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qmapboxsync.cpp
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qmapboxsync.cpp
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#include "qmapboxsync_p.h"
#include <QJsonDocument>
#include <QDebug>
using namespace QMapLibreSync;
/// Source
SourceList::SourceAction::SourceAction(Type t, const QString id, const QVariantMap params):
Action(t),
m_asset(id, params)
{
}
void SourceList::SourceAction::apply(QMapLibre::Map *map)
{
// special treatment of "data" field
if (m_asset.params.contains("data"))
{
QVariant data_orig = m_asset.params["data"];
if (data_orig.type() == QVariant::String)
m_asset.params["data"] = data_orig.toString().toUtf8();
else if (data_orig.type() == QVariant::Map)
m_asset.params["data"] = QJsonDocument::fromVariant(data_orig).toJson();
}
// apply
if (type() == Add || type() == Update)
{
// we can always use update since it will be added if needed.
// however, using update avoids race conditions where add is called
// after update. such race condition can happen if QML objects are
// created in non-expected order, for example.
//
// The functionality of add_or_replace is dependent on this assumption.
// If Add and Update are considered different, change that method as well
//
map->updateSource(m_asset.id, m_asset.params);
}
else if (type() == Remove)
map->removeSource(m_asset.id);
else
Q_ASSERT(0);
}
void SourceList::add(const QString &id, const QVariantMap ¶ms)
{
add_to_stack(Action::Add, id, params);
}
void SourceList::remove(const QString &id)
{
add_to_stack(Action::Remove, id, QVariantMap());
}
void SourceList::update(const QString &id, const QVariantMap ¶ms)
{
add_to_stack(Action::Update, id, params);
}
/// To avoid populating stack of added sources (for example during
/// initialization or longer CPU sleep or background activity without
/// OpenGL calls), replace the last added source in the stack with the
/// new one. If the source has been removed earlier in the stack,
/// drop that remove as well
void SourceList::add_to_stack(Action::Type t, const QString &id, const QVariantMap ¶ms)
{
// remove previous source action if existing
QMutableListIterator<SourceAction> i(m_action_stack);
while (i.hasNext())
if (i.next().asset().id == id)
i.remove();
m_action_stack.append( SourceAction(t, id, params) );
}
void SourceList::apply(QMapLibre::Map *map)
{
for (SourceAction &action: m_action_stack)
{
action.apply(map);
if (action.type() == Action::Remove)
{
QMutableListIterator<Asset> i(m_assets);
while (i.hasNext())
if (i.next().id == action.asset().id)
i.remove();
}
else if (action.type() == Action::Add || action.type() == Action::Update)
{
Asset update = action.asset();
bool updated = false;
for (Asset &asset: m_assets)
if (update.id == asset.id)
{
updated = true;
for (QVariantMap::const_iterator iter = update.params.constBegin();
iter != update.params.constEnd(); ++iter)
asset.params[ iter.key() ] = iter.value();
}
// treat update equal to add if such source does not exist
if (!updated)
m_assets.append(update);
}
}
m_action_stack.clear();
}
void SourceList::setup(QMapLibre::Map *map)
{
for (Asset &asset: m_assets)
{
SourceAction action(Action::Add, asset.id, asset.params);
action.apply(map);
}
}
/// Layer
LayerList::LayerAction::LayerAction(Type t, const QString id, const QVariantMap params, const QString before):
Action(t),
m_asset(id, params, before)
{
m_asset.params["id"] = id;
}
void LayerList::LayerAction::apply(QMapLibre::Map *map)
{
if (type() == Add)
{
if (map->layerExists(m_asset.id))
map->removeLayer(m_asset.id);
map->addLayer(m_asset.id, m_asset.params, m_asset.before);
}
else if (type() == Remove)
map->removeLayer(m_asset.id);
else
Q_ASSERT(0);
}
void LayerList::add(const QString &id, const QVariantMap ¶ms, const QString &before)
{
m_action_stack.append( LayerAction(Action::Add, id, params, before) );
}
void LayerList::remove(const QString &id)
{
m_action_stack.append( LayerAction(Action::Remove, id) );
}
void LayerList::apply(QMapLibre::Map *map)
{
for (LayerAction &action: m_action_stack)
{
action.apply(map);
if (action.type() == Action::Add) m_assets.append(action.asset());
else if (action.type() == Action::Remove)
{
QMutableListIterator<Asset> i(m_assets);
while (i.hasNext())
if (i.next().id == action.asset().id)
i.remove();
}
}
m_action_stack.clear();
}
void LayerList::setup(QMapLibre::Map *map)
{
for (Asset &asset: m_assets)
{
LayerAction action(Action::Add, asset.id, asset.params, asset.before);
action.apply(map);
}
}
/// Properties
void PropertyList::add(const QString &layer, const QString &property, const QVariant& value)
{
m_action_stack.append( Property(layer, property, value) );
}
void PropertyList::apply(QMapLibre::Map *map)
{
for (Property &p: m_action_stack)
{
this->apply_property(map, p);
m_properties.append(p);
}
m_action_stack.clear();
}
void PropertyList::setup(QMapLibre::Map *map)
{
for (Property &p: m_properties)
{
this->apply_property(map, p);
}
}
void LayoutPropertyList::apply_property(QMapLibre::Map *map, Property &p)
{
map->setLayoutProperty(p.layer, p.property, p.value);
}
void PaintPropertyList::apply_property(QMapLibre::Map *map, Property &p)
{
map->setPaintProperty(p.layer, p.property, p.value);
}
/// Images
/// Layer
ImageList::ImageAction::ImageAction(Type t, const QString id, const QImage im):
Action(t),
m_image(id, im)
{
}
void ImageList::ImageAction::apply(QMapLibre::Map *map)
{
if (type() == Add)
map->addImage(m_image.id, m_image.image);
else if (type() == Remove)
map->removeImage(m_image.id);
else
Q_ASSERT(0);
}
void ImageList::add(const QString &id, const QImage &sprite)
{
m_action_stack.append( ImageAction(Action::Add, id, sprite) );
}
void ImageList::remove(const QString &id)
{
m_action_stack.append( ImageAction(Action::Remove, id) );
}
void ImageList::apply(QMapLibre::Map *map)
{
for (ImageAction &action: m_action_stack)
{
action.apply(map);
if (action.type() == Action::Add) m_images.append(action.image());
else if (action.type() == Action::Remove)
{
QMutableListIterator<Image> i(m_images);
while (i.hasNext())
if (i.next().id == action.image().id)
i.remove();
}
}
m_action_stack.clear();
}
void ImageList::setup(QMapLibre::Map *map)
{
for (Image &image: m_images)
{
ImageAction action(Action::Add, image.id, image.image);
action.apply(map);
}
}