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Statements.swift
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Statements.swift
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/* Statements */
public __abstract class CGStatement: CGEntity {
}
public __abstract class CGBaseMultilineStatement : CGStatement {
public var Lines: List<String>
public init() {
Lines = List<String>()
}
public init(_ lines: List<String>) {
Lines = lines
}
public init(_ lines: String) {
Lines = lines.Replace("\r", "").Split("\n").MutableVersion()
}
}
public class CGRawStatement : CGBaseMultilineStatement { // not language-agnostic. obviosuly.
}
public class CGCommentStatement : CGBaseMultilineStatement {
}
public class CGSingleLineCommentStatement : CGStatement {
public let Comment: String
public init(_ comment: String) {
Comment = comment.Trim()
}
}
public class CGUnsupportedStatement : CGCommentStatement {
public init() {
super.init("Unsupported statement.")
}
public init(_ statement: String) {
super.init("Unsupported statement: \(statement)")
}
}
public __abstract class CGBlockStatement : CGStatement {
public var Statements: List<CGStatement>
public init() {
Statements = List<CGStatement>()
}
public init(_ statements: List<CGStatement>) {
Statements = statements
}
public convenience init(_ statements: CGStatement...) {
init(statements.ToList())
}
}
public __abstract class CGNestingStatement : CGStatement {
public var NestedStatement: CGStatement
public init(_ nestedStatement: CGStatement) {
NestedStatement = nestedStatement
}
}
public class CGCodeCommentStatement : CGStatement {
public var CommentedOutStatement: CGStatement
public init(_ statement: CGStatement) {
CommentedOutStatement = statement
}
}
public class CGConditionalBlockStatement : CGBlockStatement {
public var Condition: CGConditionalDefine
public var ElseStatements: List<CGStatement>?
public init(_ condition: CGConditionalDefine) {
Condition = condition
Statements = List<CGStatement>()
}
public init(_ condition: CGConditionalDefine, _ statements: List<CGStatement>) {
Condition = condition
Statements = statements
}
public convenience init(_ condition: CGConditionalDefine, _ statements: CGStatement...) {
init(condition, statements.ToList())
}
public init(_ condition: CGConditionalDefine, _ statements: List<CGStatement>, _ elseStatements: List<CGStatement>) {
Condition = condition
Statements = statements
ElseStatements = elseStatements
}
}
public class CGBeginEndBlockStatement : CGBlockStatement { //"begin/end" or "{/}"
}
public class CGIfThenElseStatement: CGStatement {
public var Condition: CGExpression
public var IfStatement: CGStatement
public var ElseStatement: CGStatement?
public init(_ condition: CGExpression, _ ifStatement: CGStatement, _ elseStatement: CGStatement? = nil) {
Condition = condition
IfStatement = ifStatement
ElseStatement = elseStatement
}
}
public enum CGLoopDirectionKind {
case Forward
case Backward
}
public class CGForToLoopStatement: CGNestingStatement {
public var LoopVariableName: String
public var LoopVariableType: CGTypeReference? // nil means it won't be declared, just used
public var StartValue: CGExpression
public var EndValue: CGExpression
public var Step: CGExpression?
public var Direction: CGLoopDirectionKind = .Forward
public init(_ loopVariableName: String, _ loopVariableType: CGTypeReference, _ startValue: CGExpression, _ endValue: CGExpression, _ statement: CGStatement) {
super.init(statement)
LoopVariableName = loopVariableName
LoopVariableType = loopVariableType
StartValue = startValue
EndValue = endValue
}
}
public class CGForEachLoopStatement: CGNestingStatement {
public var LoopVariableNames: List<String>
public var LoopVariableType: CGTypeReference? //not all languages require this but some do, so we'll require it
public var Collection: CGExpression
public init(_ loopVariableName: String, _ loopVariableType: CGTypeReference? = nil, _ collection: CGExpression, _ statement: CGStatement) {
super.init(statement)
LoopVariableNames = List<String>(loopVariableName)
LoopVariableType = loopVariableType
Collection = collection
}
public init(_ loopVariableNames: List<String>, _ collection: CGExpression, _ statement: CGStatement) {
super.init(statement)
LoopVariableNames = loopVariableNames
Collection = collection
}
}
public class CGWhileDoLoopStatement: CGNestingStatement {
public var Condition: CGExpression
public init(_ condition: CGExpression, _ statement: CGStatement) {
super.init(statement)
Condition = condition
}
}
public class CGDoWhileLoopStatement: CGBlockStatement { // also "repeat/until"
public var Condition: CGExpression
public init(_ condition: CGExpression, _ statements: List<CGStatement>) {
super.init(statements)
Condition = condition
}
public convenience init(_ condition: CGExpression, _ statements: CGStatement...) {
init(condition, statements.ToList())
}
}
public class CGInfiniteLoopStatement: CGNestingStatement {}
public class CGSwitchStatement: CGStatement {
public var Expression: CGExpression
public var Cases: List<CGSwitchStatementCase>
public var DefaultCase: List<CGStatement>?
public init(_ expression: CGExpression, _ cases: List<CGSwitchStatementCase>, _ defaultCase: List<CGStatement>? = nil) {
Expression = expression
DefaultCase = defaultCase
if let cases = cases {
Cases = cases
} else {
Cases = List<CGSwitchStatementCase>()
}
}
public convenience init(_ expression: CGExpression, _ cases: CGSwitchStatementCase[], _ defaultCase: List<CGStatement>? = nil) {
init(expression, cases.ToList(), defaultCase)
}
}
public class CGSwitchStatementCase : CGEntity {
public var CaseExpressions: List<CGExpression>
public var Statements: List<CGStatement>
public init(_ caseExpression: CGExpression, _ statements: List<CGStatement>) {
CaseExpressions = List<CGExpression>()
CaseExpressions.Add(caseExpression)
Statements = statements
}
public init(_ caseExpressions: List<CGExpression>, _ statements: List<CGStatement>) {
CaseExpressions = caseExpressions
Statements = statements
}
public convenience init(_ caseExpression: CGExpression, _ statements: CGStatement...) {
init(caseExpression, statements.ToList())
}
public convenience init(_ caseExpressions: List<CGExpression>, _ statements: CGStatement...) {
init(caseExpressions, statements.ToList())
}
}
public class CGLockingStatement: CGNestingStatement {
public var Expression: CGExpression
public init(_ expression: CGExpression, _ nestedStatement: CGStatement) {
super.init(nestedStatement)
Expression = expression
}
}
public class CGUsingStatement: CGNestingStatement {
public var Name: String?
public var `Type`: CGTypeReference?
public var Value: CGExpression
public init(_ name: String, _ value: CGExpression, _ nestedStatement: CGStatement) {
super.init(nestedStatement)
Name = name
Value = value
}
public init(_ value: CGExpression, _ nestedStatement: CGStatement) {
super.init(nestedStatement)
Value = value
}
}
public class CGAutoReleasePoolStatement: CGNestingStatement {
}
public class CGCheckedStatement : CGNestingStatement {
}
public class CGCUnsafeStatement : CGNestingStatement {
}
public class CGTryFinallyCatchStatement: CGBlockStatement {
public var FinallyStatements = List<CGStatement>()
public var CatchBlocks = List<CGCatchBlockStatement>()
}
public class CGCatchBlockStatement: CGBlockStatement {
public let Name: String?
public let `Type`: CGTypeReference?
public var Filter: CGExpression?
public init() {
Name = nil
Type = nil
}
public init(_ name: String) {
Name = name
Type = nil
}
public init(_ name: String, _ type: CGTypeReference) {
Name = name
`Type` = type
}
}
/* Simple Statements */
public class CGReturnStatement: CGStatement {
public var Value: CGExpression?
public init() {
}
public init(_ value: CGExpression) {
Value = value
}
}
@Obsolete("use CGYieldExpression, instead")
public typealias CGYieldStatement = CGYieldExpression
@Obsolete("use CGThrowExpression, instead")
public typealias CGThrowStatement = CGThrowExpression
public class CGBreakStatement: CGStatement {}
public class CGContinueStatement: CGStatement {}
public class CGFallThroughStatement: CGStatement {}
public class CGEmptyStatement: CGStatement {}
public class CGConstructorCallStatement : CGStatement {
public var CallSite: CGExpression = CGSelfExpression.`Self` //Should be set to CGSelfExpression or CGInheritedExpression
public var ConstructorName: String? // an optionally be provided for languages that support named .ctors
public var Parameters: List<CGCallParameter>
public var PropertyInitializers = List<CGCallParameter>() // for Oxygene extnded .ctor calls
public init(_ callSite: CGExpression, _ parameters: List<CGCallParameter>?) {
CallSite = callSite
if let parameters = parameters {
Parameters = parameters
} else {
Parameters = List<CGCallParameter>()
}
}
public convenience init(_ callSite: CGExpression, _ parameters: CGCallParameter...) {
init(callSite, parameters.ToList())
}
}
public class CGLocalMethodStatement : CGAnonymousMethodExpression {
public var Name: String
public var Throws = false /* Swift and Java only */
public init(_ name: String) {
super.init()
Name = name
}
public init(_ name: String, _ statements: List<CGStatement>) {
super.init(statements)
Name = name
}
public init(_ name: String, _ statements: CGStatement...) {
super.init(statements)
Name = name
}
public init(_ name: String, _ parameters: List<CGParameterDefinition>, _ statements: List<CGStatement>) {
super.init(parameters, statements)
Name = name
}
public init(_ name: String, _ parameters: CGParameterDefinition[], _ statements: CGStatement[]) {
super.init(parameters, statements)
Name = name
}
}
/* Operator statements */
public class CGVariableDeclarationStatement: CGStatement {
public var Name: String
public var `Type`: CGTypeReference?
public var Value: CGExpression?
public var Constant = false
public var ReadOnly = false
public init(_ name: String, _ type: CGTypeReference?, _ value: CGExpression? = nil) {
Name = name
`Type` = type
Value = value
}
/*public convenience init(_ name: String, _ type: CGTypeReference?, _ value: CGExpression? = nil, constant: Boolean) {
init(name, type, value)
Constant = constant
}*/
public convenience init(_ name: String, _ type: CGTypeReference?, _ value: CGExpression? = nil, readOnly: Boolean) {
init(name, type, value)
ReadOnly = readOnly
}
}
public class CGAssignmentStatement: CGStatement {
public var Target: CGExpression
public var Value: CGExpression
public init(_ target: CGExpression, _ value: CGExpression) {
Target = target
Value = value
}
}
public class CGLabelStatement: CGStatement {
public var Name: String
public init(_ name: String) {
Name = name
}
}
public class CGGotoStatement: CGStatement {
public var Target: String
public init(_ target: String) {
Target = target
}
}