Last Updated:24 April, 2015
Welcome to Egret Engine!
Special Thanks to:
- Joy of Fish Information Technology Co.,Ltd.
- Nanjing Nibaguai Networking Technology Co.,Ltd.
- Beijing Smallapple Networking Technology Co.,Ltd.
- MiTalk Team, XiaoMi Tech.
- Wish Start (Beijing)Technology Co.,Ltd.
- Front-end team, games business department, Huanju Time Inc.
- Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
- Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
Egret 1.7.0 is the 1st official release of Egret 1.7 with big updates. In this version, we merged all the stable function modules updated from 1.6.1 and 1.6.2.
- Fix bug for POST request
- Bug fix for display errors of continuous graphics' drawing
- Bug fix of that the number of draw times was calculated inaccurately
- Refactor animation and add GUI Animation library support
- Performance optimization for sin and cos
- Fix bug for tween automatic data analysis
- Fix bug for switching to flash animation
- Fix bug for build command
- add socket.io
- Add text stroke interface
- Improvement of WebView support
- Refactor GameEngine interface
- Bug fix of mask position error
- Improve render performance
- Android Graphics API currently only supports simple line-drawing actions.
- Android TextField API does not support bold and italic font.
- iOS Support now only supports iOS7+ versions.