This is a very personal project. In the 90's late years, I loved to play MUD's online, roguelike games and create RPG rules and systems - and the possibility in the future to create a kind of this game is my principal inspiration to one day become a profissional developer.
After a lot of years in the industry and in quarantine it is time to make it happens (finally)
This RPG system and the all the game design are building from scratch - and in a hacking and experimental way - no professional "good practices" at all.
- I will avoid to use fancy libs to do the job, I will try to keep free from dependencies and abstractions
- I will apply classic render and interation techniques from zero for studying and 4science
- For now, I am using type annotation to every variable binding - it is more verbose but it's ok. Other little things like
String::from
insteadto_string
are in use. - Doing the job first. Separation of concerns, tests and other kind of things later.
- Free style push to master ftw
- The main target is to have fun at all
Install rust and ->
cargo run
Lint ->
cargo clippy