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Releases: sk7725/BetaMindy

Build v1.05

26 Sep 04:47
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Changes

Additions

  • Implemented The Anucoin System with 4 turrets, 3 shops and various related blocks
  • Implemented Player Inventory [not available in multiplayer yet]
  • Various new environment tiles
  • 3 ores; Scalar, vector and tensor
  • Drift pads, which make units lose control and drift to the facing direction
  • Teleporters and teleport portals, which teleport units
  • Pens and related modules
  • Cafe, selling various Beverages
  • Added the coffee machine, Yutnori and floorpapers, sold by stores
  • Graphite walls, which absorb bullet reactions
  • 5 cogs that are lesser versions of the spinner, and also spins slower
  • Crushers, which damage blocks and can be pushed by pistons
  • Astro, a new turret that damages only units [MindBlow port, cost not final]
  • 2 new crystals
  • Coffee (liquid) and 6 foreign items
  • Various status effects including the bane of resolution

Improvements & Balance

  • Buffed the spinner, and now it is a late-tier block preceded by cogs
  • Vector and tensor crystals have status effects when broken
  • Added the touchpad for mobile players, can be turned on in settings
  • Ideology's success rate now depends on unit health
  • Better boost panel effects
  • Spore slimes have special destroy & deconstruct effects
  • Many other small improvements

Bugfixes

  • Fixed a lot of buggy behavior with clear pipes in multiplayer
  • Fixed some status effects crashing in v7
  • Fixed payload deconstructor stackoverflowing with specific other mods
  • Fixed block rain rendering
  • Claws no longer teleport units
  • Claws' shootX/Y now returns tile coordinates
  • Fixed crystal break effect
  • Many other small bugs

Notes

  • This will be the last release supporting v6. Further releases will only be compatible with latest versions of v7.
  • This version needs further testing, and some content may be unfinished and/or unstable.

Build v1.02

21 Jul 07:05
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Bugfixes

  • Fixed pyratite spikes having electric properties
  • Fixed claws crashing when trying to grab ground units out of solid blocks
  • Fixed payload deconstructor running infinite recursive functions when other mods make unit cycles (e.g. upgrade A -> B -> C -> A)
  • Fixed block weather crashing in v7
  • Fixed clear pipes connecting to pipes of other teams

Improvements

  • Added temporary v7 compatibility for animated items (might be laggy)
  • Added destroySound & breakEffect for crystals [v7]
  • New nullifier visuals when animated shields is off
  • Processors can now sense what the claw is holding

Also

  • Definitely did not add a secret WIP new block

Build v1.015

16 Jul 03:05
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Bugfixes

  • Fixed pipes/claws/spinners crashing the game in v127~v128
  • Fixed overdriven unit ducts warping space and time
  • Unit duct's power status now updates correctly
  • Clear pipes no longer interact with enemy units
  • Fixed missing bar.tension bundle

Improvements

  • Better power bar indicator for unit ducts
  • Claws do not conduct to adjacent power blocks
  • Nullifier now disables shooting of air units too

Build v1.0

15 Jul 12:12
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https://youtu.be/pCkWK9Wrpr0
(see the trailer if you haven't seen it)

Additions

  • Fixed spinners, and added inertial spinners
  • Added coal cans, campfires and dischargers that can attack enemies when pushed or spun
  • Added spikes that damage units
  • Added claws and phase claws
  • Added glass pipes and unit ducts, a new unit transport system
  • Added crystals, serves as a beautiful decoration or semiconductors
  • Added nullifier, disables adjacent buildings or buildings on spinners
  • Added tier 2 mega fan that can sprinkle liquids as well as push units
  • 2 new walls: Cryonite wall and large cryonite wall, which chills attacking enemies and leaves an icy puddle after it breaks
  • 3 new turrets: Propaganda, Anchor and Bermuda
  • A new item: Cryonite
  • 8 new status effects: Cozy, Icy, Glitched, Creative Shock, Ideology, Amnesia, Paused and Dissonance

Improvements & Balancing

  • New icon
  • Buffed repair turret, and it now accepts scalar as a booster
  • Added bundles for most blocks
  • Most sprite generating is now done by the multipacker (contributed by @Anuken)
  • Presents only are available in the holiday week
  • Processor fan now has sound
  • Balanced mega driller
  • Boost pads no longer fling the unit back to the past
  • Nerfed pressure pads significantly
  • Better credits; it no longer becomes outdated as I forget to update some bundles
  • Fixed the weird tech tree life choices
  • Added some hints

Bugfixes

  • Fixed spotlights not drawing properly
  • Fixed the setting crashing the game in 7.0 (contributed by @Anuken)
  • Fixed BlockFilterValue in database crashing in 7.0
  • BM now runs on 25 million devices even more devices that it has previously been unsupported on (contributed by @Anuken)

Gallery

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Notes

After a poll, it is decided that the 1.0 Update is split into 2 parts; The creative update (this) and the campaign update (probably v1.1). Stay tuned!
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Build v1.01

15 Jul 15:02
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Minor bugfixes

  • Fixed clear pipe related bugs; screen jitters less in mobile and crashes less in the server (hopefully)
  • Nerfed icy status effect
  • Fixed Omega Rune visibility

Build v0.955

04 Apr 14:26
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  • Added bittrium, an animated item. Does not have an use yet
  • All sprites are alpha-bleeded, thanks to @GlennFolker

Build v0.95

02 Apr 14:11
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KakaoTalk_20210402_224915043.mp4
  • Added processor coolers!
    • 3 types of processor coolers; each have their own perks
    • Speeds up processor instructions
  • Added icons for status effects

Build v0.94

27 Mar 15:01
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  • Added fans, a block that pushes units around.
  • Added router rain and block rain.

Build v0.93

11 Mar 13:26
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  • Added 3 bumpers
  • Ported frictionless ice, asphalt and ohno
  • Boost panel finalization
  • Community server list now only displays BetaMindy community servers (can be disabled in settings)

Build v0.915

19 Feb 00:51
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  • Added repair turret
  • Added mynamites, which blow up and mine ores
  • Added buttons and pressure plates