You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In Majora's Mask, if you load and then immediately save bank 00 it shinks from 0x81C0 to 0x6270 and trying to load a rom with this shrunken bank crashes the audio engine (In PJ64 Error "AddressError reading Vaddr 80257FCB" is presented, if you hit OK the game continues to play without any sound without working frame limiter (fast-forward) )
So bank 00 is unmodifiable currently with seq64.
Edit: hmm there are several blocks of 0, maybe thats what's tripping it up? Maybe the game uses hard memory addresses assuming that padding?
The text was updated successfully, but these errors were encountered:
I'm guessing there's either something hardcoded like that, or there's more to the Audiobank format that I'm not aware of, such as another struct in those places. I'm in the process of some major changes to SEQ64 right now, which will first be affecting sequence files, not banks. However, once those are done, I plan to work on more comprehensive Audiobank / Audiotable import/export. At that time I'll take a look at that bank and try to figure out if there's anything in those non-imported sections of data.
In Majora's Mask, if you load and then immediately save bank 00 it shinks from 0x81C0 to 0x6270 and trying to load a rom with this shrunken bank crashes the audio engine (In PJ64 Error "AddressError reading Vaddr 80257FCB" is presented, if you hit OK the game continues to play without any sound without working frame limiter (fast-forward) )
So bank 00 is unmodifiable currently with seq64.
Edit: hmm there are several blocks of 0, maybe thats what's tripping it up? Maybe the game uses hard memory addresses assuming that padding?
The text was updated successfully, but these errors were encountered: