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I noticed as I was checking my controls and also while actually playing games with the help of DemulShooter that something was off, specifically on the X axis, cause the Y axis was always fine from what I've been able to tell so far.
The X axis is extremely narrow for the emulated Xinput analog sticks, so with the example of light gun games, it can become very hard to reach the parts of your screen that you need to aim at, or alternatively, it will just flip out as you're trying to use those narrow edges of the X axis, cause it interprets it as being out of range.
For visual reference, the range is like an oval shape, compared to the expected behavior which is to extend almost to the corners of a square like with a regular Xinput controller.
The text was updated successfully, but these errors were encountered:
Hi. Id noticed that as far from the IR bar you get, x axis will get wider and cover more sides of the screen. You can check with gamepad tester. So I get this can be improved.
I noticed as I was checking my controls and also while actually playing games with the help of DemulShooter that something was off, specifically on the X axis, cause the Y axis was always fine from what I've been able to tell so far.
The X axis is extremely narrow for the emulated Xinput analog sticks, so with the example of light gun games, it can become very hard to reach the parts of your screen that you need to aim at, or alternatively, it will just flip out as you're trying to use those narrow edges of the X axis, cause it interprets it as being out of range.
For visual reference, the range is like an oval shape, compared to the expected behavior which is to extend almost to the corners of a square like with a regular Xinput controller.
The text was updated successfully, but these errors were encountered: