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spawns!

multiple rooms room objects in games with destinations

Figure out what the limits are (push it to the limits) whats the biggest map size? how many enemies can i have?

Finish hero control finish airwalk pmeter hit block fall fast slopewalking jump down through top blocks WISH LIST double jump

Come up with special tiles by design Figure out how to do special collision figure out jump up tile ladder ice escalators death door trampoline air vent

Come up with an interesting game design doc (metroid) platformer with metroid like qualities multiplayer? (ghosts?)

Figure out beautiful camera movement system (see online article) vector follow camera shake

What to do for music/sfx mod player probably How to trigger sound effects

Shader effects (which effects used where?) overall crt coloring shader

Create in game objects from objects in tilemap cosmetic items collectable items enemies

Create a basic autonomous enemy enemy that follows tiles

Dynamic lighting with shaders and normal maps

ART Draw basic animation cycles for hero walk run jump fall idle idle ledge on wall climb ladder slide stomp crouch turn