…"
done
_BargainShopIntroText::
text "Hiya! Care to see"
line "some bargains?"
para "I sell rare items"
line "that nobody else"
para "carries--but only"
line "one of each item."
done
_BargainShopFinalPriceText::
text_ram wStringBuffer2
text " costs"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text ". Want it?"
done
_BargainShopThanksText::
text "Thanks."
done
_BargainShopPackFullText::
text "Uh-oh, your PACK"
line "is chock-full."
done
_BargainShopSoldOutText::
text "You bought that"
line "already. I'm all"
cont "sold out of it."
done
_BargainShopNoFundsText::
text "Uh-oh, you're"
line "short on funds."
done
_BargainShopComeAgainText::
text "Come by again"
line "sometime."
done
_PharmacyIntroText::
text "What's up? Need"
line "some medicine?"
done
_PharmacyHowManyText::
text "How many?"
done
_PharmacyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will cost ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_PharmacyThanksText::
text "Thanks much!"
done
_PharmacyPackFullText::
text "You don't have any"
line "more space."
done
_PharmacyNoMoneyText::
text "Huh? That's not"
line "enough money."
done
_PharmacyComeAgainText::
text "All right."
line "See you around."
done
_NothingToSellText::
text "You don't have"
line "anything to sell."
prompt
_MartSellHowManyText::
text "How many?"
done
_MartSellPriceText::
text "I can pay you"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text "."
para "Is that OK?"
done
_MartWelcomeText::
text "Welcome! How may I"
line "help you?"
done
_MartThanksText::
text "Here you are."
line "Thank you!"
done
_MartNoMoneyText::
text "You don't have"
line "enough money."
done
_MartPackFullText::
text "You can't carry"
line "any more items."
done
_MartCantBuyText::
text "Sorry, I can't buy"
line "that from you."
prompt
_MartComeAgainText::
text "Please come again!"
done
_MartAskMoreText::
text "Can I do anything"
line "else for you?"
done
_MartBoughtText::
text "Got ¥@"
text_decimal hMoneyTemp, 3, 6
text " for"
line "@"
text_ram wStringBuffer2
text "(S)."
done
_SlotsBetHowManyCoinsText::
text "Bet how many"
line "coins?"
done
_SlotsStartText::
text "Start!"
done
_SlotsNotEnoughCoinsText::
text "Not enough"
line "coins."
prompt
_SlotsRanOutOfCoinsText::
text "Darn… Ran out of"
line "coins…"
done
_SlotsPlayAgainText::
text "Play again?"
done
_SlotsLinedUpText::
text "lined up!"
line "Won @"
text_ram wStringBuffer2
text " coins!"
done
_SlotsDarnText::
text "Darn!"
done
_MobileStadiumEntryText::
text "Data for use in"
line "the MOBILE STADIUM"
para "of the N64 #MON"
line "STADIUM 2 can be"
cont "read here."
para "Read the data?"
done
_MobileStadiumSuccessText::
text "Data transfer is"
line "complete."
para "We hope you enjoy"
line "MOBILE STADIUM"
para "battles in the N64"
line "#MON STADIUM 2."
para ""
done
_MainMenuTimeUnknownText::
text "Clock time unknown"
done
_DeleteSavedLoginPasswordText::
text "Delete the saved"
line "LOG-IN PASSWORD?"
done
_DeletedTheLoginPasswordText::
text "Deleted the LOG-IN"
line "PASSWORD."
done
_MobilePickThreeMonForBattleText::
text "Pick three #MON"
line "for battle."
prompt
_MobileUseTheseThreeMonText::
text_ram wMobileParticipant1Nickname
text ","
line "@"
text_ram wMobileParticipant2Nickname
text " and"
cont "@"
text_ram wMobileParticipant3Nickname
text "."
para "Use these three?"
done
_MobileOnlyThreeMonMayEnterText::
text "Only three #MON"
line "may enter."
prompt
_MobileCardFolderIntro1Text::
text "The CARD FOLDER"
line "stores your and"
para "your friends'"
line "CARDS."
para "A CARD contains"
line "information like"
para "the person's name,"
line "phone number and"
cont "profile."
para ""
done
_MobileCardFolderIntro2Text::
text "This is your CARD."
para "Once you've"
line "entered your phone"
para "number, you can"
line "trade CARDS with"
cont "your friends."
para ""
done
_MobileCardFolderIntro3Text::
text "If you have your"
line "friend's CARD, you"
para "can use it to make"
line "a call from a"
para "mobile phone on"
line "the 2nd floor of a"
cont "#MON CENTER."
para ""
done
_MobileCardFolderIntro4Text::
text "To safely store"
line "your collection of"
para "CARDS, you must"
line "set a PASSCODE for"
cont "your CARD FOLDER."
para ""
done
_MobileCardFolderAskDeleteText::
text "If the CARD FOLDER"
line "is deleted, all"
para "its CARDS and the"
line "PASSCODE will also"
cont "be deleted."
para "Beware--a deleted"
line "CARD FOLDER can't"
cont "be restored."
para "Want to delete"
line "your CARD FOLDER?"
done
_MobileCardFolderDeleteAreYouSureText::
text "Are you sure you"
line "want to delete it?"
done
_MobileCardFolderDeletedText::
text "The CARD FOLDER"
line "has been deleted."
para ""
done
_MobileCardFolderAskOpenOldText::
text "There is an older"
line "CARD FOLDER from a"
cont "previous journey."
para "Do you want to"
line "open it?"
done
_MobileCardFolderAskDeleteOldText::
text "Delete the old"
line "CARD FOLDER?"
done
_MobileCardFolderFinishRegisteringCardsText::
text "Finish registering"
line "CARDS?"
done
_PhoneWrongNumberText::
text "Huh? Sorry, wrong"
line "number!"
done
_PhoneClickText::
text "Click!"
done
_PhoneEllipseText::
text "<……>"
done
_PhoneOutOfAreaText::
text "That number is out"
line "of the area."
done
_PhoneJustTalkToThemText::
text "Just go talk to"
line "that person!"
done
_PhoneThankYouText::
text "Thank you!"
done
_SpaceSpaceColonText:: ; unreferenced
text " :"
done
_PasswordAskResetText::
text "Password OK."
line "Select CONTINUE &"
cont "reset settings."
prompt
_PasswordWrongText::
text "Wrong password!"
prompt
_PasswordAskResetClockText::
text "Reset the clock?"
done
_PasswordAskEnterText::
text "Please enter the"
line "password."
done
_ClearAllSaveDataText::
text "Clear all save"
line "data?"
done
_LearnedMoveText::
text_ram wMonOrItemNameBuffer
text " learned"
line "@"
text_ram wStringBuffer2
text "!@"
sound_dex_fanfare_50_79
text_promptbutton
text_end
text_end ; unreferenced
_MoveAskForgetText::
text "Which move should"
next "be forgotten?"
done
_StopLearningMoveText::
text "Stop learning"
line "@"
text_ram wStringBuffer2
text "?"
done
_DidNotLearnMoveText::
text_ram wMonOrItemNameBuffer
text_start
line "did not learn"
cont "@"
text_ram wStringBuffer2
text "."
prompt
_AskForgetMoveText::
text_ram wMonOrItemNameBuffer
text " is"
line "trying to learn"
cont "@"
text_ram wStringBuffer2
text "."
para "But @"
text_ram wMonOrItemNameBuffer
text_start
line "can't learn more"
cont "than four moves."
para "Delete an older"
line "move to make room"
cont "for @"
text_ram wStringBuffer2
text "?"
done
Text_MoveForgetCount::
text "1, 2 and…@"
text_pause
text_end
text_end ; unreferenced
_MoveForgotText::
text " Poof!@"
text_pause
text_start