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Known model I/O limitations #9

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redstrate opened this issue May 26, 2024 · 1 comment
Open

Known model I/O limitations #9

redstrate opened this issue May 26, 2024 · 1 comment
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@redstrate
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There's a few model I/O limitations:

  • Shape key import/export is still WIP and will probably not work. This mostly means you need to be careful with anything has sleeves.
  • Any LODs other than 0 are not tested and will probably not work
  • Adding/removing vertices "works" but results may vary
@redstrate redstrate added the bug Something isn't working label May 26, 2024
@redstrate redstrate self-assigned this May 26, 2024
@redstrate
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On the note of shape meshes, I had some WIP code sitting around for import/export which I now uploaded. Exporting does work, but importing doesn't (yet). It does clear existing shape meshes for now, so it stops it from bugging out in game.

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