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stark.cpp
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stark.cpp
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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engines/stark/stark.h"
#include "engines/stark/debug.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
#include "audio/mixer.h"
namespace Stark {
StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _gfx(NULL), _scene(NULL) {
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
// Add the available debug channels
DebugMan.addDebugChannel(kDebugArchive, "Archive", "Debug the archive loading");
DebugMan.addDebugChannel(kDebugXMG, "XMG", "Debug the loading of XMG images");
DebugMan.addDebugChannel(kDebugXRC, "XRC", "Debug the loading of XRC resource trees");
DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Debug unknown values on the data");
}
StarkEngine::~StarkEngine() {
delete _scene;
}
Common::Error StarkEngine::run() {
_gfx = GfxDriver::create();
// Get the screen prepared
_gfx->setupScreen(640, 480, ConfMan.getBool("fullscreen"));
// Start running
mainLoop();
return Common::kNoError;
}
void StarkEngine::mainLoop() {
// Load the initial scene
_scene = new Scene(_gfx);
while (!shouldQuit()) {
// Process events
Common::Event e;
while (g_system->getEventManager()->pollEvent(e)) {
// Handle any buttons, keys and joystick operations
if (e.type == Common::EVENT_KEYDOWN) {
if (e.kbd.ascii == 'q') {
quitGame();
break;
} else {
//handleChars(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
}
}
/*if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) {
handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
}*/
// Check for "Hard" quit"
//if (e.type == Common::EVENT_QUIT)
// return;
/*if (event.type == Common::EVENT_SCREEN_CHANGED)
_refreshDrawNeeded = true;*/
}
updateDisplayScene();
g_system->delayMillis(50);
}
}
void StarkEngine::updateDisplayScene() {
// Get frame delay
static uint32 lastFrame = g_system->getMillis();
uint32 delta = g_system->getMillis() - lastFrame;
lastFrame += delta;
// Clear the screen
_gfx->clearScreen();
// Render the current scene
_scene->render(delta);
// Swap buffers
_gfx->flipBuffer();
}
} // End of namespace Stark