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SDL_test.cbp
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SDL_test.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SDL_test" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/SDL_test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/SDL_test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/i686-w64-mingw32/include/SDL2" />
<Add directory="C:/SDL2_image-2.0.1/i686-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf" />
<Add directory="C:/i686-w64-mingw32/lib" />
<Add directory="C:/SDL2_image-2.0.1/i686-w64-mingw32/lib" />
</Linker>
<Unit filename="Tent_ambulance.h" />
<Unit filename="archer.h" />
<Unit filename="creature.h" />
<Unit filename="doctor.h" />
<Unit filename="elf.h" />
<Unit filename="id.h" />
<Unit filename="main.cpp" />
<Unit filename="map.h" />
<Unit filename="monk.h" />
<Unit filename="player.h" />
<Unit filename="skeleton_archer.h" />
<Unit filename="the_game.h" />
<Unit filename="undead.h" />
<Unit filename="vampire.h" />
<Unit filename="warrior.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>