Releases: sk7725/BetaMindy
Releases · sk7725/BetaMindy
Build v1.05
Changes
Additions
- Implemented
The Anucoin System
with 4 turrets, 3 shops and various related blocks - Implemented
Player Inventory
[not available in multiplayer yet] - Various new environment tiles
- 3 ores; Scalar, vector and tensor
- Drift pads, which make units lose control and drift to the facing direction
- Teleporters and teleport portals, which teleport units
- Pens and related modules
- Cafe, selling various
Beverages
- Added the coffee machine, Yutnori and floorpapers, sold by stores
- Graphite walls, which absorb bullet reactions
- 5 cogs that are lesser versions of the spinner, and also spins slower
- Crushers, which damage blocks and can be pushed by pistons
- Astro, a new turret that damages only units [MindBlow port, cost not final]
- 2 new crystals
- Coffee (liquid) and 6 foreign items
- Various status effects including the bane of resolution
Improvements & Balance
- Buffed the spinner, and now it is a late-tier block preceded by cogs
- Vector and tensor crystals have status effects when broken
- Added the touchpad for mobile players, can be turned on in settings
- Ideology's success rate now depends on unit health
- Better boost panel effects
- Spore slimes have special destroy & deconstruct effects
- Many other small improvements
Bugfixes
- Fixed a lot of buggy behavior with clear pipes in multiplayer
- Fixed some status effects crashing in v7
- Fixed payload deconstructor stackoverflowing with specific other mods
- Fixed block rain rendering
- Claws no longer teleport units
- Claws'
shootX/Y
now returns tile coordinates - Fixed crystal break effect
- Many other small bugs
Notes
- This will be the last release supporting v6. Further releases will only be compatible with latest versions of v7.
- This version needs further testing, and some content may be unfinished and/or unstable.
Build v1.02
Bugfixes
- Fixed pyratite spikes having electric properties
- Fixed claws crashing when trying to grab ground units out of solid blocks
- Fixed payload deconstructor running infinite recursive functions when other mods make unit cycles (e.g. upgrade A -> B -> C -> A)
- Fixed block weather crashing in v7
- Fixed clear pipes connecting to pipes of other teams
Improvements
- Added temporary v7 compatibility for animated items (might be laggy)
- Added destroySound & breakEffect for crystals [v7]
- New nullifier visuals when animated shields is off
- Processors can now sense what the claw is holding
Also
- Definitely did not add a secret WIP new block
Build v1.015
Bugfixes
- Fixed pipes/claws/spinners crashing the game in v127~v128
- Fixed overdriven unit ducts warping space and time
- Unit duct's power status now updates correctly
- Clear pipes no longer interact with enemy units
- Fixed missing bar.tension bundle
Improvements
- Better power bar indicator for unit ducts
- Claws do not conduct to adjacent power blocks
- Nullifier now disables shooting of air units too
Build v1.0
https://youtu.be/pCkWK9Wrpr0
(see the trailer if you haven't seen it)
Additions
- Fixed spinners, and added inertial spinners
- Added coal cans, campfires and dischargers that can attack enemies when pushed or spun
- Added spikes that damage units
- Added claws and phase claws
- Added glass pipes and unit ducts, a new unit transport system
- Added crystals, serves as a beautiful decoration or semiconductors
- Added nullifier, disables adjacent buildings or buildings on spinners
- Added tier 2 mega fan that can sprinkle liquids as well as push units
- 2 new walls: Cryonite wall and large cryonite wall, which chills attacking enemies and leaves an icy puddle after it breaks
- 3 new turrets: Propaganda, Anchor and Bermuda
- A new item: Cryonite
- 8 new status effects: Cozy, Icy, Glitched, Creative Shock, Ideology, Amnesia, Paused and Dissonance
Improvements & Balancing
- New icon
- Buffed repair turret, and it now accepts scalar as a booster
- Added bundles for most blocks
- Most sprite generating is now done by the multipacker (contributed by @Anuken)
- Presents only are available in the holiday week
- Processor fan now has sound
- Balanced mega driller
- Boost pads no longer fling the unit back to the past
- Nerfed pressure pads significantly
- Better credits; it no longer becomes outdated as I forget to update some bundles
- Fixed the weird tech tree life choices
- Added some hints
Bugfixes
- Fixed spotlights not drawing properly
- Fixed the setting crashing the game in 7.0 (contributed by @Anuken)
- Fixed BlockFilterValue in database crashing in 7.0
- BM now runs on
25 million deviceseven more devices that it has previously been unsupported on (contributed by @Anuken)
Gallery
Notes
After a poll, it is decided that the 1.0 Update
is split into 2 parts; The creative update (this) and the campaign update (probably v1.1). Stay tuned!
Build v1.01
Minor bugfixes
- Fixed clear pipe related bugs; screen jitters less in mobile and crashes less in the server (hopefully)
- Nerfed icy status effect
- Fixed Omega Rune visibility
Build v0.955
- Added bittrium, an animated item. Does not have an use yet
- All sprites are alpha-bleeded, thanks to @GlennFolker