Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PAL too fast #11

Open
T0biasCZe opened this issue Aug 1, 2020 · 5 comments
Open

PAL too fast #11

T0biasCZe opened this issue Aug 1, 2020 · 5 comments

Comments

@T0biasCZe
Copy link

T0biasCZe commented Aug 1, 2020

The game is running too fast compared to daedalus x64 emulator, its PAL version, its like when PAL game is insterted into NTSC Console 🤔
Adding compare videos
Daedalus x64 emulation
https://youtu.be/wt6awmhK7wM
This port:
https://youtu.be/PmOAalwUvaI

@vaguerant
Copy link
Contributor

I believe everything you're describing is the correct behavior. The port builds the game to run at the original NTSC (Japan/USA) 30 FPS, not the slower PAL 25 FPS, and DaedalusX64 is the one that has the stretched and wrong aspect ratio. By default, that emulator stretches the correct 4:3 picture to fill the entire (5:3) 3DS screen.

@T0biasCZe
Copy link
Author

But the problem is that the pal is even faster than the original Japan NTSC

@T0biasCZe
Copy link
Author

Also, the text in dialogs is bugging
PHOTO_20200801_042543
PHOTO_20200801_042520

@BenoitCaron
Copy link

I can confirm that the PAL version is way too fast. The sound skips and text is garbled when I set it to French or German. English seems fine.

@T0biasCZe
Copy link
Author

T0biasCZe commented Aug 5, 2020

English seems fine.

For me, english is garbled too, i included image above

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants