diff --git a/man/c.Rd b/man/c.Rd index aaed88a4b..916b7eb55 100644 --- a/man/c.Rd +++ b/man/c.Rd @@ -8,6 +8,10 @@ \alias{c,SpatRasterCollection-method} \alias{c,SpatVector-method} \alias{c,SpatVectorCollection-method} +\alias{c,SpatVector-method} + +\alias{rbind.SpatVector} +\alias{rbind} \title{Combine SpatRaster or SpatVector objects} diff --git a/man/union.Rd b/man/union.Rd index 0554967bb..4acd6efbc 100644 --- a/man/union.Rd +++ b/man/union.Rd @@ -14,7 +14,7 @@ Union SpatVector or SpatExtent objects \description{ -Overlapping polygons (between, not within, objects) are intersected. Union for lines and points simply combines the two data sets; without any geometric intersections. This is equivalent to \code{\link{c}}. Attributes are joined. See \code{\link{c}} if you want to combine polygons without intersection. +If you want to append polygon SpatVectors use \code{rbind} instead of \code{union}. \code{union} will also intersect overlapping polygons between, not within, objects. Union for lines and points simply combines the two data sets; without any geometric intersections. This is equivalent to \code{\link{rbind}}. Attributes are joined. If \code{x} and \code{y} have a different geometry type, a SpatVectorCollection is returned. @@ -41,6 +41,8 @@ SpatVector or SpatExtent } \seealso{ +\code{\link[terra]{rbind}} + \code{\link[terra]{intersect}} \code{\link{merge}} and \code{\link{mosaic}} to union SpatRasters.