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Live-Syncing Unions #161

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Kampfkarren opened this issue Apr 18, 2019 · 6 comments
Closed

Live-Syncing Unions #161

Kampfkarren opened this issue Apr 18, 2019 · 6 comments
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type: enhancement Feature or improvement that should potentially happen

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@Kampfkarren
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Kampfkarren commented Apr 18, 2019

I don't know if this is an rbx-dom issue or a Rojo issue, but either way there's no way for unions to sync right now. Blocked externally (no way for plugins to recreate unions right now?).

@LPGhatguy LPGhatguy added status: stuck We're stuck on how to solve this type: enhancement Feature or improvement that should potentially happen labels Apr 18, 2019
@LPGhatguy
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Would love to do this eventually!

@tiffany352
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Is this actually blocked? There's APIs on the plugin object for this: https://developer.roblox.com/api-reference/function/Plugin/Union

@Kampfkarren
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Kampfkarren commented Apr 18, 2019

Importing rbxm/rbxmx unions is, but I guess unioning un-unioned Parts/NegativeParts is not. @tiffany352

@LPGhatguy
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There is an API for creating unions with the plugin, see BasePart:UnionAsync and BasePart:SubtractAsync.

The problem is more about dealing with the data as it's stored on-disk and figuring out how to turn that into instances in real time. While we'll be able to use files built to disk to load unions, I'm skeptical that it's even possible to try to interpret that data, create parts in a plugin, and join them to match the original geometry.

@LPGhatguy LPGhatguy changed the title Union support Live-Syncing Unions May 29, 2019
@LPGhatguy LPGhatguy removed the status: stuck We're stuck on how to solve this label Jan 6, 2020
@LPGhatguy
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For completeness, we know that we can solve this at least in one direction with #205.

@LPGhatguy
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I believe the only solution for this is going to be #205. We can open a new issue in the future if there are specific issues for unions, but until then, I think we should lump them in with similar instances.

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