diff --git a/README.md b/README.md index de75be4e..6a3c6f0e 100644 --- a/README.md +++ b/README.md @@ -15,14 +15,19 @@ p2.js * [Friction](http://schteppe.github.io/p2.js/demos/friction.html) * [Island solver](http://schteppe.github.io/p2.js/demos/islandSolver.html) * [Lock constraint](http://schteppe.github.io/p2.js/demos/lock.html) +* [Prismatic constraint](http://schteppe.github.io/p2.js/demos/prismatic.html) +* [Ragdoll](http://schteppe.github.io/p2.js/demos/ragdoll.html) * [Restitution](http://schteppe.github.io/p2.js/demos/restitution.html) * [Springs](http://schteppe.github.io/p2.js/demos/springs.html) +* [Tearable constraints](http://schteppe.github.io/p2.js/demos/tearable.html) ### Examples Examples showing how to use p2.js with your favorite renderer. * [Canvas: Circle on plane](http://schteppe.github.io/p2.js/examples/canvas/circle.html) +* [Canvas: Box on plane](http://schteppe.github.io/p2.js/examples/canvas/box.html) * [Canvas: Asteroids game](http://schteppe.github.io/p2.js/examples/canvas/asteroids.html) +* [Pixi.js: Box on plane](http://schteppe.github.io/p2.js/examples/pixijs/box.html) More examples coming soon. @@ -93,7 +98,7 @@ Note that concave polygon shapes can be created using [Body.fromPolygon](http:// ### Change log -##### Current dev version +##### 0.4.0 * Added properties ```.damping``` and ```.angularDamping``` to ```Body```. * Added property ```.applyDamping``` to ```World```. * Added properties ```.shapeA``` and ```.shapeB``` to ```ContactEquation``` and ```FrictionEquation```.