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BounceBall.py
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BounceBall.py
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from tkinter import *
import time
import random
root = Tk()
root.title("Bounce Ball Game")
root.geometry("500x570")
root.resizable(0, 0)
root.wm_attributes("-topmost", 1)
canvas = Canvas(root, width=500, height=500, bd=0, highlightthickness=0, highlightbackground="Red", bg="Black")
canvas.pack(padx=10, pady=10)
score = Label(height=50, width=80, text="Score: 00", font="Calibri 14 italic")
score.pack(side="left")
root.update()
class Ball:
def __init__(self, cvs, clr, pole, stones, scre):
self.stones = stones
self.cvs = cvs
self.pole = pole
self.scre = scre
self.bottom_hit = False
self.hit = 0
self.id = canvas.create_oval(10, 10, 25, 25, fill=clr, width=1)
self.cvs.move(self.id, 230, 461)
start = [4, 3.8, 3.6, 3.4, 3.2, 3, 2.8, 2.6]
random.shuffle(start)
self.a = start[0]
self.b = -start[0]
self.cvs.move(self.id, self.a, self.b)
self.cvs_height = canvas.winfo_height()
self.cvs_width = canvas.winfo_width()
def stone_strike(self, push):
for stone_line in self.stones:
for stone in stone_line:
stone_push = self.cvs.coords(stone.id)
try:
if push[2] >= stone_push[0] and push[0] <= stone_push[2]:
if push[3] >= stone_push[1] and push[1] <= stone_push[3]:
canvas.bell()
self.hit += 1
self.scre.configure(text="Score: " + str(self.hit))
self.cvs.delete(stone.id)
return True
except:
continue
return False
def pole_strike(self, push):
pole_push = self.cvs.coords(self.pole.id)
if push[2] >= pole_push[0] and push[0] <= pole_push[2]:
if push[3] >= pole_push[1] and push[1] <= pole_push[3]:
return True
return False
def draw(self):
self.cvs.move(self.id, self.a, self.b)
push = self.cvs.coords(self.id)
# print(pos)
start = [4, 3.8, 3.6, 3.4, 3.2, 3, 2.8, 2.6]
random.shuffle(start)
if self.stone_strike(push):
self.b = start[0]
if push[1] <= 0:
self.b = start[0]
if push[3] >= self.cvs_height:
self.bottom_hit = True
if push[0] <= 0:
self.a = start[0]
if push[2] >= self.cvs_width:
self.a = -start[0]
if self.pole_strike(push):
self.b = -start[0]
class Pole:
def __init__(self, cvs, clr):
self.cvs = cvs
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=clr)
self.cvs.move(self.id, 200, 485)
self.a = 0
self.pauseSeconds = 0
self.cvs_width = canvas.winfo_width()
self.cvs.bind_all("<Left>", self.turn_left)
self.cvs.bind_all("<Right>", self.turn_right)
self.cvs.bind_all("<space>", self.pauseSeconds)
def draw(self):
push = self.cvs.coords(self.id)
# print(pos)
if push[0] + self.a <= 0:
self.a = 0
if push[2] + self.a >= self.cvs_width:
self.a = 0
self.cvs.move(self.id, self.a, 0)
def turn_left(self, event):
self.a = -3.5
def turn_right(self, event):
self.a = 3.5
def pause(self, event):
self.pauseSeconds += 1
if self.pauseSeconds == 2:
self.pauseSeconds = 0
class Stone:
def __init__(self, cvs, clr):
self.cvs = cvs
self.id = canvas.create_oval(5, 5, 25, 25, fill=clr, width=2)
playing = False
def start_game(event):
global playing
if playing is False:
playing = True
score.configure(text="Score: 00")
canvas.delete("all")
BALL_COLOR = ["blue", "green", "violet"]
STONE_COLOR = ["green", "dark blue", "red", "pink", "violet", "yellow",
"orange", "gray", "brown", "white", "blue", "yellow green",
"navajo white", "dark gray", "violet red", "powder blue", "blue violet"]
random.shuffle(BALL_COLOR)
pole = Pole(canvas, "yellow")
stones = []
for i in range(0, 5):
b = []
for j in range(0, 19):
random.shuffle(STONE_COLOR)
tmp = Stone(canvas, STONE_COLOR[0])
b.append(tmp)
stones.append(b)
for i in range(0, 5):
for j in range(0, 19):
canvas.move(stones[i][j].id, 25 * j, 25 * i)
ball = Ball(canvas, BALL_COLOR[0], pole, stones, score)
root.update_idletasks()
root.update()
time.sleep(1)
while 1:
if pole.pauseSeconds != 1:
try:
canvas.delete(m)
del m
except:
pass
if not ball.bottom_hit:
ball.draw()
pole.draw()
root.update_idletasks()
root.update()
time.sleep(0.01)
if ball.hit == 95:
canvas.create_text(250, 250, text="YOU WON !!", fill="yellow", font="Calibri 24 ")
root.update_idletasks()
root.update()
playing = False
break
else:
canvas.create_text(250, 250, text="GAME OVER!!", fill="red", font="Calibri 24 ")
root.update_idletasks()
root.update()
playing = False
break
else:
try:
if m == None: pass
except:
m = canvas.create_text(250, 250, text="PAUSE!!", fill="green", font="Calibri 24 ")
root.update_idletasks()
root.update()
root.bind_all("<Return>", start_game)
canvas.create_text(250, 250, text="Press Enter to start Game!!", fill="yellow", font="Calibri 18")
j = canvas.find_all()
root.mainloop()