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Hi,there , I'm here to ask for your help or communicate with you about the issue I have met when I reproduce your fantastic work using our real world data. I fix the light source, but the geometry was a textured mesh with albedo, I want reconstruct the textured geometry from one point of view using your method, Seems like no matter whether I choose the texture to optimize simultaneously or I just only optimize for the mesh vertex position, It's very hard to get the right way for the ideal mesh reconstruction. So would u kindly like to share with me your point about what I have met.
The text was updated successfully, but these errors were encountered:
Hi,there , I'm here to ask for your help or communicate with you about the issue I have met when I reproduce your fantastic work using our real world data. I fix the light source, but the geometry was a textured mesh with albedo, I want reconstruct the textured geometry from one point of view using your method, Seems like no matter whether I choose the texture to optimize simultaneously or I just only optimize for the mesh vertex position, It's very hard to get the right way for the ideal mesh reconstruction. So would u kindly like to share with me your point about what I have met.
The text was updated successfully, but these errors were encountered: