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GameMechanics.h
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GameMechanics.h
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//
// GameMechanics.h
// Liberty Bell
//
// Created by Shankar Nathan ([email protected]) on 5/25/13.
/*
Copyright © 2017 SHANKAR NATHAN ([email protected]). All rights reserved.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@protocol GameMechanicsDelegate <NSObject>
@property (nonatomic, retain) NSDictionary *config;
@end
@interface GameMechanics : NSObject
{
id <GameMechanicsDelegate> mainViewDelegate;
int currentCoins;
}
- (int) getCombination:(NSArray *)combination;
- (int) getWins;
- (void) addWin:(int)win;
- (int) getCoinsUsed;
- (void) addCoinsUsed:(int)coins;
- (void) removeCoins;
- (void) setCredits:(int)credits;
- (void) addCredits:(int)credits;
- (int) getCredits;
- (void) decreaseCredits:(int)credits;
- (void) increaseCredits:(int)credits;
@property (nonatomic, retain) id <GameMechanicsDelegate> mainViewDelegate;
@end