For VSCode users, use the following CMake extensions
- https://marketplace.visualstudio.com/items?itemName=twxs.cmake
- https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
Yaze uses CMake to build the project. If you are unexperienced with CMake, please refer to the CMake documentation.
The gui editor is built using SDL2 and ImGui. For reference on how to use ImGui, see the Getting Started guide. For SDL2, see the SDL2 documentation.
For those who want to reduce compile times, consider installing the dependencies on your system.
Recommended to use msys2 for a Unix-like environment on Windows.
Add to environment variables C:\msys64\mingw64\bin
Install the following packages using pacman -S <package-name>
mingw-w64-x86_64-gcc
mingw-w64-x86_64-gcc-libs
mingw-w64-x86_64-cmake
mingw-w64-x86_64-sdl2
mingw-w64-x86_64-libpng
mingw-w64-x86_64-abseil-cpp
For yaze_py
you will need Boost Python
mingw-w64-x86_64-boost
Prefer to use clang provided with XCode command line tools over gcc.
Install the following packages using brew install <package-name>
cmake
sdl2
zlib
libpng
abseil
boost-python3
Xcode is required to build for iOS. Currently testing with iOS 18 on iPad Pro.
The xcodeproject file is located in the ios
directory.
You will need to link SDL2.framework
and libpng.a
to the project.
You can use your package manager to install the same dependencies as macOS.
I trust you know how to use your package manager.