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[bug] If sprite with no colliders (collider type 'none') gets an overlap sensor added to it, the sensor should adhere to the sprite's rotation. #256

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quinton-ashley opened this issue Sep 20, 2023 · 2 comments

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@quinton-ashley
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@quinton-ashley
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fixed in v3.14

@quinton-ashley
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To add an overlap sensor, a sprite needs to have a physics body, so the none collider sprite with an overlap sensor will have a dynamic physics body but it's gravity scale set to 0, which is how users expect none colliders to behave.

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