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sprite.life should be based on world.timeScale #308

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quinton-ashley opened this issue Mar 9, 2024 · 1 comment
Closed

sprite.life should be based on world.timeScale #308

quinton-ashley opened this issue Mar 9, 2024 · 1 comment
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@quinton-ashley
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sprite.life should be based on world.timeScale instead of frameCount

@quinton-ashley
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v3.19.16

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