spawns!
multiple rooms room objects in games with destinations
Figure out what the limits are (push it to the limits) whats the biggest map size? how many enemies can i have?
Finish hero control finish airwalk pmeter hit block fall fast slopewalking jump down through top blocks WISH LIST double jump
Come up with special tiles by design Figure out how to do special collision figure out jump up tile ladder ice escalators death door trampoline air vent
Come up with an interesting game design doc (metroid) platformer with metroid like qualities multiplayer? (ghosts?)
Figure out beautiful camera movement system (see online article) vector follow camera shake
What to do for music/sfx mod player probably How to trigger sound effects
Shader effects (which effects used where?) overall crt coloring shader
Create in game objects from objects in tilemap cosmetic items collectable items enemies
Create a basic autonomous enemy enemy that follows tiles
Dynamic lighting with shaders and normal maps
ART Draw basic animation cycles for hero walk run jump fall idle idle ledge on wall climb ladder slide stomp crouch turn