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PlayerCardParse.py
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PlayerCardParse.py
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#!/usr/bin/python
import os
import re
import xml.etree.ElementTree as ET
import csv
import json
allcards=[]
for folder in next(os.walk('Sets'))[1]:
tree = ET.parse('Sets/'+folder+"/set.xml")
root = tree.getroot()
setname = root.get('name')
if 'Custom' in setname: continue
for card in root.getiterator('card'):
newcard = {}
newcard["Name"] = card.get('name')
newcard["OctgnID"] = card.get('id')
for property in card.getiterator('property'):
propname = property.get('name')
propvalue = property.get('value')
newcard[propname] = propvalue
# Only allow player card types, including side quests, but not side quests that belong to an encounter set.
cardtype = newcard.get("Type","")
if (cardtype!='Hero' and cardtype!='Ally' and cardtype!='Attachment' and cardtype!='Event' and cardtype!='Side Quest'): continue
if (newcard.get("Encounter Set","")): continue
allcards.append(newcard)
for card in allcards:
print json.dumps(card, sort_keys=True, indent=4, separators=(',', ': '))