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Some dream

This is a very personal project. In the 90's late years, I loved to play MUD's online, roguelike games and create RPG rules and systems - and the possibility in the future to create a kind of this game is my principal inspiration to one day become a profissional developer.

After a lot of years in the industry and in quarantine it is time to make it happens (finally)

This RPG system and the all the game design are building from scratch - and in a hacking and experimental way - no professional "good practices" at all.

Manifest

  • I will avoid to use fancy libs to do the job, I will try to keep free from dependencies and abstractions
  • I will apply classic render and interation techniques from zero for studying and 4science
  • For now, I am using type annotation to every variable binding - it is more verbose but it's ok. Other little things like String::from instead to_string are in use.
  • Doing the job first. Separation of concerns, tests and other kind of things later.
  • Free style push to master ftw
  • The main target is to have fun at all

Reference about roguelikes

Berlin Interpretation

How to run

Install rust and ->

cargo run

Lint ->

cargo clippy