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dvdbounce.c
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dvdbounce.c
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#include <string.h>
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
#include "dvd_bounce_icons.h"
//init some variables
int x = 0;
int y = 0;
int mode = 0;
bool bounce_up = false;
bool bounce_right = true;
char mode_str[12];
//the thing to draw to the screen
static void app_draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
canvas_clear(canvas);
//draws the ball to positions x and y
canvas_draw_icon(canvas, x, y, &I_Ok_btn_pressed_13x13);
//displays the current mode
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 2, 8, "Mode:");
//converts mode int to string
itoa(mode, mode_str, 10);
canvas_draw_str(canvas, 28, 8, mode_str);
switch(mode){
case 1:
canvas_draw_str(canvas, 2, 16, "Left/Right");
break;
case 2:
canvas_draw_str(canvas, 2, 16, "Up/Down");
break;
default:
canvas_draw_str(canvas, 2, 16, "Normal");
break;
}
}
static void app_input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t bounce_moment(void* p){
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
// Configure viewport
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, app_draw_callback, view_port);
view_port_input_callback_set(view_port, app_input_callback, event_queue);
// Register viewport in GUI
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
InputEvent event;
bool running = true;
while(running) {
if (furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
if ((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
//arrows move the ball by 10 in their respective directions
switch (event.key) {
case InputKeyUp:
y += -10;
break;
case InputKeyDown:
y += 10;
break;
case InputKeyLeft:
x += -10;
break;
case InputKeyRight:
x += 10;
break;
//sets the ball to the middle of the screen and sets the current mode
case InputKeyOk:
x = 51;
y = 19;
if(mode == 2){
mode = 0;
}
else{
mode += 1;
}
break;
//exits the program if back is pressed
default:
running = false;
break;
}
}
}
//bunch of conditionals determining how the ball should move
if (x <= 0) {
bounce_up = false;
}
if (x >= 115) {
bounce_up = true;
}
if (y <= 0) {
bounce_right = true;
}
if (y >= 51) {
bounce_right = false;
}
if((bounce_up) && (mode != 2)){
x += -1;
}
if((!bounce_up) && (mode != 2)){
x += 1;
}
if((bounce_right) && (mode != 1)){
y += 1;
}
if((!bounce_right) && (mode != 1)){
y += -1;
}
view_port_update(view_port);
}
//cleanup go brrrrr
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_record_close(RECORD_GUI);
return 0;
}