Wasm I/O 2024 presentation material by Sean Isom from renderlet.
Introducing wander: the cross platform wasm renderer.
Write graphics code once that automatically runs on any platform.
You can find the repository for wander here.
You will find a recording of this talk here as soon as it is posted!
The presentation slides are available in PaintByNumbers.pdf
Renderlet is building a WebAssembly framework for writing graphics code that runs anywhere. Developers can use renderlet to embed GPU-accelerated 2D and 3D graphics into cross-platform applications.
This includes:
- A compiler that takes a high-level specification of your graphics pipeline, any assets, custom functions, and libraries, and builds self-contained WebAssembly modules
- A rendering engine, wander, that embeds into any application, on any platform, that safely runs the renderlet modules with the platform’s GPU
- A visual editor that makes it easy to compile graphics and visualization pipelines out of reusable modules
Anybody should be able to build interactive applications without having to be a graphics programming expert.
A sample configuration / model is provided for the compiler from the talk is available in demo.yml. The playground is currently in preview - please contact us for more info.
Questions? Want to learn more? Reach out - [email protected]