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How To
rafaelcp edited this page Oct 20, 2016
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Go to Macros > All Configurations. Therw you'll find a lot of configuration variables (the ones that start with 'cfg'). Below, there is a detailed list. Between parentheses, there are the possible values, with the default value in bold.
- cfgEnableSlide (true/false): Enables/disables sliding.
- cfgEnableCharge (true/false): Enables/disables charged shot.
- cfgEnableScrews (true/false): Enables/disables screws/bolts and the shop. Even if you put screws into your levels, they won't appear in the game if this is disable.
- cfgInitialStage (-1/room name): Sets the intro stage for your game (the name of your room). Leave the -1 default if you don't want an intro stage.
- cfgShotSplash (true/false): Enables/disables the water splash effect when the charged mega buster goes above water.
- cfgEnableSlideKey (true/false): Enables/disables a dedicated sliding key.
- cfgEnableDamageNumbers (true/false): Enables/disables showing damage numbers when getting hit or when hitting enemies.
- cfgMaxNumberOfBusterShots (3/any integer): Sets the maximum number of buster shots that can be simultaneously on the screen.
- cfgMaxHealth (28/any integer): Sets the maximum health.
- cfgMaxAmmo (28/any integer): Sets the maximum ammo.
- cfgDebug (true/false): Enables/disables debug mode. When enabled, shows objects bounding boxes, velocity vectors and health points.
- initialRoom (rmDisclaimer/any room): Sets the first room shown in the game, defaulting to the disclaimer screen. This is useful for debugging, since you can start at any level.