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strings.c
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strings.c
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#include "global.h"
#include "strings.h"
#include "battle_pyramid_bag.h"
#include "item_menu.h"
ALIGNED(4)
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPHIR");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBIS");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("EMERAUDE");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("ARTHUR");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAX");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRICE");
const u8 gText_ExpandedPlaceholder_May[] = _("FLORA");
const u8 gText_EggNickname[] = _("OEUF");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. SEKO");
const u8 gText_MainMenuNewGame[] = _("NOUVELLE PARTIE");
const u8 gText_MainMenuContinue[] = _("CONTINUER");
const u8 gText_MainMenuOption[] = _("OPTIONS");
const u8 gText_MainMenuMysteryGift[] = _("CADEAU MYST.");
const u8 gText_MainMenuMysteryGift2[] = _("CADEAU MYST.");
const u8 gText_MainMenuMysteryEvents[] = _("EVENEMENTS MYSTERE");
const u8 gText_WirelessNotConnected[] = _("L'adaptateur sans fil GBA n'est\npas connecté.");
const u8 gText_MysteryGiftCantUse[] = _("Ne pas utiliser l'adaptateur sans fil\navec le CADEAU MYST.");
const u8 gText_MysteryEventsCantUse[] = _("Ne pas utiliser l'adaptateur sans fil\navec les EVENEMENTS MYSTERE.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("Fichier de sauvegarde corrompu.\nLe fichier précédent sera chargé.");
const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage.");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("La pile interne est épuisée.\nVous pouvez continuer à jouer.\pMais les évènements dépendant de\nl'heure n'auront pas lieu.");
const u8 gText_Player[] = _("PLAYER"); // Unused
const u8 gText_Pokedex[] = _("POKéDEX"); // Unused
const u8 gText_Time[] = _("TIME");
const u8 gText_Badges[] = _("BADGES"); // Unused
const u8 gText_AButton[] = _("A Button"); // Unused
const u8 gText_BButton[] = _("B Button"); // Unused
const u8 gText_RButton[] = _("R Button"); // Unused
const u8 gText_LButton[] = _("L Button"); // Unused
const u8 gText_Start[] = _("START"); // Unused
const u8 gText_Select[] = _("SELECT"); // Unused
const u8 gText_ControlPad[] = _("+ Control Pad"); // Unused
const u8 gText_LButtonRButton[] = _("L Button R Button"); // Unused
const u8 gText_Controls[] = _("CONTROLS"); // Unused
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); // Unused
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); // Unused
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); // Unused
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}CHOIX {A_BUTTON}SUIV. {B_BUTTON}ANN.");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}CHOIX {A_BUTTON}{B_BUTTON}ANNUL.");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}RETOUR");
const u8 gText_BirchBoy[] = _("GARÇON");
const u8 gText_BirchGirl[] = _("FILLE");
const u8 gText_DefaultNameStu[] = _("STEF");
const u8 gText_DefaultNameMilton[] = _("MANUEL");
const u8 gText_DefaultNameTom[] = _("SEB");
const u8 gText_DefaultNameKenny[] = _("GWENN");
const u8 gText_DefaultNameReid[] = _("ARNO");
const u8 gText_DefaultNameJude[] = _("JULES");
const u8 gText_DefaultNameJaxson[] = _("JOHANN");
const u8 gText_DefaultNameEaston[] = _("THIBAUD");
const u8 gText_DefaultNameWalker[] = _("ALEC");
const u8 gText_DefaultNameTeru[] = _("GIBUS");
const u8 gText_DefaultNameJohnny[] = _("JOHNNY");
const u8 gText_DefaultNameBrett[] = _("FABRICE");
const u8 gText_DefaultNameSeth[] = _("DANIEL");
const u8 gText_DefaultNameTerry[] = _("THOMAS");
const u8 gText_DefaultNameCasey[] = _("GARY");
const u8 gText_DefaultNameDarren[] = _("RUDDY");
const u8 gText_DefaultNameLandon[] = _("THIERRY");
const u8 gText_DefaultNameCollin[] = _("COLLIN");
const u8 gText_DefaultNameStanley[] = _("STAN");
const u8 gText_DefaultNameQuincy[] = _("SEVERIN");
const u8 gText_DefaultNameKimmy[] = _("AGNES");
const u8 gText_DefaultNameTiara[] = _("ARIANE");
const u8 gText_DefaultNameBella[] = _("BELLA");
const u8 gText_DefaultNameJayla[] = _("MAEVA");
const u8 gText_DefaultNameAllie[] = _("PAULINE");
const u8 gText_DefaultNameLianna[] = _("CINDY");
const u8 gText_DefaultNameSara[] = _("SOPHIE");
const u8 gText_DefaultNameMonica[] = _("MONICA");
const u8 gText_DefaultNameCamila[] = _("CATHY");
const u8 gText_DefaultNameAubree[] = _("FANNY");
const u8 gText_DefaultNameRuthie[] = _("ROXANE");
const u8 gText_DefaultNameHazel[] = _("EDITH");
const u8 gText_DefaultNameNadine[] = _("NADINE");
const u8 gText_DefaultNameTanja[] = _("TANIA");
const u8 gText_DefaultNameYasmin[] = _("JANYCE");
const u8 gText_DefaultNameNicola[] = _("CLAIRE");
const u8 gText_DefaultNameLillie[] = _("LILLY");
const u8 gText_DefaultNameTerra[] = _("SOLENE");
const u8 gText_DefaultNameLucy[] = _("CYNTHIA");
const u8 gText_DefaultNameHalie[] = _("MAUD");
const u8 gText_ThisIsAPokemon[] = _("Voici ce qu'on appelle un «POKéMON».{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("????? POKéMON");
const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}???,? m");
const u8 gText_UnkWeight[] = _("???,? kg");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused
const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' »"); // Unused
const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused
const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused
const u8 gText_CryOf[] = _("CRI DE");
const u8 gText_EmptyPokedexInfo2[] = _(""); // Unused
const u8 gText_SizeComparedTo[] = _("TAILLE COMPAREE A ");
const u8 gText_PokedexRegistration[] = _("Enregistrement du POKéDEX terminé.");
const u8 gText_HTHeight[] = _("HAUT.");
const u8 gText_WTWeight[] = _("POIDS");
const u8 gText_SearchingPleaseWait[] = _("Recherche en cours…\nVeuillez patienter.");
const u8 gText_SearchCompleted[] = _("Recherche terminée.");
const u8 gText_NoMatchingPkmnWereFound[] = _("Aucun POKéMON correspondant trouvé.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Recherche de POKéMON selon certains\ncritères.");
const u8 gText_SwitchPokedexListings[] = _("Changer le classement du POKéDEX.");
const u8 gText_ReturnToPokedex[] = _("Revenir au POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Choisir le mode du POKéDEX.");
const u8 gText_SelectPokedexListingMode[] = _("Choisir le mode de classement du POKéDEX.");
const u8 gText_ListByFirstLetter[] = _("Recherche par la première lettre du nom:\nPOKéMON vus.");
const u8 gText_ListByBodyColor[] = _("Recherche par la couleur:\nPOKéMON vus.");
const u8 gText_ListByType[] = _("Recherche par le type:\nPOKéMON pris uniquement.");
const u8 gText_ExecuteSearchSwitch[] = _("Exécuter recherche/changement.");
const u8 gText_DexHoennTitle[] = _("DEX HOENN");
const u8 gText_DexNatTitle[] = _("DEX NATIONAL");
const u8 gText_DexSortNumericalTitle[] = _("MODE NUMERIQUE");
const u8 gText_DexSortAtoZTitle[] = _("MODE A à Z");
const u8 gText_DexSortHeaviestTitle[] = _("MODE + - LOURD");
const u8 gText_DexSortLightestTitle[] = _("MODE + - LEGER");
const u8 gText_DexSortTallestTitle[] = _("MODE + - GRAND");
const u8 gText_DexSortSmallestTitle[] = _("MODE + - PETIT");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("ROUGE");
const u8 gText_DexSearchColorBlue[] = _("BLEU");
const u8 gText_DexSearchColorYellow[] = _("JAUNE");
const u8 gText_DexSearchColorGreen[] = _("VERT");
const u8 gText_DexSearchColorBlack[] = _("NOIR");
const u8 gText_DexSearchColorBrown[] = _("MARRON");
const u8 gText_DexSearchColorPurple[] = _("VIOLET");
const u8 gText_DexSearchColorGray[] = _("GRIS");
const u8 gText_DexSearchColorWhite[] = _("BLANC");
const u8 gText_DexSearchColorPink[] = _("ROSE");
const u8 gText_DexHoennDescription[] = _("POKéDEX de la région HOENN");
const u8 gText_DexNatDescription[] = _("POKéDEX édition nationale");
const u8 gText_DexSortNumericalDescription[] = _("POKéMON classés selon leur numéro.");
const u8 gText_DexSortAtoZDescription[] = _("POKéMON vus et pris, classés par ordre\nalphabétique.");
const u8 gText_DexSortHeaviestDescription[] = _("POKéMON pris, classés du plus lourd au\nplus léger.");
const u8 gText_DexSortLightestDescription[] = _("POKéMON pris, classés du plus léger au\nplus lourd.");
const u8 gText_DexSortTallestDescription[] = _("POKéMON pris, classés du plus grand au\nplus petit.");
const u8 gText_DexSortSmallestDescription[] = _("POKéMON pris, classés du plus petit au\nplus grand.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("INDIFFERENT");
const u8 gText_DexSearchTypeNone[] = _("AUCUN");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" "); // Unused
const u8 gText_WelcomeToHOF[] = _("Bienvenue au PANTHEON!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("Données du PANTHEON corrompues.");
const u8 gText_HOFNumber[] = _("PANTHEON Nº {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("MAITRE DE LA LIGUE!\nFELICITATIONS!");
const u8 gText_Number[] = _("Nº");
const u8 gText_Level[] = _("N.");
const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused
const u8 gText_Name[] = _("NAME");
const u8 gText_IDNumber[] = _("IDNo.");
const u8 gText_BirchInTrouble[] = _("Le PROF. SEKO a des ennuis!\nChoisis un POKéMON et sauve-le!");
const u8 gText_ConfirmStarterChoice[] = _("Prendre ce POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON"); // Unused
const u8 gText_FlyToWhere[] = _("VOLER où?");
const u8 gMenuText_Use[] = _("UTILIS.");
const u8 gMenuText_Toss[] = _("JETER");
const u8 gMenuText_Register[] = _("ENREG.");
const u8 gMenuText_Give[] = _("DONNER");
const u8 gMenuText_CheckTag[] = _("LIRE ETIQUETTE");
const u8 gMenuText_Confirm[] = _("CONFIRMER");
const u8 gMenuText_Walk[] = _("MARCHER");
const u8 gText_Cancel[] = _("SORTIR");
const u8 gText_Cancel2[] = _("RETOUR");
const u8 gMenuText_Show[] = _("MONTRER");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL"); // Unused
const u8 gText_Item[] = _("OBJET");
const u8 gText_Mail[] = _("LETTRE");
const u8 gText_Take[] = _("PRENDR.");
const u8 gText_Store[] = _("DEPOSER");
const u8 gMenuText_Check[] = _("VOIR");
const u8 gText_None[] = _("AUCUN");
const u8 gMenuText_Deselect[] = _("ANNUL.");
const u8 gText_ThreeMarks[] = _("???");
const u8 gText_FiveMarks[] = _("?????");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("N.");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}");
const u8 gText_PlusSymbol[] = _("+"); // Unused
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused
const u8 gText_IDNumber2[] = _("{NO}{ID}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Retourner au menu\nprécédent.");
const u8 gText_WhatWouldYouLike[] = _("Que voulez-vous faire?");
const u8 gMenuText_Give2[] = _("DONNER");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY"); // Unused
const u8 gText_Coins[] = _("{STR_VAR_1} JETONS");
const u8 gText_CloseBag[] = _("FERMER LE SAC");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} est\nsélectionné.");
const u8 gText_CantWriteMail[] = _("Vous ne pouvez pas\nécrire de LETTRE ici.");
const u8 gText_NoPokemon[] = _("Il n'y a pas de\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Où voulez-vous\nplacer\n{STR_VAR_1}?");
const u8 gText_Var1CantBeHeld[] = _("Impossible de tenir {STR_VAR_1}!");
const u8 gText_Var1CantBeHeldHere[] = _("Impossible de tenir {STR_VAR_1} ici.");
const u8 gText_DepositHowManyVar1[] = _("Vous voulez en\ndéposer combien?");
const u8 gText_DepositedVar2Var1s[] = _("{STR_VAR_1}:\ndéposé {STR_VAR_2}.");
const u8 gText_NoRoomForItems[] = _("Plus de place pour\nstocker des objets.");
const u8 gText_CantStoreImportantItems[] = _("Objets importants\nimpossibles à\nstocker sur le PC!");
const u8 gText_TooImportantToToss[] = _("Cet objet est\ntrop important\npour le jeter!");
const u8 gText_TossHowManyVar1s[] = _("En jeter combien?");
const u8 gText_ThrewAwayVar2Var1s[] = _("{STR_VAR_1}:\njeté {STR_VAR_2}.");
const u8 gText_ConfirmTossItems[] = _("{STR_VAR_1}:\nen jeter {STR_VAR_2}?");
const u8 gText_DadsAdvice[] = _("Conseil de PAPA…\n{PLAYER}, chaque chose en son temps!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("Impossible de descendre de VELO ici.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("Oh!\nL'appareil réagit!\pIl doit y avoir un objet enterré\npar ici!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("L'appareil indique qu'il y a\nquelque chose juste en dessous!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("… … … … Non!\nPas de réaction.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("JETONS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("CT activée.");
const u8 gText_BootedUpHM[] = _("CS activée.");
const u8 gText_TMHMContainedVar1[] = _("Elle contient\n{STR_VAR_1}.\pApprendre {STR_VAR_1}\nà un POKéMON?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} utilise\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("Mais le REPOUSSE précédent est\ntoujours actif.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} utilise\n{STR_VAR_2}.\pÇa va attirer les POKéMON sauvages.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} utilise\n{STR_VAR_2}.\pÇa va repousser les POKéMON\nsauvages.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("Les BOITES sont pleines.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("QUANT. POUDRE: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_TheField[] = _("au jeu");
const u8 gText_TheBattle[] = _("au combat");
const u8 gText_ThePokemonList[] = _("à la LISTE POKéMON");
const u8 gText_TheShop[] = _("au magasin");
const u8 gText_ThePC[] = _("au PC");
const u8 *const gBagMenu_ReturnToStrings[] =
{
[ITEMMENULOCATION_FIELD] = gText_TheField,
[ITEMMENULOCATION_BATTLE] = gText_TheBattle,
[ITEMMENULOCATION_PARTY] = gText_ThePokemonList,
[ITEMMENULOCATION_SHOP] = gText_TheShop,
[ITEMMENULOCATION_BERRY_TREE] = gText_TheField,
[ITEMMENULOCATION_BERRY_BLENDER_CRUSH] = gText_TheField,
[ITEMMENULOCATION_ITEMPC] = gText_ThePC,
[ITEMMENULOCATION_FAVOR_LADY] = gText_TheField,
[ITEMMENULOCATION_QUIZ_LADY] = gText_TheField,
[ITEMMENULOCATION_APPRENTICE] = gText_TheField,
[ITEMMENULOCATION_WALLY] = gText_TheBattle,
[ITEMMENULOCATION_PCBOX] = gText_ThePC
};
const u8 *const gPyramidBagMenu_ReturnToStrings[] =
{
[PYRAMIDBAG_LOC_FIELD] = gText_TheField,
[PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle,
[PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList,
[PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField
};
const u8 gText_ReturnToVar1[] = _("Retourner\n{STR_VAR_1}.");
const u8 gText_ItemsPocket[] = _("OBJETS");
const u8 gText_PokeBallsPocket[] = _("POKé BALLS");
const u8 gText_TMHMPocket[] = _("CT & CS");
const u8 gText_BerriesPocket[] = _("BAIES");
const u8 gText_KeyItemsPocket[] = _("OBJ. RARES");
const u8 *const gPocketNamesStringsTable[] =
{
[ITEMS_POCKET] = gText_ItemsPocket,
[BALLS_POCKET] = gText_PokeBallsPocket,
[TMHM_POCKET] = gText_TMHMPocket,
[BERRIES_POCKET] = gText_BerriesPocket,
[KEYITEMS_POCKET] = gText_KeyItemsPocket
};
const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
const u8 gText_SizeSlash[] = _("DIM.:");
const u8 gText_FirmSlash[] = _("FERM.:");
const u8 gText_Var1DotVar2[] = _("{STR_VAR_1},{STR_VAR_2} cm");
// Berry firmness strings
const u8 gBerryFirmnessString_VerySoft[] = _("très tendre");
const u8 gBerryFirmnessString_Soft[] = _("tendre");
const u8 gBerryFirmnessString_Hard[] = _("ferme");
const u8 gBerryFirmnessString_VeryHard[] = _("très ferme");
const u8 gBerryFirmnessString_SuperHard[] = _("super ferme");
const u8 gText_NumberVar1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}");
const u8 gText_BerryTag[] = _("ETIQUETTE");
const u8 gText_RedPokeblock[] = _("{POKEBLOCK} ROUGE");
const u8 gText_BluePokeblock[] = _("{POKEBLOCK} BLEU");
const u8 gText_PinkPokeblock[] = _("{POKEBLOCK} ROSE");
const u8 gText_GreenPokeblock[] = _("{POKEBLOCK} VERT");
const u8 gText_YellowPokeblock[] = _("{POKEBLOCK} JAUNE");
const u8 gText_PurplePokeblock[] = _("{POKEBLOCK} VIOLET");
const u8 gText_IndigoPokeblock[] = _("{POKEBLOCK} INDIGO");
const u8 gText_BrownPokeblock[] = _("{POKEBLOCK} MARRON");
const u8 gText_LiteBluePokeblock[] = _("{POKEBLOCK} BLEU CIEL");
const u8 gText_OlivePokeblock[] = _("{POKEBLOCK} OLIVE");
const u8 gText_GrayPokeblock[] = _("{POKEBLOCK} GRIS");
const u8 gText_BlackPokeblock[] = _("{POKEBLOCK} NOIR");
const u8 gText_WhitePokeblock[] = _("{POKEBLOCK} BLANC");
const u8 gText_GoldPokeblock[] = _("{POKEBLOCK} OR");
const u8 gText_Spicy[] = _("EPICE");
const u8 gText_Dry[] = _("SEC");
const u8 gText_Sweet[] = _("SUCRE");
const u8 gText_Bitter[] = _("AMER");
const u8 gText_Sour[] = _("ACIDE");
const u8 gText_Tasty[] = _("GOUT"); // Unused
const u8 gText_Feel[] = _("FEEL"); // Unused
const u8 gText_StowCase[] = _("Ranger BOITE.");
const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}");
const u8 gText_ThrowAwayVar1[] = _("Jeter {STR_VAR_1}?");
const u8 gText_Var1ThrownAway[] = _("{STR_VAR_1} a été jeté.");
const u8 gText_Var1AteTheVar2[] = _("{STR_VAR_1} a mangé\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_Var1HappilyAteVar2[] = _("{STR_VAR_1} a mangé\n{STR_VAR_2} joyeusement.{PAUSE_UNTIL_PRESS}");
const u8 gText_Var1DisdainfullyAteVar2[] = _("{STR_VAR_1} a mangé\n{STR_VAR_2} à contrecœur.{PAUSE_UNTIL_PRESS}");
const u8 gText_ShopBuy[] = _("ACHETER");
const u8 gText_ShopSell[] = _("VENDRE");
const u8 gText_ShopQuit[] = _("QUITTER");
const u8 gText_InBagVar1[] = _("SAC: {STR_VAR_1}");
const u8 gText_QuitShopping[] = _("Arrêter d'acheter.");
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Bien sûr.\nCombien en voulez-vous?");
const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_2} de {STR_VAR_1}?\nBien sûr. Combien en voulez-vous?");
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? Vous en voulez {STR_VAR_2}?\nÇa fera {STR_VAR_3}¥.");
const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, n'est-ce pas?\nÇa fera {STR_VAR_2}¥. Ça vous convient?");
const u8 gText_YouWantedVar1ThatllBeVar2[] = _("Vous voulez {STR_VAR_1}?\nÇa fera {STR_VAR_2}¥. Ça vous convient?");
const u8 gText_HereYouGoThankYou[] = _("Tenez!\nMerci infiniment.");
const u8 gText_ThankYouIllSendItHome[] = _("Merci!\nJe l'envoie sur votre PC.");
const u8 gText_ThanksIllSendItHome[] = _("Merci!\nJe l'envoie sur votre PC à la maison.");
const u8 gText_YouDontHaveMoney[] = _("Vous n'avez pas assez d'argent.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreRoomForThis[] = _("Vous n'avez plus de place pour cela.{PAUSE_UNTIL_PRESS}");
const u8 gText_SpaceForVar1Full[] = _("La place pour {STR_VAR_1}\nest prise.{PAUSE_UNTIL_PRESS}");
const u8 gText_AnythingElseICanHelp[] = _("Je peux faire quelque chose d'autre?");
const u8 gText_CanIHelpWithAnythingElse[] = _("Vous avez besoin d'autre chose?");
const u8 gText_ThrowInPremierBall[] = _("Je mets une HONOR BALL en plus.{PAUSE_UNTIL_PRESS}");
const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, non.\nJe ne peux pas acheter ça.{PAUSE_UNTIL_PRESS}");
const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nCombien voulez-vous en vendre?");
const u8 gText_ICanPayVar1[] = _("Je peux vous en donner {STR_VAR_1}¥.\nÇa vous va?");
const u8 gText_TurnedOverVar1ForVar2[] = _("Obtenu {STR_VAR_1}¥\npour cette vente.");
const u8 gText_PokedollarVar1[] = _("{STR_VAR_1}¥");
const u8 gText_Shift[] = _("ECHANGER");
const u8 gText_SendOut[] = _("ENVOYER");
const u8 gText_Switch2[] = _("ORDRE");
const u8 gText_Summary5[] = _("RESUME");
const u8 gText_Moves[] = _("MOVES"); // Unused
const u8 gText_Enter[] = _("INSCRIRE");
const u8 gText_NoEntry[] = _("RETIRER");
const u8 gText_Take2[] = _("PRENDRE");
const u8 gText_Read2[] = _("LIRE");
const u8 gText_Trade4[] = _("ECHANGE");
const u8 gText_HP3[] = _("PV");
const u8 gText_SpAtk3[] = _("ATQ. SPE.");
const u8 gText_SpDef3[] = _("DEF. SPE.");
const u8 gText_WontHaveEffect[] = _("Ça n'aura aucun effet.{PAUSE_UNTIL_PRESS}");
const u8 gText_CantBeUsedOnPkmn[] = _("C'est inutilisable\nsur ce POKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} ne peut pas être\néchangé!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} est déjà au\ncombat!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} est déjà\nsélectionné.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} n'a plus d'énergie\npour combattre!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantSwitchWithAlly[] = _("Impossible d'échanger POKéMON\nde {STR_VAR_1} avec un des vôtres!{PAUSE_UNTIL_PRESS}");
const u8 gText_EggCantBattle[] = _("Un OEUF ne se bat pas, voyons!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantUseUntilNewBadge[] = _("Impossible de l'utiliser jusqu'à\nl'obtention du prochain BADGE.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreThanVar1Pkmn[] = _("Seuls {STR_VAR_1} POKéMON\npeuvent participer.{PAUSE_UNTIL_PRESS}");
const u8 gText_SendMailToPC[] = _("Envoyer la LETTRE enlevée\nsur votre PC?");
const u8 gText_MailSentToPC[] = _("La LETTRE a été envoyée\nsur votre PC.{PAUSE_UNTIL_PRESS}");
const u8 gText_PCMailboxFull[] = _("La BOITE AUX LETTRES\ndu PC est pleine.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailMessageWillBeLost[] = _("Si la LETTRE est enlevée,\nle message sera perdu. D'accord?");
const u8 gText_RemoveMailBeforeItem[] = _("Il faut enlever la LETTRE pour \npouvoir garder un objet.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} doit tenir\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyHoldingItemSwitch[] = _("{STR_VAR_1} tient déjà\n{STR_VAR_2}!\pEchanger les deux objets?");
const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} ne tient rien.{PAUSE_UNTIL_PRESS}");
const u8 gText_ReceivedItemFromPkmn[] = _("Reçu {STR_VAR_2} de\n{STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTakenFromPkmn[] = _("La LETTRE a été prise\nau POKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_SwitchedPkmnItem[] = _("{STR_VAR_1} a remplacé\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHoldingItemCantHoldMail[] = _("Ce POKéMON tient un objet.\nIl ne peut pas tenir une LETTRE.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTransferredFromMailbox[] = _("La LETTRE vient de la\nBOITE AUX LETTRES.");
const u8 gText_BagFullCouldNotRemoveItem[] = _("Le SAC est plein. Impossible\nd'enlever l'objet au POKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} apprend\n{STR_VAR_2}!");
const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} et {STR_VAR_2}\nne sont pas compatibles.\pImpossible de l'enseigner.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} veut apprendre\n{STR_VAR_2}.\pMais {STR_VAR_1} connaît déjà\nquatre capacités.\pRemplacer une capacité\npar {STR_VAR_2}?");
const u8 gText_StopLearningMove2[] = _("Arrêter d'enseigner\n{STR_VAR_2}?");
const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} n'a pas appris la\ncapacité {STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhichMoveToForget[] = _("Oublier quelle capacité?{PAUSE_UNTIL_PRESS}");
const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, et{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Tadaa!\p{STR_VAR_1} ne sait plus\ncomment utiliser {STR_VAR_2}.\pEt…{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} connaît déjà\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHPRestoredByVar2[] = _("Les PV de {STR_VAR_1} sont res-\ntaurés de {STR_VAR_2} points.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} n'est plus\nempoisonné.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} n'est plus\nparalysé.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} se réveille.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1} n'est plus brûlé.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} est décongelé.{PAUSE_UNTIL_PRESS}");
const u8 gText_PPWasRestored[] = _("Les PP sont restaurés.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); // Unused
const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} retrouve la forme.{PAUSE_UNTIL_PRESS}");
const u8 gText_MovesPPIncreased[] = _("Les PP de {STR_VAR_1}\naugmentent.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} monte au N. {STR_VAR_2}.");
const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_2} de\n{STR_VAR_1} augmente.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} est devenu amical.\n{STR_VAR_2} de base en baisse!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} vous adore!\n{STR_VAR_2} de base en baisse!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} est devenu amical.\n{STR_VAR_2} de base ne peut pas baisser!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} n'est plus confus.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} n'est plus\namoureux.{PAUSE_UNTIL_PRESS}");
const u8 gText_ThrowAwayItem[] = _("Jeter {STR_VAR_1}?");
const u8 gText_ItemThrownAway[] = _("{STR_VAR_1} a été jeté.{PAUSE_UNTIL_PRESS}");
const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused
const u8 gText_ChoosePokemon[] = _("Choisir un POKéMON.");
const u8 gText_MoveToWhere[] = _("Le mettre où?");
const u8 gText_TeachWhichPokemon[] = _("Enseigner à quel POKéMON?");
const u8 gText_UseOnWhichPokemon[] = _("Utiliser sur quel POKéMON?");
const u8 gText_GiveToWhichPokemon[] = _("Donner à quel POKéMON?");
const u8 gText_DoWhatWithPokemon[] = _("Que faire avec ce PKMN?"); // sic. Should this be "{PKMN}"?
const u8 gText_NothingToCut[] = _("Il n'y a rien à COUPER.");
const u8 gText_CantSurfHere[] = _("On ne peut pas SURFER ici.");
const u8 gText_AlreadySurfing[] = _("Vous SURFEZ déjà.");
const u8 gText_CantUseHere[] = _("Impossible ici.");
const u8 gText_RestoreWhichMove[] = _("Laquelle restaurer?");
const u8 gText_BoostPp[] = _("Augmenter quels PP?");
const u8 gText_DoWhatWithItem[] = _("Que faire avec un objet?");
const u8 gText_NoPokemonForBattle[] = _("Aucun POKéMON utilisable!");
const u8 gText_ChoosePokemon2[] = _("Choisir un POKéMON.");
const u8 gText_NotEnoughHp[] = _("Pas assez de PV…");
const u8 gText_PokemonAreNeeded[] = _("Il faut {STR_VAR_1} POKéMON.");
const u8 gText_PokemonCantBeSame[] = _("Pas les mêmes POKéMON.");
const u8 gText_NoIdenticalHoldItems[] = _("Pas d'objets identiques.");
const u8 gText_CurrentIsTooFast[] = _("Le courant est trop rapide!");
const u8 gText_DoWhatWithMail[] = _("Que faire avec LETTRE?");
const u8 gText_ChoosePokemonCancel[] = _("Choisir un PKMN ou annuler.");
const u8 gText_ChoosePokemonConfirm[] = _("Choisir un PKMN et confirmer.");
const u8 gText_EnjoyCycling[] = _("C'est parti pour une balade!");
const u8 gText_InUseAlready_PM[] = _("Déjà en cours d'utilisation.");
const u8 gText_AlreadyHoldingOne[] = _("{STR_VAR_1} tient déjà\n{STR_VAR_2}!");
const u8 gText_NoUse[] = _("Pas utilis.");
const u8 gText_Able[] = _("APTE");
const u8 gText_First_PM[] = _("PREMIER");
const u8 gText_Second_PM[] = _("DEUXIEME");
const u8 gText_Third_PM[] = _("TROISIEME");
const u8 gText_Able2[] = _("APTE");
const u8 gText_NotAble[] = _("PAS APTE");
const u8 gText_Able3[] = _("APTE");
const u8 gText_NotAble2[] = _("PAS APTE");
const u8 gText_Learned[] = _("APPRIS");
const u8 gText_Have[] = _("PORTE");
const u8 gText_DontHave[] = _("PAS D'OBJET");
const u8 gText_Fourth[] = _("QUATRIEME");
const u8 gText_PkmnCantParticipate[] = _("Ce POKéMON ne peut pas participer.{PAUSE_UNTIL_PRESS}");
const u8 gText_CancelParticipation[] = _("Annuler la participation?");
const u8 gText_CancelBattle[] = _("Annuler le combat?");
const u8 gText_ReturnToWaitingRoom[] = _("Retourner à la SALLE D'ATTENTE?");
const u8 gText_CancelChallenge[] = _("Annuler le défi?");
const u8 gText_EscapeFromHere[] = _("Fuir d'ici et retourner à\n{STR_VAR_1}?");
const u8 gText_ReturnToHealingSpot[] = _("Retourner au dernier lieu\nde soins?");
const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}");
const u8 gJPText_AreYouSureYouWantToSpinTradeMon[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?");
ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("C'est votre seul\nPOKéMON pour combattre.");
ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow.");
ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("Un OEUF ne peut pas être\néchangé maintenant.");
ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("Le POKéMON du DRESSEUR\nne peut pas être échangé.");
ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("L'autre DRESSEUR ne peut pas\naccepter ce POKéMON maintenant.");
ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("Impossible d'échanger avec\nce DRESSEUR maintenant.");
ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("Le DRESSEUR ne cherche\npas ce type de POKéMON.");
ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("Ce n'est pas un OEUF.");
const u8 gText_Register[] = _("ENREG.");
const u8 gText_Attack3[] = _("ATTAQUE");
const u8 gText_Defense3[] = _("DEFENSE");
const u8 gText_SpAtk4[] = _("ATQ SP");
const u8 gText_SpDef4[] = _("DEF SP");
const u8 gText_Speed2[] = _("VIT.");
const u8 gText_HP4[] = _("PV");
const u8 gText_EmptyString8[] = _(""); // Unused
const u8 gText_OTSlash[] = _("DO/");
const u8 gText_RentalPkmn[] = _("POKéMON A LOUER");
const u8 gText_TypeSlash[] = _("TYPE/");
const u8 gText_Power[] = _("POUVOIR");
const u8 gText_Accuracy2[] = _("PRECIS.");
const u8 gText_Appeal[] = _("CHARME");
const u8 gText_Jam[] = _("BLOCAG.");
const u8 gText_Status[] = _("STATUT");
const u8 gText_ExpPoints[] = _("POINTS EXP.");
const u8 gText_NextLv[] = _("N. SUIVANT");
const u8 gText_RibbonsVar1[] = _("RUBANS: {STR_VAR_1}");
const u8 gText_EmptyString5[] = _("");
const u8 gText_Events[] = _("EVENTS"); // Unused
const u8 gText_Switch[] = _("CHANG.");
const u8 gText_PkmnInfo[] = _("INFOS POKéMON");
const u8 gText_PkmnSkills[] = _("APTITU. POKéMON");
const u8 gText_BattleMoves[] = _("CAPACITES COMB.");
const u8 gText_ContestMoves[] = _("CAPACITES CONC.");
const u8 gText_Info[] = _("INFO");
const u8 gText_EggWillTakeALongTime[] = _("Cet OEUF va sûrement\nmettre du temps à éclore.");
const u8 gText_EggWillTakeSomeTime[] = _("Qu'est-ce qui va en sortir?\nÇa va mettre du temps.");
const u8 gText_EggWillHatchSoon[] = _("Il bouge de temps en temps.\nIl devrait bientôt éclore.");
const u8 gText_EggAboutToHatch[] = _("Il fait du bruit.\nIl va éclore!");
const u8 gText_HMMovesCantBeForgotten2[] = _("Impossible d'oublier les\ncapacités CS maintenant.");
const u8 gText_XNatureMetAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\nrencontré au {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}\n({DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}).");
const u8 gText_XNatureHatchedAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\na éclos au {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}\n({DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}).");
const u8 gText_XNatureObtainedInTrade[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\nobtenu dans un échange.");
const u8 gText_XNatureFatefulEncounter[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\nobtenu lors d'un évènement\nspécial au {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_XNatureProbablyMetAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\nprobablement rencontré au\n{LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}\n({DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}).");
const u8 gText_XNature[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature");
const u8 gText_XNatureMetSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\nrencontré quelque part\nau {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_XNatureHatchedSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} de nature,\na éclos quelque part\nau {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_OddEggFoundByCouple[] = _("Drôle d'OEUF de PKMN trouvé\npar le couple de la PENSION.");
const u8 gText_PeculiarEggNicePlace[] = _("Drôle d'OEUF de PKMN\nobtenu dans un bel endroit.");
const u8 gText_PeculiarEggTrade[] = _("Drôle d'OEUF de PKMN\nobtenu lors d'un échange.");
const u8 gText_EggFromHotSprings[] = _("Drôle d'OEUF de PKMN obtenu\naux sources chaudes.");
const u8 gText_EggFromTraveler[] = _("Drôle d'OEUF de PKMN\nreçu d'un voyageur.");
const u8 gText_ApostropheSBase[] = _("BASE DE {STR_VAR_1}");
const u8 gText_OkayToDeleteFromRegistry[] = _("Supprimer {STR_VAR_1} du\nREGISTRE?");
const u8 gText_RegisteredDataDeleted[] = _("Données enregistrées effacées.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRegistry[] = _("Il n'y a pas de REGISTRE.{PAUSE_UNTIL_PRESS}");
const u8 gText_DelRegist[] = _("EFF. REGIST.");
const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); // Unused
const u8 gText_Decorate[] = _("DECORER");
const u8 gText_PutAway[] = _("RANGER");
const u8 gText_Toss2[] = _("JETER");
const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}");
const u8 gText_PutOutSelectedDecorItem[] = _("Retirer une décoration.");
const u8 gText_StoreChosenDecorInPC[] = _("Stocker une décoration dans le PC.");
const u8 gText_ThrowAwayUnwantedDecors[] = _("Jeter les décorations indésirables.");
const u8 gText_NoDecorations[] = _("Pas de décorations.{PAUSE_UNTIL_PRESS}");
const u8 gText_Desk[] = _("BUREAU");
const u8 gText_Chair[] = _("CHAISE");
const u8 gText_Plant[] = _("PLANTE");
const u8 gText_Ornament[] = _("ORNEMENT");
const u8 gText_Mat[] = _("TAPIS");
const u8 gText_Poster[] = _("POSTER");
const u8 gText_Doll[] = _("POUPEE");
const u8 gText_Cushion[] = _("COUSSIN");
const u8 gText_Gold[] = _("or");
const u8 gText_Silver[] = _("argent");
const u8 gText_PlaceItHere[] = _("Placer ici?");
const u8 gText_CantBePlacedHere[] = _("Impossible ici.");
const u8 gText_CancelDecorating[] = _("Annuler décoration?");
const u8 gText_InUseAlready[] = _("Déjà en cours d'utilisation.");
const u8 gText_NoMoreDecorations[] = _("Impossible de placer plus de\ndécorations. Le maximum est de {STR_VAR_1}.");
const u8 gText_NoMoreDecorations2[] = _("Impossible de placer plus de\ndécorations. Le maximum est de {STR_VAR_1}.");
const u8 gText_MustBePlacedOnDesk[] = _("This can't be placed here.\nIt must be on a DESK, etc."); // Unused
const u8 gText_CantPlaceInRoom[] = _("Vous ne pouvez pas mettre\ncette décoration dans votre chambre.");
const u8 gText_CantThrowAwayInUse[] = _("Cette décoration est utilisée.\nElle ne peut pas être jetée.");
const u8 gText_DecorationWillBeDiscarded[] = _("Jeter {STR_VAR_1}.\nOK?");
const u8 gText_DecorationThrownAway[] = _("Cette décoration a été jetée.");
const u8 gText_StopPuttingAwayDecorations[] = _("Arrêter de ranger les décorations?");
const u8 gText_NoDecorationHere[] = _("Il n'y a pas de décoration ici.");
const u8 gText_ReturnDecorationToPC[] = _("Ranger cette décoration dans le PC?");
const u8 gText_DecorationReturnedToPC[] = _("Cette décoration est rangée dans le PC.");
const u8 gText_NoDecorationsInUse[] = _("Aucune décoration n'est utilisée.");
const u8 gText_Tristan[] = _("FRANCK");
const u8 gText_Philip[] = _("AYMERIC");
const u8 gText_Dennis[] = _("GILLES");
const u8 gText_Roberto[] = _("ROBERTO");
const u8 gText_TurnOff[] = _("ETEINDRE");
const u8 gText_Decoration[] = _("DECORATION");
const u8 gText_ItemStorage[] = _("STOCKAGE OBJ.");
const u8 gText_Mailbox[] = _("BOITE LETTRE");
const u8 gText_DepositItem[] = _("DEPOSER OBJET");
const u8 gText_WithdrawItem[] = _("RETIRER OBJET");
const u8 gText_TossItem[] = _("JETER OBJET");
const u8 gText_StoreItemsInPC[] = _("Déposer des objets dans le PC.");
const u8 gText_TakeOutItemsFromPC[] = _("Retirer des objets du PC.");
const u8 gText_ThrowAwayItemsInPC[] = _("Jeter des objets stockés dans le PC.");
const u8 gText_NoItems[] = _("Il n'y a pas d'objets.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRoomInBag[] = _("Il n'y a plus de\nplace dans le SAC.");
const u8 gText_WithdrawHowManyItems[] = _("Vous voulez en\nretirer combien?");
const u8 gText_WithdrawXItems[] = _("{STR_VAR_1}:\nretiré {STR_VAR_2}..");
const u8 gText_Read[] = _("LIRE");
const u8 gText_MoveToBag[] = _("METTRE DANS SAC");
const u8 gText_Give2[] = _("DONNER");
const u8 gText_NoMailHere[] = _("Pas de LETTRE ici.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhatToDoWithVar1sMail[] = _("Que faire avec la\nLETTRE de {STR_VAR_1}?");
const u8 gText_MessageWillBeLost[] = _("Le message sera perdu.\nContinuer?");
const u8 gText_BagIsFull[] = _("Le SAC est plein.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailToBagMessageErased[] = _("La LETTRE a été remise dans le SAC\net son message a été effacé.{PAUSE_UNTIL_PRESS}");
const u8 gText_Dad[] = _("PAPA");
const u8 gText_Mom[] = _("MAMAN");
const u8 gText_Wallace[] = _("MARC");
const u8 gText_Steven[] = _("PIERRE");
const u8 gText_Brawly[] = _("BASTIEN");
const u8 gText_Winona[] = _("ALIZEE");
const u8 gText_Phoebe[] = _("SPECTRA");
const u8 gText_Glacia[] = _("GLACIA");
const u8 gText_Petalburg[] = _("CLEMENTI-VILLE");
const u8 gText_Slateport[] = _("POIVRESSEL");
const u8 gText_Littleroot[] = _("LITTLEROOT"); // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Lilycove[] = _("LILYCOVE"); // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Dewford[] = _("VILLAGE MYOKARA");
const u8 gText_Enter2[] = _("INSCRI.");
const u8 gText_Info2[] = _("INFO");
const u8 gText_WhatsAContest[] = _("Le CONCOURS");
const u8 gText_TypesOfContests[] = _("Types de CONCOURS");
const u8 gText_Ranks[] = _("Catégories");
const u8 gText_Judging[] = _("Judging"); //unused
const u8 gText_CoolnessContest[] = _("SANG-FROID");
const u8 gText_BeautyContest[] = _("BEAUTE");
const u8 gText_CutenessContest[] = _("GRACE");
const u8 gText_SmartnessContest[] = _("INTELLIGENCE");
const u8 gText_ToughnessContest[] = _("ROBUSTESSE");
const u8 gText_Decoration2[] = _("DECORATION");
const u8 gText_PackUp[] = _("PLIER BAGAGE");
const u8 gText_Count[] = _("COUNT"); //unused
const u8 gText_Registry[] = _("REGISTRE");
const u8 gText_Information[] = _("INFORMATION");
const u8 gText_Mach[] = _("COURSE");
const u8 gText_Acro[] = _("CROSS");
const u8 gText_Psn[] = _("PSN");
const u8 gText_Par[] = _("PAR");
const u8 gText_Slp[] = _("SOM");
const u8 gText_Brn[] = _("BRU");
const u8 gText_Frz[] = _("GEL");
const u8 gText_Toxic[] = _("TOXIC"); // Unused
const u8 gText_Ok3[] = _("OK"); // Unused
const u8 gText_Quit[] = _("QUIT"); // Unused
const u8 gText_SawIt[] = _("Oui");
const u8 gText_NotYet[] = _("Pas encore");
const u8 gText_Yes[] = _("OUI");
const u8 gText_No[] = _("NON");
const u8 gText_Info4[] = _("INFO"); // Unused
const u8 gText_SingleBattle[] = _("COMBAT SOLO");
const u8 gText_DoubleBattle[] = _("COMBAT DUO");
const u8 gText_MultiBattle[] = _("COMBAT MULTI");
const u8 gText_MrBriney[] = _("MR. BRINEY"); // Unused
const u8 gText_Challenge[] = _("RELEVER LE DEFI");
const u8 gText_Info3[] = _("INFORMATIONS");
const u8 gText_Lv50[] = _("NIVEAU 50");
const u8 gText_OpenLevel[] = _("NIVEAU LIBRE");
const u8 gText_FreshWaterAndPrice[] = _("EAU FRAICHE{CLEAR_TO 0x48}200¥");
const u8 gText_SodaPopAndPrice[] = _("SODA COOL{CLEAR_TO 0x48}300¥");
const u8 gText_LemonadeAndPrice[] = _("LIMONADE{CLEAR_TO 0x48}350¥");
const u8 gText_HowToRide[] = _("FAIRE DU VELO");
const u8 gText_HowToTurn[] = _("VIRAGES");
const u8 gText_SandySlopes[] = _("VERSANTS DE SABLE");
const u8 gText_Wheelies[] = _("ROUES ARRIERE");
const u8 gText_BunnyHops[] = _("BUNNY HOPS");
const u8 gText_Jump[] = _("SAUTS");
const u8 gText_Satisfied[] = _("Satisfait");
const u8 gText_Dissatisfied[] = _("Insatisfait");
const u8 gText_DeepSeaTooth[] = _("DENT OCEAN");
const u8 gText_DeepSeaScale[] = _("ECAILLEOCEAN");
const u8 gText_BlueFlute2[] = _("FLUTE BLEUE");
const u8 gText_YellowFlute2[] = _("FLUTE JAUNE");
const u8 gText_RedFlute2[] = _("FLUTE ROUGE");
const u8 gText_WhiteFlute2[] = _("FLUTEBLANCHE");
const u8 gText_BlackFlute2[] = _("FLUTE NOIRE");
const u8 gText_GlassChair[] = _("CHAISE VERRE");
const u8 gText_GlassDesk[] = _("BUREAU VERRE");
const u8 gText_TreeckoDollAndPrice[] = _("POUPEE ARCKO 1000 JETONS"); // TODO: there seems to be a control code in the FR rom
const u8 gText_TorchicDollAndPrice[] = _("POUP. POUSSIFEU 1000 JET.");
const u8 gText_MudkipDollAndPrice[] = _("POUPEE GOBOU 1000 JETONS");
const u8 gText_50CoinsAndPrice[] = _(" 50 JETONS 1000¥");
const u8 gText_500CoinsAndPrice[] = _("500 JETONS 10000¥"); // End TODO
const u8 gText_Excellent2[] = _("Excellent!");
const u8 gText_NotSoGood[] = _("Bof.");
const u8 gText_RedShard[] = _("TESSON ROUGE");
const u8 gText_YellowShard[] = _("TESSON JAUNE");
const u8 gText_BlueShard[] = _("TESSON BLEU");
const u8 gText_GreenShard[] = _("TESSON VERT");
const u8 gText_BattleFrontier[] = _("ZONE DE COMBAT");
const u8 gText_Right[] = _("Droite");
const u8 gText_Left[] = _("Gauche");
const u8 gText_TM32AndPrice[] = _("CT32{CLEAR_TO 0x48}1500 JETONS");
const u8 gText_TM29AndPrice[] = _("CT29{CLEAR_TO 0x48}3500 JETONS");
const u8 gText_TM35AndPrice[] = _("CT35{CLEAR_TO 0x48}4000 JETONS");
const u8 gText_TM24AndPrice[] = _("CT24{CLEAR_TO 0x48}4000 JETONS");
const u8 gText_TM13AndPrice[] = _("CT13{CLEAR_TO 0x48}4000 JETONS");
const u8 gText_Cool[] = _("SG-FD");
const u8 gText_Beauty[] = _("BEAUTE");
const u8 gText_Cute[] = _("GRACE");
const u8 gText_Smart[] = _("INTEL.");
const u8 gText_Tough[] = _("ROBUS.");
const u8 gText_Normal[] = _("NORMAL");
const u8 gText_Super[] = _("SUPER");
const u8 gText_Hyper[] = _("HYPER");
const u8 gText_Master[] = _("MASTER");
const u8 gText_Cool2[] = _("SG-FD");
const u8 gText_Beauty2[] = _("BEAUTE");
const u8 gText_Cute2[] = _("GRACE");
const u8 gText_Smart2[] = _("INTEL.");
const u8 gText_Tough2[] = _("ROBUS.");
const u8 gText_Items[] = _("OBJETS");
const u8 gText_Key_Items[] = _("OBJ. RARES");
const u8 gText_Poke_Balls[] = _("BALLS");
const u8 gText_TMs_Hms[] = _("CT & CS");
const u8 gText_Berries2[] = _("BAIES");
const u8 gText_SomeonesPC[] = _("PC de ???");
const u8 gText_LanettesPC[] = _("PC d'ANNETTE");
const u8 gText_PlayersPC[] = _("PC de {PLAYER}");
const u8 gText_HallOfFame[] = _("PANTHEON");
const u8 gText_LogOff[] = _("DECONNEXION");
const u8 gText_Opponent[] = _("ADVERSAIRE");
const u8 gText_Tourney_Tree[] = _("TOURNEY TREE");
const u8 gText_ReadyToStart[] = _("READY TO START");
const u8 gText_NormalRank[] = _("CATEGORIE NORMAL");
const u8 gText_SuperRank[] = _("CATEGORIE SUPER");
const u8 gText_HyperRank[] = _("CATEGORIE HYPER");
const u8 gText_MasterRank[] = _("CATEGORIE MASTER");
const u8 gText_Single2[] = _("SOLO");
const u8 gText_Double2[] = _("DUO");
const u8 gText_Multi[] = _("MULTI");
const u8 gText_MultiLink[] = _("MULTI LINK");
const u8 gText_BattleBag[] = _("SAC DE COMBAT");
const u8 gText_HeldItem[] = _("OBJET TENU");
const u8 gText_LinkContest[] = _("CONCOURS EN LINK");
const u8 gText_AboutE_Mode[] = _("A PROPOS DU MODE-E");
const u8 gText_AboutG_Mode[] = _("A PROPOS DU MODE-G");
const u8 gText_E_Mode[] = _("MODE-E");
const u8 gText_G_Mode[] = _("MODE-G");
const u8 gText_MenuOptionPokedex[] = _("POKéDEX");
const u8 gText_MenuOptionPokemon[] = _("POKéMON");
const u8 gText_MenuOptionBag[] = _("SAC");
const u8 gText_MenuOptionPokenav[] = _("POKéNAV");
const u8 gText_Blank[] = _("");
const u8 gText_MenuOptionSave[] = _("SAUVER");
const u8 gText_MenuOptionOption[] = _("OPTIONS");
const u8 gText_MenuOptionExit[] = _("RETOUR");
const u8 gText_5BP[] = _(" 5Pco");
const u8 gText_10BP[] = _("10Pco");
const u8 gText_15BP[] = _("15Pco");
const u8 gText_RedTent[] = _("TENTE ROUGE");
const u8 gText_BlueTent[] = _("TENTE BLEUE");
const u8 gText_SouthernIsland[] = _("ILE DU SUD");
const u8 gText_BirthIsland[] = _("ILE AURORE");
const u8 gText_FarawayIsland[] = _("ILE LOINTAINE");
const u8 gText_NavelRock[] = _("ROC NOMBRI");
const u8 gText_ClawFossil[] = _("FOSS. GRIFFE");
const u8 gText_RootFossil[] = _("FOSS. RACINE");
const u8 gText_No4[] = _("NON");
const u8 gText_IllBattleNow[] = _("Préparation");
const u8 gText_IWon[] = _("Victoire");
const u8 gText_ILost[] = _("Défaite");
const u8 gText_IWontTell[] = _("J'dirai rien!");
const u8 gText_NormalTagMatch[] = _("MATCH NORMAL");
const u8 gText_VarietyTagMatch[] = _("MATCH VARIE");
const u8 gText_UniqueTagMatch[] = _("MATCH UNIQUE");
const u8 gText_ExpertTagMatch[] = _("MATCH EXPERT");
const u8 gText_TradeCenter[] = _("CENTRE TROC");
const u8 gText_Colosseum[] = _("COLISEE");
const u8 gText_RecordCorner[] = _("CENTRE DE DONNEES");
const u8 gText_BerryCrush3[] = _("BROYEUR DE BAIES");
const u8 gText_EmptyLinkService[] = _(""); // Maybe Spin Trade?
const u8 gText_PokemonJump[] = _("SAUT POKéMON");
const u8 gText_DodrioBerryPicking[] = _("ATTRAPE-BAIES DODRIO");
const u8 gText_BecomeLeader[] = _("MENEUR");
const u8 gText_JoinGroup[] = _("JOINDRE");
const u8 gText_TwoStyles[] = _("DEUX STYLES");
const u8 gText_Lv50_3[] = _("NIVEAU 50");
const u8 gText_OpenLevel2[] = _("NIVEAU LIBRE");
const u8 gText_MonTypeAndNo[] = _("TYPE ET Nº DU PKMN");
const u8 gText_HoldItems[] = _("OBJETS TENUS");
const u8 gText_Symbols2[] = _("SYMBOLES");
const u8 gText_Record3[] = _("ENREG.");
const u8 gText_BattlePts[] = _("PTS COMBAT");
const u8 gText_TowerInfo[] = _("INFORMATIONS");
const u8 gText_BattleMon[] = _("POKéMON");
const u8 gText_BattleSalon[] = _("SALON DE COMBAT");
const u8 gText_MultiLink2[] = _("MULTI LINK");
const u8 gText_BattleRules[] = _("REGLES");
const u8 gText_JudgeMind[] = _("JUGE: MENTAL");
const u8 gText_JudgeSkill[] = _("JUGE: TECHNIQUE");
const u8 gText_JudgeBody[] = _("JUGE: PHYSIQUE");
const u8 gText_Matchup[] = _("RENCONTRES");
const u8 gText_TourneyTree[] = _("TABLEAU");
const u8 gText_DoubleKO[] = _("DOUBLE K.O.");
const u8 gText_BasicRules[] = _("REGLES DE BASE");
const u8 gText_SwapPartners[] = _("ECHANGE: POKéMON");
const u8 gText_SwapNumber[] = _("ECHANGE: NOMBRE");
const u8 gText_SwapNotes[] = _("ECHANGE: NOTES");
const u8 gText_OpenLevel3[] = _("NIVEAU LIBRE");
const u8 gText_BattleBasics[] = _("REGLES DE BASE");
const u8 gText_PokemonNature[] = _("NATURE");
const u8 gText_PokemonMoves[] = _("CAPACITES");
const u8 gText_Underpowered[] = _("POTENTIEL");
const u8 gText_WhenInDanger[] = _("EN DANGER");
const u8 gText_PyramidPokemon[] = _("POKéMON SAUVAGES");
const u8 gText_PyramidTrainers[] = _("DRESSEURS");
const u8 gText_PyramidMaze[] = _("LABYRINTHES");
const u8 gText_BattleBag2[] = _("SAC DE COMBAT");
const u8 gText_PokenavAndBag[] = _("POKéNAV ET SAC");
const u8 gText_HeldItems[] = _("OBJETS TENUS");
const u8 gText_PokemonOrder[] = _("ORDRE");
const u8 gText_BattlePokemon[] = _("POKéMON");
const u8 gText_BattleTrainers[] = _("DRESSEURS");
const u8 gText_GoOn[] = _("CONTINUER");
const u8 gText_Record2[] = _("ENREGISTRER");
const u8 gText_Rest[] = _("REPOS");
const u8 gText_Retire[] = _("PARTIR");
const u8 gText_99TimesPlus[] = _("plus de 99");
const u8 gText_1MinutePlus[] = _("plus d'1 min");
const u8 gText_SpaceSeconds[] = _(" secondes");
const u8 gText_SpaceTimes[] = _("");
const u8 gText_Dot[] = _("."); // Unused
const u8 gText_BigGuy[] = _("");
const u8 gText_BigGirl[] = _("");
const u8 gText_Son[] = _("fils");
const u8 gText_Daughter[] = _("fille");
const u8 gText_BlueFlute[] = _("FLUTE BLEUE");
const u8 gText_YellowFlute[] = _("FLUTE JAUNE");
const u8 gText_RedFlute[] = _("FLUTE ROUGE");
const u8 gText_WhiteFlute[] = _("FLUTE BLANCHE");
const u8 gText_BlackFlute[] = _("FLUTE NOIRE");
const u8 gText_PrettyChair[] = _("JOLIE CHAISE");
const u8 gText_PrettyDesk[] = _("JOLI BUREAU");
const u8 gText_1F[] = _("RC");
const u8 gText_2F[] = _("1{SUPER_ER}");
const u8 gText_3F[] = _("2{SUPER_E}");
const u8 gText_4F[] = _("3{SUPER_E}");
const u8 gText_5F[] = _("4{SUPER_E}");
const u8 gText_6F[] = _("5{SUPER_E}");
const u8 gText_7F[] = _("6{SUPER_E}");
const u8 gText_8F[] = _("7{SUPER_E}");
const u8 gText_9F[] = _("8{SUPER_E}");
const u8 gText_10F[] = _("9{SUPER_E}");
const u8 gText_11F[] = _("10{SUPER_E}");
const u8 gText_B1F[] = _("1 SS");
const u8 gText_B2F[] = _("2 SS");
const u8 gText_B3F[] = _("3 SS");
const u8 gText_B4F[] = _("4 SS");
const u8 gText_Rooftop[] = _("TOIT");
const u8 gText_ElevatorNowOn[] = _("Etage:");
const u8 gText_BP[] = _("Pco");
const u8 gText_EnergyPowder50[] = _("POUDRENERGIE{CLEAR_TO 114}{FONT_SMALL}50");
const u8 gText_EnergyRoot80[] = _("RACINENERGIE{CLEAR_TO 114}{FONT_SMALL}80");
const u8 gText_HealPowder50[] = _("POUDRE SOIN{CLEAR_TO 114}{FONT_SMALL}50");
const u8 gText_RevivalHerb300[] = _("HERBE RAPPEL{CLEAR_TO 108}{FONT_SMALL}300");
const u8 gText_Protein1000[] = _("PROTEINE{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_Iron1000[] = _("FER{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_Carbos1000[] = _("CARBONE{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_HPUp1000[] = _("PV PLUS{CLEAR_TO 99}{FONT_SMALL}1000");
const u8 gText_PPUp3000[] = _("PP PLUS{CLEAR_TO 99}{FONT_SMALL}3000");
const u8 gText_RankingHall[] = _("CLASSEMENT");
const u8 gText_ExchangeService[] = _("ECHANGE");
const u8 gText_LilycoveCity[] = _("NENUCRIQUE");
const u8 gText_SlateportCity[] = _("POIVRESSEL");
const u8 gText_CaveOfOrigin[] = _("GROTTE ORIGINE");
const u8 gText_MtPyre[] = _("MONT MEMORIA");
const u8 gText_SkyPillar[] = _("PILIER CELESTE");
const u8 gText_DontRemember[] = _("Aucun souvenir");
const u8 gText_Exit[] = _("ANNULER");
const u8 gText_ExitFromBox[] = _("Sortir de la BOITE?");
const u8 gText_WhatDoYouWantToDo[] = _("Que voulez-vous faire?");
const u8 gText_PleasePickATheme[] = _("Choisissez une catégorie.");
const u8 gText_PickTheWallpaper[] = _("Choisissez un fond.");
const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} sélectionné.");
const u8 gText_JumpToWhichBox[] = _("Aller dans quelle BOITE?");
const u8 gText_DepositInWhichBox[] = _("Déposer dans quelle BOITE?");
const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} a été déposé.");
const u8 gText_BoxIsFull2[] = _("BOITE pleine.");
const u8 gText_ReleaseThisPokemon[] = _("Relâcher ce POKéMON?");
const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} a été relâché.");
const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!");
const u8 gText_MarkYourPkmn[] = _("Marquez votre POKéMON.");
const u8 gText_ThatsYourLastPkmn[] = _("Votre dernier POKéMON!");
const u8 gText_YourPartysFull[] = _("L'équipe est pleine!");
const u8 gText_YoureHoldingAPkmn[] = _("Vous tenez un POKéMON!");
const u8 gText_WhichOneWillYouTake[] = _("Lequel prenez-vous?");
const u8 gText_YouCantReleaseAnEgg[] = _("OEUF impossible à relâcher.");
const u8 gText_ContinueBoxOperations[] = _("Continuer gestion BOITE?");
const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} est revenu!");
const u8 gText_WasItWorriedAboutYou[] = _("Il s'est inquiété?");
const u8 gText_FourEllipsesExclamation[] = _("… … … … !");
const u8 gText_PleaseRemoveTheMail[] = _("Veuillez enlever la LETTRE.");
const u8 gText_GiveToAPkmn[] = _("DONNER à un POKéMON?");
const u8 gText_PlacedItemInBag[] = _("Objet placé dans le SAC.");
const u8 gText_BagIsFull2[] = _("Le SAC est plein.");
const u8 gText_PutItemInBag[] = _("Placer objet dans le SAC?");
const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} tenu.");
const u8 gText_ChangedToNewItem[] = _("Changé pour {DYNAMIC 0}.");
const u8 gText_MailCantBeStored[] = _("Impossible à ranger!");
const u8 gPCText_Cancel[] = _("ANNULER");
const u8 gPCText_Store[] = _("DEPOSER");
const u8 gPCText_Withdraw[] = _("RETIRER");
const u8 gPCText_Shift[] = _("CHANGER");
const u8 gPCText_Move[] = _("DEPLACER");
const u8 gPCText_Place[] = _("PLACER");
const u8 gPCText_Summary[] = _("RESUME");
const u8 gPCText_Release[] = _("RELACHER");
const u8 gPCText_Mark[] = _("MARQUER");
const u8 gPCText_Name[] = _("NOM");
const u8 gPCText_Jump[] = _("BOITES");
const u8 gPCText_Wallpaper[] = _("FONDS");
const u8 gPCText_Take[] = _("PRENDRE");
const u8 gPCText_Give[] = _("DONNER");
const u8 gPCText_Switch[] = _("ORDRE");
const u8 gPCText_Bag[] = _("SAC");
const u8 gPCText_Info[] = _("INFO");
const u8 gPCText_Scenery1[] = _("PAYSAGES 1");
const u8 gPCText_Scenery2[] = _("PAYSAGES 2");
const u8 gPCText_Scenery3[] = _("PAYSAGES 3");
const u8 gPCText_Etcetera[] = _("AUTRES");
const u8 gPCText_Friends[] = _("AMIS");
const u8 gPCText_Forest[] = _("FORET");
const u8 gPCText_City[] = _("VILLE");
const u8 gPCText_Desert[] = _("DESERT");
const u8 gPCText_Savanna[] = _("SAVANE");
const u8 gPCText_Crag[] = _("ROCHERS");
const u8 gPCText_Volcano[] = _("VOLCAN");
const u8 gPCText_Snow[] = _("NEIGE");
const u8 gPCText_Cave[] = _("GROTTE");
const u8 gPCText_Beach[] = _("PLAGE");
const u8 gPCText_Seafloor[] = _("MER");
const u8 gPCText_River[] = _("RIVIERE");
const u8 gPCText_Sky[] = _("CIEL");
const u8 gPCText_PolkaDot[] = _("POIS");
const u8 gPCText_Pokecenter[] = _("CENTRE PKMN");
const u8 gPCText_Machine[] = _("ENGRENAGE");
const u8 gPCText_Simple[] = _("UNI");
const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused
const u8 gText_WithdrawPokemon[] = _("RETIRER POKéMON");
const u8 gText_DepositPokemon[] = _("DEPOSER POKéMON");
const u8 gText_MovePokemon[] = _("DEPLACER POKéMON");
const u8 gText_MoveItems[] = _("DEPLACER OBJETS");
const u8 gText_SeeYa[] = _("SALUT!");
const u8 gText_WithdrawMonDescription[] = _("Intégrer dans l'équipe des POKéMON se\ntrouvant dans les BOITES.");
const u8 gText_DepositMonDescription[] = _("Déposer des POKéMON de l'équipe\ndans des BOITES.");
const u8 gText_MoveMonDescription[] = _("Organiser les POKéMON dans les BOITES\net dans l'équipe.");
const u8 gText_MoveItemsDescription[] = _("Déplacer des objets tenus\ndans une BOITE ou par l'équipe.");
const u8 gText_SeeYaDescription[] = _("Retour au menu précédent.");
const u8 gText_JustOnePkmn[] = _("Vous n'avez qu'un POKéMON avec vous.");
const u8 gText_PartyFull[] = _("L'équipe est pleine!");
const u8 gText_Box[] = _("BOITE ");
const u8 gText_CheckMapOfHoenn[] = _("Carte de la région HOENN.");
const u8 gText_CheckPokemonInDetail[] = _("Informations sur les POKéMON.");
const u8 gText_CallRegisteredTrainer[] = _("Appareil pour appeler les DRESSEURS.");
const u8 gText_CheckObtainedRibbons[] = _("RUBANS obtenus.");
const u8 gText_PutAwayPokenav[] = _("Ranger le POKéNAV.");
const u8 gText_NoRibbonWinners[] = _("Personne n'a gagné de RUBAN.");
const u8 gText_NoTrainersRegistered[] = _("No TRAINERS are registered."); // Unused
const u8 gText_CheckPartyPokemonInDetail[] = _("Informations sur l'équipe POKéMON.");
const u8 gText_CheckAllPokemonInDetail[] = _("Informations sur tous les POKéMON.");
const u8 gText_ReturnToPokenavMenu[] = _("Retour au menu POKéNAV.");
const u8 gText_FindCoolPokemon[] = _("Chercher POKéMON à sang-froid.");
const u8 gText_FindBeautifulPokemon[] = _("Chercher beaux POKéMON.");
const u8 gText_FindCutePokemon[] = _("Chercher POKéMON gracieux.");
const u8 gText_FindSmartPokemon[] = _("Chercher POKéMON intelligents.");
const u8 gText_FindToughPokemon[] = _("Chercher POKéMON robustes.");
const u8 gText_ReturnToConditionMenu[] = _("Retour au menu CONDITION.");
const u8 gText_NumberRegistered[] = _("Nb dresseurs:");
const u8 gText_NumberOfBattles[] = _("Nb combats:");
const u8 gText_Detail[] = _("DETAIL"); // Unused
const u8 gText_Call2[] = _("CALL"); // Unused
const u8 gText_UnusedExit[] = _("EXIT"); // Unused
const u8 gText_CantCallOpponentHere[] = _("Can't call opponent here."); // Unused
const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGIE");
const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("POKéMON DU DRESSEUR");
const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("PRESENTATION");
const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 0x80}");
const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM + {B_BUTTON}RETOUR");
const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}ZOOM - {B_BUTTON}RETOUR");
const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}RETOUR");
const u8 gText_PokenavCondition_MonStatusButtons[] = _("{A_BUTTON}MARQUAGE {B_BUTTON}RETOUR");
const u8 gText_PokenavCondition_MarkingButtons[] = _("{A_BUTTON}CHOIX {B_BUTTON}RETOUR");
const u8 gText_PokenavMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}RETOUR");
const u8 gText_PokenavMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}RETOUR");
const u8 gText_PokenavMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}RETOUR");
const u8 gText_PokenavRibbons_MonListButtons[] = _("{A_BUTTON}RUBANS {B_BUTTON}RETOUR");
const u8 gText_PokenavRibbons_RibbonListButtons[] = _("{A_BUTTON}DETAILS {B_BUTTON}RETOUR");
const u8 gText_PokenavRibbons_RibbonCheckButtons[] = _("{B_BUTTON}RETOUR");
const u8 gText_NatureSlash[] = _("NATURE/");
const u8 gText_TrainerCloseBy[] = _("Le DRESSEUR est proche.\nParlez-lui directement.");
const u8 gText_InParty[] = _("DE L'EQUIPE");
const u8 gText_Number2[] = _("Nº ");
const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_Unknown[] = _("INCONNU");
const u8 gText_Call[] = _("APPELS");
const u8 gText_Check[] = _("DETAILS");
const u8 gText_Cancel6[] = _("RETOUR");
const u8 gText_NumberIndex[] = _("Nº {DYNAMIC 0}");
const u8 gText_RibbonsF700[] = _("RUBANS: {DYNAMIC 0}");
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_CombineFourWordsOrPhrases[] = _("Combinez 4 mots ou groupes");
const u8 gText_AndMakeYourProfile[] = _("de mots et créez votre profil.");
const u8 gText_CombineSixWordsOrPhrases[] = _("Créez un message avec six mots.");