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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ya_inputdisplay"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/max_fps=1000
config/icon="res://Icon.svg"
[autoload]
InputSources="*res://InputSources.gd"
Singleton="*res://Singleton.gd"
ConfigHandler="*res://ConfigHandler.gd"
[display]
window/size/transparent=true
window/subwindows/embed_subwindows=false
window/per_pixel_transparency/allowed=true
window/vsync/vsync_mode=0
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
viewport/transparent_background=true