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Port to remove skia
Tests #45: Commit e3b39c0 pushed by rive-engineering
September 7, 2024 01:04 5m 43s main
September 7, 2024 01:04 5m 43s
SkChop party! mandoline and cubicpaths
Tests #44: Commit 54c36a0 pushed by rive-engineering
September 6, 2024 23:53 5m 51s main
September 6, 2024 23:53 5m 51s
pass wrap separately to support alignments
Tests #43: Commit e836b6b pushed by rive-engineering
September 6, 2024 23:38 6m 25s main
September 6, 2024 23:38 6m 25s
removed skia from a few gms
Tests #42: Commit b3d7031 pushed by rive-engineering
September 6, 2024 23:20 5m 46s main
September 6, 2024 23:20 5m 46s
Remove skia from labyrinth gm
Tests #41: Commit 37d2131 pushed by rive-engineering
September 6, 2024 22:22 5m 39s main
September 6, 2024 22:22 5m 39s
Remove skia dependencies from strokedlines
Tests #40: Commit 81983d2 pushed by rive-engineering
September 6, 2024 22:08 5m 44s main
September 6, 2024 22:08 5m 44s
September 6, 2024 21:12 5m 46s
Dance around a driver issue that generates garbage pixels
Tests #38: Commit c6f5ae2 pushed by rive-engineering
September 6, 2024 04:26 5m 43s main
September 6, 2024 04:26 5m 43s
Implement keystrokes for the player test
Tests #37: Commit 41efaaf pushed by rive-engineering
September 5, 2024 22:29 5m 48s main
September 5, 2024 22:29 5m 48s
rename ios and android tools to tests
Tests #36: Commit 5558b7c pushed by rive-engineering
September 5, 2024 18:26 5m 57s main
September 5, 2024 18:26 5m 57s
Add a mechanism to skip flaky golden tests
Tests #35: Commit bc8ed46 pushed by rive-engineering
September 5, 2024 05:02 6m 7s main
September 5, 2024 05:02 6m 7s
Fix glmsaa on Desktop GL drivers
Tests #34: Commit f0f097b pushed by rive-engineering
September 5, 2024 03:53 5m 51s main
September 5, 2024 03:53 5m 51s
Update RiveRenderBuffer to support multiple maps per frame
Tests #33: Commit f791357 pushed by rive-engineering
September 4, 2024 23:57 5m 50s main
September 4, 2024 23:57 5m 50s
inputs ref state machines and components ref artboards
Tests #32: Commit d126f67 pushed by rive-engineering
September 4, 2024 22:47 5m 52s main
September 4, 2024 22:47 5m 52s
fix playback mode and other small fixes
Tests #31: Commit 084faa4 pushed by rive-engineering
September 4, 2024 15:49 6m 28s main
September 4, 2024 15:49 6m 28s
Add data converters to flutter runtime
Tests #30: Commit 8f25e07 pushed by rive-engineering
September 4, 2024 01:22 5m 52s main
September 4, 2024 01:22 5m 52s
Opensource (tools) tests as part of runtime
Tests #29: Commit 5207dd8 pushed by rive-engineering
September 3, 2024 22:45 6m 0s main
September 3, 2024 22:45 6m 0s
8020 text fit to box
Tests #28: Commit f07269d pushed by rive-engineering
September 3, 2024 19:06 7m 15s main
September 3, 2024 19:06 7m 15s
Fix dash increment
Tests #27: Commit dc59953 pushed by rive-engineering
September 3, 2024 02:16 6m 15s main
September 3, 2024 02:16 6m 15s
Fixing tool drawing
Tests #26: Commit 33a51d0 pushed by rive-engineering
September 2, 2024 23:13 7m 12s main
September 2, 2024 23:13 7m 12s
Tooling tweaks
Tests #25: Commit 7af06f2 pushed by rive-engineering
August 30, 2024 23:55 6m 44s main
August 30, 2024 23:55 6m 44s
Better support for BGRA in D3D
Tests #24: Commit b41389b pushed by rive-engineering
August 30, 2024 23:41 6m 17s main
August 30, 2024 23:41 6m 17s
Namespace corrections to rive instead of gpu
Tests #23: Commit 28b0354 pushed by rive-engineering
August 30, 2024 17:55 7m 31s main
August 30, 2024 17:55 7m 31s
Parallelize SPIRV compilation
Tests #22: Commit fccefc8 pushed by rive-engineering
August 30, 2024 17:15 7m 16s main
August 30, 2024 17:15 7m 16s
Add a "player" app to the tools
Tests #21: Commit 1e3954e pushed by rive-engineering
August 30, 2024 02:55 7m 34s main
August 30, 2024 02:55 7m 34s