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AMF Issues, Win64 vs. Native #671
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In your question, you should write
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Sorry, my bad! This is all from WSL. If I build both Native and Win64 ... only Win64 (ffmpeg.exe) works, not Native (ffmpeg, no .exe) - and again, from WSL. If I try to run the Native version, I get errors related to Vulkan. Thinking that Win64 and Native use / call different drivers somehow? I admit, as I'm building and running (both) from WSL, I'm not quite sure how Win64 is different from Native 😞 Make sense? Thanks! |
Sorry, cycling back to this, as with recent WSL updates, it seems that I can't even run the output
Does that make any sense? The build I did is,
And I did check (in WSL),
Thanks! |
Never mind! Found it 😆. To help others, this is due to running Thanks! |
Hi,
Apologies up front, this may be me (not fully understanding) - sorry! But ... I am building with AMF included, both Win64 and Native - and building in WSL, make sure I mention that ... LOL. After making a minor AMF change (pull the latest official headers), the builds are both completing fine, but when I try to run them, both from WSL (ffmpeg for Native, ffmpeg.exe for Win64) ... Win64 works with AMF, but not Native. Rather, I get the error,
Huh? 😜. Is it that even from WSL, the two builds pull different drivers? I have installed (within WSL) the amdgpu needed shared libraries, but this is the next roadblock. Again, wondering if it's a Native vs. Win64 issue, and how drivers are accessed.
Likely me just being dumb, but if this the issue (Native vs. Win64) - perhaps mention this in the README somewhere? Just a thought.
Thanks!
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