You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I first want to thank you for making an amazing port, it's by far the best
Android release of mame that I've tried.
I have an Android development board (a Firefly-RK3288) which runs mame4droid
(using 1.9.2). This board supports both mouse and keyboard via USB, however
when running mame4droid the mouse merely acts as a touch pointer, and doesn't
work in the games as a mouse/spinner. I've tried enabling the nvidia shield
extensions yet the mouse is still not enabled/used (it just acts like an
Android touch/pointer).
After looking at the code I can see that the nvidia shield mouse extensions
appear to be specific to the nvidia shield sdk (no surprise). Can you tell me
what would be needed to add similar support for mice on other platforms (such
as the Firefly-RK3288)? Note that there's nothing special about the mouse on
the Firefly-RK3288, it's merely a USB mouse that appears as a touch pointer in
Android.
I'm an experienced C/C++ programmer so I don't mind doing the work, yet I need
some guidance as I have little Android/Java experience.
Thanks!
~ G2M
Here's the link to the board:
http://wiki.t-firefly.com/index.php/Firefly-RK3288/en
Original issue reported on code.google.com by [email protected] on 5 Jun 2015 at 7:30
The text was updated successfully, but these errors were encountered:
You cant. Regular android has not relative mouse input api.
If you really want to add mouse input you should root your device and read event from /dev/input queues. That's why I'm using nvidia extensions and I haven't added mouse support for regular android devices.
Original issue reported on code.google.com by
[email protected]
on 5 Jun 2015 at 7:30The text was updated successfully, but these errors were encountered: