From 455c143b32d871d6560335d91ccc5d7c7249e7ee Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Fri, 2 Nov 2018 13:44:53 -0700 Subject: [PATCH] Update documentation --- docs/feature_unicode.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/feature_unicode.md b/docs/feature_unicode.md index bec76be1a008..cbf5633302fa 100644 --- a/docs/feature_unicode.md +++ b/docs/feature_unicode.md @@ -100,6 +100,8 @@ You can also set the input method via `set_unicode_input_mode(x)`, and this func ?> Keep in mind that both methods write to EEPROM, and are loaded each time the keyboard starts. So you only need to hit this once. +!> There are options for BSD, but it is not actually supported at this time. If you use BSD and want support for this, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues) + ### Audio Feedback for Input Mode keycodes If you have the [Audio feature](feature_audio.md) enabled on the board, you can set "songs" for them to play when pressed, so you have some audio feedback when switching modes. @@ -107,11 +109,11 @@ If you have the [Audio feature](feature_audio.md) enabled on the board, you can For instance, you can add these to your `config.h` file. ```c +#define UNICODE_SONG_OSX COIN_SOUND #define UNICODE_SONG_LNX UNICODE_LINUX -#define UNICODE_WINDOWS_SONG UNICODE_WINDOWS -#define UNICODE_WIN_COMPOSE_SONG UNICODE_WINDOWS -#define UNICODE_OSX_SONG COIN_SOUND -#define UNICODE_OSX_RALT_SONGCOIN_SOUND +#define UNICODE_SONG_WINDOWS UNICODE_WINDOWS +#define UNICODE_SONG_WIN_COMPOSE UNICODE_WINDOWS +#define UNICODE_SONG_OSX_RALT COIN_SOUND ``` ### Unicode Input Method Customization