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libbacktrace.rs
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libbacktrace.rs
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// Copyright 2014-2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Symbolication strategy using the DWARF-parsing code in libbacktrace.
//!
//! The libbacktrace C library, typically distributed with gcc, supports not
//! only generating a backtrace (which we don't actually use) but also
//! symbolicating the backtrace and handling dwarf debug information about
//! things like inlined frames and whatnot.
//!
//! This is relatively complicated due to lots of various concerns here, but the
//! basic idea is:
//!
//! * First we call `backtrace_syminfo`. This gets symbol information from the
//! dynamic symbol table if we can.
//! * Next we call `backtrace_pcinfo`. This will parse debuginfo tables if
//! they're available and allow us to recover information about inline frames,
//! filenames, line numbers, etc.
//!
//! There's lots of trickery about getting the dwarf tables into libbacktrace,
//! but hopefully it's not the end of the world and is clear enough when reading
//! below.
//!
//! This is the default symbolication strategy for non-MSVC and non-OSX
//! platforms. In libstd though this is the default strategy for OSX.
#![allow(bad_style)]
extern crate backtrace_sys as bt;
use core::{ptr, slice};
use libc::{self, c_char, c_int, c_void, uintptr_t};
use crate::symbolize::dladdr;
use crate::symbolize::{ResolveWhat, SymbolName};
use crate::types::BytesOrWideString;
pub enum Symbol<'a> {
Syminfo {
pc: uintptr_t,
symname: *const c_char,
},
Pcinfo {
pc: uintptr_t,
filename: *const c_char,
lineno: c_int,
function: *const c_char,
symname: *const c_char,
},
Dladdr(dladdr::Symbol<'a>),
}
impl Symbol<'_> {
pub fn name(&self) -> Option<SymbolName> {
let symbol = |ptr: *const c_char| unsafe {
if ptr.is_null() {
None
} else {
let len = libc::strlen(ptr);
Some(SymbolName::new(slice::from_raw_parts(
ptr as *const u8,
len,
)))
}
};
match *self {
Symbol::Syminfo { symname, .. } => symbol(symname),
Symbol::Pcinfo {
function, symname, ..
} => {
// If possible prefer the `function` name which comes from
// debuginfo and can typically be more accurate for inline
// frames for example. If that's not present though fall back to
// the symbol table name specified in `symname`.
//
// Note that sometimes `function` can feel somewhat less
// accurate, for example being listed as `try<i32,closure>`
// isntead of `std::panicking::try::do_call`. It's not really
// clear why, but overall the `function` name seems more accurate.
if let Some(sym) = symbol(function) {
return Some(sym);
}
symbol(symname)
}
Symbol::Dladdr(ref s) => s.name(),
}
}
pub fn addr(&self) -> Option<*mut c_void> {
let pc = match *self {
Symbol::Syminfo { pc, .. } => pc,
Symbol::Pcinfo { pc, .. } => pc,
Symbol::Dladdr(ref s) => return s.addr(),
};
if pc == 0 {
None
} else {
Some(pc as *mut _)
}
}
fn filename_bytes(&self) -> Option<&[u8]> {
match *self {
Symbol::Syminfo { .. } => None,
Symbol::Pcinfo { filename, .. } => {
let ptr = filename as *const u8;
unsafe {
let len = libc::strlen(filename);
Some(slice::from_raw_parts(ptr, len))
}
}
Symbol::Dladdr(_) => None,
}
}
pub fn filename_raw(&self) -> Option<BytesOrWideString> {
self.filename_bytes().map(BytesOrWideString::Bytes)
}
#[cfg(feature = "std")]
pub fn filename(&self) -> Option<&::std::path::Path> {
use std::path::Path;
#[cfg(unix)]
fn bytes2path(bytes: &[u8]) -> Option<&Path> {
use std::ffi::OsStr;
use std::os::unix::prelude::*;
Some(Path::new(OsStr::from_bytes(bytes)))
}
#[cfg(windows)]
fn bytes2path(bytes: &[u8]) -> Option<&Path> {
use std::str;
str::from_utf8(bytes).ok().map(Path::new)
}
self.filename_bytes().and_then(bytes2path)
}
pub fn lineno(&self) -> Option<u32> {
match *self {
Symbol::Syminfo { .. } => None,
Symbol::Pcinfo { lineno, .. } => Some(lineno as u32),
Symbol::Dladdr(ref s) => s.lineno(),
}
}
}
extern "C" fn error_cb(_data: *mut c_void, _msg: *const c_char, _errnum: c_int) {
// do nothing for now
}
/// Type of the `data` pointer passed into `syminfo_cb`
struct SyminfoState<'a> {
cb: &'a mut (FnMut(&super::Symbol) + 'a),
pc: usize,
}
extern "C" fn syminfo_cb(
data: *mut c_void,
pc: uintptr_t,
symname: *const c_char,
_symval: uintptr_t,
_symsize: uintptr_t,
) {
let mut bomb = crate::Bomb { enabled: true };
// Once this callback is invoked from `backtrace_syminfo` when we start
// resolving we go further to call `backtrace_pcinfo`. The
// `backtrace_pcinfo` function will consult debug information and attemp tto
// do things like recover file/line information as well as inlined frames.
// Note though that `backtrace_pcinfo` can fail or not do much if there's
// not debug info, so if that happens we're sure to call the callback with
// at least one symbol from the `syminfo_cb`.
unsafe {
let syminfo_state = &mut *(data as *mut SyminfoState);
let mut pcinfo_state = PcinfoState {
symname,
called: false,
cb: syminfo_state.cb,
};
bt::backtrace_pcinfo(
init_state(),
syminfo_state.pc as uintptr_t,
pcinfo_cb,
error_cb,
&mut pcinfo_state as *mut _ as *mut _,
);
if !pcinfo_state.called {
(pcinfo_state.cb)(&super::Symbol {
inner: Symbol::Syminfo {
pc: pc,
symname: symname,
},
});
}
}
bomb.enabled = false;
}
/// Type of the `data` pointer passed into `pcinfo_cb`
struct PcinfoState<'a> {
cb: &'a mut (FnMut(&super::Symbol) + 'a),
symname: *const c_char,
called: bool,
}
extern "C" fn pcinfo_cb(
data: *mut c_void,
pc: uintptr_t,
filename: *const c_char,
lineno: c_int,
function: *const c_char,
) -> c_int {
if filename.is_null() || function.is_null() {
return -1;
}
let mut bomb = crate::Bomb { enabled: true };
unsafe {
let state = &mut *(data as *mut PcinfoState);
state.called = true;
(state.cb)(&super::Symbol {
inner: Symbol::Pcinfo {
pc: pc,
filename: filename,
lineno: lineno,
symname: state.symname,
function,
},
});
}
bomb.enabled = false;
return 0;
}
// The libbacktrace API supports creating a state, but it does not
// support destroying a state. I personally take this to mean that a
// state is meant to be created and then live forever.
//
// I would love to register an at_exit() handler which cleans up this
// state, but libbacktrace provides no way to do so.
//
// With these constraints, this function has a statically cached state
// that is calculated the first time this is requested. Remember that
// backtracing all happens serially (one global lock).
//
// Note the lack of synchronization here is due to the requirement that
// `resolve` is externally synchronized.
unsafe fn init_state() -> *mut bt::backtrace_state {
static mut STATE: *mut bt::backtrace_state = 0 as *mut _;
if !STATE.is_null() {
return STATE;
}
STATE = bt::backtrace_create_state(
load_filename(),
// Don't exercise threadsafe capabilities of libbacktrace since
// we're always calling it in a synchronized fashion.
0,
error_cb,
ptr::null_mut(), // no extra data
);
return STATE;
// Note that for libbacktrace to operate at all it needs to find the DWARF
// debug info for the current executable. It typically does that via a
// number of mechanisms including, but not limited to:
//
// * /proc/self/exe on supported platforms
// * The filename passed in explicitly when creating state
//
// The libbacktrace library is a big wad of C code. This naturally means
// it's got memory safety vulnerabilities, especially when handling
// malformed debuginfo. Libstd has run into plenty of these historically.
//
// If /proc/self/exe is used then we can typically ignore these as we
// assume that libbacktrace is "mostly correct" and otherwise doesn't do
// weird things with "attempted to be correct" dwarf debug info.
//
// If we pass in a filename, however, then it's possible on some platforms
// (like BSDs) where a malicious actor can cause an arbitrary file to be
// placed at that location. This means that if we tell libbacktrace about a
// filename it may be using an arbitrary file, possibly causing segfaults.
// If we don't tell libbacktrace anything though then it won't do anything
// on platforms that don't support paths like /proc/self/exe!
//
// Given all that we try as hard as possible to *not* pass in a filename,
// but we must on platforms that don't support /proc/self/exe at all.
cfg_if::cfg_if! {
if #[cfg(any(target_os = "macos", target_os = "ios"))] {
// Note that ideally we'd use `std::env::current_exe`, but we can't
// require `std` here.
//
// Use `_NSGetExecutablePath` to load the current executable path
// into a static area (which if it's too small just give up).
//
// Note that we're seriously trusting libbacktrace here to not die
// on corrupt executables, but it surely does...
unsafe fn load_filename() -> *const libc::c_char {
const N: usize = 256;
static mut BUF: [u8; N] = [0; N];
extern {
fn _NSGetExecutablePath(
buf: *mut libc::c_char,
bufsize: *mut u32,
) -> libc::c_int;
}
let mut sz: u32 = BUF.len() as u32;
let ptr = BUF.as_mut_ptr() as *mut libc::c_char;
if _NSGetExecutablePath(ptr, &mut sz) == 0 {
ptr
} else {
ptr::null()
}
}
} else if #[cfg(windows)] {
use crate::windows::*;
// Windows has a mode of opening files where after it's opened it
// can't be deleted. That's in general what we want here because we
// want to ensure that our executable isn't changing out from under
// us after we hand it off to libbacktrace, hopefully mitigating the
// ability to pass in arbitrary data into libbacktrace (which may be
// mishandled).
//
// Given that we do a bit of a dance here to attempt to get a sort
// of lock on our own image:
//
// * Get a handle to the current process, load its filename.
// * Open a file to that filename with the right flags.
// * Reload the current process's filename, making sure it's the same
//
// If that all passes we in theory have indeed opened our process's
// file and we're guaranteed it won't change. FWIW a bunch of this
// is copied from libstd historically, so this is my best
// interpretation of what was happening.
unsafe fn load_filename() -> *const libc::c_char {
load_filename_opt().unwrap_or(ptr::null())
}
unsafe fn load_filename_opt() -> Result<*const libc::c_char, ()> {
const N: usize = 256;
// This lives in static memory so we can return it..
static mut BUF: [i8; N] = [0; N];
// ... and this lives on the stack since it's temporary
let mut stack_buf = [0; N];
let name1 = query_full_name(&mut BUF)?;
let handle = CreateFileA(
name1.as_ptr(),
GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE,
ptr::null_mut(),
OPEN_EXISTING,
0,
ptr::null_mut(),
);
if handle.is_null() {
return Err(());
}
let name2 = query_full_name(&mut stack_buf)?;
if name1 != name2 {
CloseHandle(handle);
return Err(())
}
// intentionally leak `handle` here because having that open
// should preserve our lock on this file name.
Ok(name1.as_ptr())
}
unsafe fn query_full_name(buf: &mut [i8]) -> Result<&[i8], ()> {
let dll = GetModuleHandleA(b"kernel32.dll\0".as_ptr() as *const i8);
if dll.is_null() {
return Err(())
}
let ptrQueryFullProcessImageNameA =
GetProcAddress(dll, b"QueryFullProcessImageNameA\0".as_ptr() as *const _) as usize;
if ptrQueryFullProcessImageNameA == 0
{
return Err(());
}
use core::mem;
let p1 = OpenProcess(PROCESS_QUERY_INFORMATION, FALSE, GetCurrentProcessId());
let mut len = buf.len() as u32;
let pfnQueryFullProcessImageNameA : extern "system" fn(
hProcess: HANDLE,
dwFlags: DWORD,
lpExeName: LPSTR,
lpdwSize: PDWORD,
) -> BOOL = mem::transmute(ptrQueryFullProcessImageNameA);
let rc = pfnQueryFullProcessImageNameA(p1, 0, buf.as_mut_ptr(), &mut len);
CloseHandle(p1);
// We want to return a slice that is nul-terminated, so if
// everything was filled in and it equals the total length
// then equate that to failure.
//
// Otherwise when returning success make sure the nul byte is
// included in the slice.
if rc == 0 || len == buf.len() as u32 {
Err(())
} else {
assert_eq!(buf[len as usize], 0);
Ok(&buf[..(len + 1) as usize])
}
}
} else if #[cfg(target_os = "vxworks")] {
unsafe fn load_filename() -> *const libc::c_char {
use libc;
use core::mem;
const N: usize = libc::VX_RTP_NAME_LENGTH as usize + 1;
static mut BUF: [libc::c_char; N] = [0; N];
let mut rtp_desc : libc::RTP_DESC = mem::zeroed();
if (libc::rtpInfoGet(0, &mut rtp_desc as *mut libc::RTP_DESC) == 0) {
BUF.copy_from_slice(&rtp_desc.pathName);
BUF.as_ptr()
} else {
ptr::null()
}
}
} else {
unsafe fn load_filename() -> *const libc::c_char {
ptr::null()
}
}
}
}
pub unsafe fn resolve(what: ResolveWhat, cb: &mut FnMut(&super::Symbol)) {
let symaddr = what.address_or_ip() as usize;
// backtrace errors are currently swept under the rug
let state = init_state();
if state.is_null() {
return dladdr_fallback(what.address_or_ip(), cb);
}
// Call the `backtrace_syminfo` API first. This is (from reading the code)
// guaranteed to call `syminfo_cb` exactly once (or fail with an error
// presumably). We then handle more within the `syminfo_cb`.
//
// Note that we do this since `syminfo` will consult the symbol table,
// finding symbol names even if there's no debug information in the binary.
let mut called = false;
{
let mut syminfo_state = SyminfoState {
pc: symaddr,
cb: &mut |sym| {
called = true;
cb(sym);
},
};
bt::backtrace_syminfo(
state,
symaddr as uintptr_t,
syminfo_cb,
error_cb,
&mut syminfo_state as *mut _ as *mut _,
);
}
if !called {
dladdr_fallback(what.address_or_ip(), cb);
}
}
unsafe fn dladdr_fallback(addr: *mut c_void, cb: &mut FnMut(&super::Symbol)) {
dladdr::resolve(addr, &mut |sym| {
cb(&super::Symbol {
inner: Symbol::Dladdr(sym),
})
});
}