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error_explorer.lua
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error_explorer.lua
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-- # love error explorer
--
-- by kira
--
-- version 0.0.9
--
-- an interactive error screen for the love2d game engine.
--
-- on error, shows the stack, local variables, and the
-- source code when available.
--
-- the newest version should be available
-- [here](https://github.com/snowkittykira/love-error-explorer).
--
-- ## usage
--
-- ```lua
-- require 'error_explorer'
-- ```
--
-- include `error_explorer.lua` in your project and
-- `require` it somewhere near the start of your program
--
-- when an error happens, press `up` and `down` (or `k` and
-- `j`) to move up and down on the stack, click on tables
-- in the variable view to expand them, and scroll with the
-- mousewheel.
--
-- you can provide an optional table when requiring error
-- explorer to provide options:
--
-- ```lua
-- require 'error_explorer' {
-- -- change the limit of stack depth (default 20)
-- stack_limit = 20,
--
-- -- provide custom font for error / stack trace / variables
-- error_font = love.graphics.newFont (16),
--
-- -- provide custom font for source code
-- source_font = love.graphics.newFont (12),
--
-- -- provide `open_editor` to run a command when
-- -- clicking a source line (disabled in fused builds,
-- -- and when running from a file ending in .love, but
-- -- it's safer to remove this when distributing)
-- open_editor = function (filename, line)
-- -- for example using neovim remote
-- io.popen ('nvr --nostart ' .. filename .. ' +' .. line)
-- end,
-- }
-- ```
--
-- ## version history
--
-- version 0.0.9:
--
-- - don't error when message is too long to fit on-screen
--
-- version 0.0.8:
--
-- - control-c to copy the error and traceback
--
-- version 0.0.7:
--
-- - collapse multiline variable values to one line
--
-- version 0.0.6:
--
-- - fix issue when the mouse module isn't available
--
-- version 0.0.5:
--
-- - added options table for configuring:
-- - stack limit
-- - fonts
-- - optional "open in editor" action
-- - use less cpu when idle
--
-- version 0.0.4:
--
-- - fix for non-string keys and multiline keys
--
-- version 0.0.3:
--
-- - handle when source file isn't available
--
-- version 0.0.2:
--
-- - automatically select the right stack frame at start
-- - don't print full stack contents to terminal by default
--
-- version 0.0.1:
--
-- - initial release
-- ## license
--
-- Copyright 2024 Kira Boom
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the “Software”), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
local utf8 = require("utf8")
local print_stack_variables_to_terminal = false
local stack_limit = 20
local open_editor
local error_font
local source_font
-- util ------------------------------------------
local function is_build ()
return love.filesystem.isFused () or
love.filesystem.getSource ():match ('%.love$')
end
local function safe_tostring (value)
local success, value_string = pcall (tostring, value)
return success and value_string
or ('error during tostring: ' .. value_string)
end
local function shorten (str)
local result = str:sub(1, 30)
if #result < #str then
result = result .. '...'
end
result = result:gsub ('\n', '\\n')
return result
end
local function compare_keys (a, b)
local ta = type (a.key)
local tb = type (b.key)
if ta ~= tb then
return ta < tb
end
if ta == 'number' or ta == 'string' then
return a.key < b.key
else
return safe_tostring (a.key) < safe_tostring (b.key)
end
end
local function approach (from, to)
local value = from + (to - from) * 0.25
if math.abs (value - to) * source_font:getHeight() < 0.5 then
value = to
end
return value
end
local function round (n)
return math.floor (n + 0.5)
end
local function get_lines (text)
local lines = {}
for line in text:gmatch ("(.-)\r?\n") do
table.insert (lines, line)
end
local last_line = text:match ('([^\n]*)$')
if last_line and last_line ~= '' then
table.insert (lines, last_line)
end
return lines
end
local function get_font_height ()
local font = love.graphics.getFont ()
return math.ceil (font:getHeight () * font:getLineHeight ())
end
local function draw_text (text, x, y)
text = text or ''
local font = love.graphics.getFont ()
local w = font:getWidth (text)
local lines = 1
for _ in text:gmatch ('\n') do
lines = lines + 1
end
local h = get_font_height () * lines
love.graphics.print (text, x, y)
return w, h
end
local function get_stack_info ()
local stack_info = {}
local level = 5
-- maximum stack frames
while #stack_info < stack_limit do
local raw = debug.getinfo (level)
-- if no more stack frames, stop
if not raw then break end
if raw.short_src:sub(1, 1) ~= '[' then
local info = {
raw = raw,
variables = {},
line = raw.currentline,
source = raw.short_src,
fn_name = raw.name or raw.linedefined ~= 0 and (raw.short_src .. ':' .. tostring (raw.linedefined))
}
table.insert (stack_info, info)
-- local variables
local local_index = 1
repeat
local name, value = debug.getlocal (level, local_index)
if name then
if name ~= '(*temporary)' then
table.insert (info.variables, {
key = name,
value = value
})
end
local_index = local_index + 1
end
until not name
-- upvalues and env
--info.upvalues = {}
if raw.func then
local upvalue_index = 1
repeat
local name, value = debug.getupvalue (raw.func, upvalue_index)
if name then
table.insert (info.variables, {
key = name,
value = value,
})
upvalue_index = upvalue_index + 1
end
until not name
if rawget (_G, 'getfenv') then
local env = getfenv (raw.func)
table.insert (info.variables, { key = '_ENV', value = env })
end
end
end
level = level + 1
end
return stack_info
end
-- handle error ----------------------------------
local function handle_error (msg)
msg = tostring (msg)
-- print error
local full_message = debug.traceback ("Error: " .. msg, 5)
print (full_message)
local stack_info = get_stack_info ()
if print_stack_variables_to_terminal then
for i = 1, #stack_info do
local info = stack_info[i]
print (string.format ('%s:%d', info.source, info.line) ..
(info.fn_name and (' in function ' .. info.fn_name) or ' at top level'))
for j = 1, #info.variables do
print ('\t' .. tostring (info.variables[j].key) .. ': ' .. shorten (safe_tostring (info.variables[j].value)))
end
end
end
-- do nothing if modules not available
if not love.window or not love.graphics or not love.event then
return
end
-- open a window if needed
if not love.graphics.isCreated () or not love.window.isOpen () then
local success, status = pcall (love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- reset mouse
if love.mouse then
love.mouse.setVisible (true)
love.mouse.setGrabbed (false)
love.mouse.setRelativeMode (false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
-- reset joystick vibration
if love.joystick then
for i, v in ipairs (love.joystick.getJoysticks ()) do
v:setVibration ()
end
end
-- stop audio
if love.audio then
love.audio.stop ()
end
-- reset graphics
love.graphics.reset ()
if not error_font then
error_font = love.graphics.newFont (16)
error_font:setLineHeight (1.2)
end
if not source_font then
source_font = love.graphics.newFont (12)
source_font:setLineHeight (1.2)
end
love.graphics.setBackgroundColor (1/15, 1/15, 1/15)
love.graphics.setColor (1, 1, 1, 1)
love.graphics.clear (love.graphics.getBackgroundColor ())
love.graphics.origin ()
-- colors
local c_verydark = {0.25, 0.25, 0.25}
local c_dark = {0.5, 0.5, 0.5}
local c_mid = {0.7, 0.7, 0.7}
local c_bright = {1.0, 1.0, 1.0}
local c_red = {1.0, 0.0, 0.0}
local c_clear = {0.0, 0.0, 0.0, 0.0}
-- sanitize utf-8
local sanitizedmsg = {}
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
sanitizedmsg = table.concat(sanitizedmsg)
local invalid_utf8 = sanitizedmsg ~= msg
msg = sanitizedmsg
-- get the backtrace
local trace = debug.traceback ('', 4)
-- start error explorer
-- stack view
local current_stack_index = 1
local hovered_stack_index = false
local mouse_over_stack = false
local stack_max_scroll = 0
local stack_scroll = 0
local stack_scroll_smooth = 0
-- variables view
local hovered_variable = false
local variables_max_scroll = 0
local variables_scroll = 0
local variables_scroll_smooth = 0
local mouse_over_variables = false
-- source view
local hovered_source_line
-- idle tracking
local mouse_moved_time = 0
-- what location does the error target
local target_file, target_linenum, msg_without_target = msg:match '^([^:]-%.lua):([^:]-): ?(.*)'
if target_file then
target_linenum = tonumber (target_linenum)
msg = msg_without_target
for i = 1, #stack_info do
if target_file == stack_info[i].source and target_linenum == stack_info[i].line then
current_stack_index = i
break
end
end
end
-- source view
local source_lines
local function refresh_source ()
source_lines = nil
local frame = stack_info[current_stack_index]
local filename = frame.source
if filename then
pcall (function ()
source_lines = get_lines (love.filesystem.read(filename))
end)
end
end
refresh_source ()
local function keypressed (key)
if key == 'up' or key == 'k' then
current_stack_index = math.max (1, current_stack_index - 1)
stack_scroll = math.min (current_stack_index-1, stack_scroll)
refresh_source ()
end
if key == 'down' or key == 'j' then
current_stack_index = math.min (#stack_info, current_stack_index + 1)
stack_scroll = math.max (current_stack_index - (#stack_info - stack_max_scroll), stack_scroll)
refresh_source ()
end
if key == 'c' and love.keyboard.isDown ('lctrl', 'rctrl') then
if love.system then
love.system.setClipboardText (full_message)
end
end
end
local function mousepressed ()
if hovered_stack_index then
current_stack_index = hovered_stack_index
refresh_source ()
end
if hovered_variable and type (hovered_variable.value) == 'table' then
if hovered_variable.contents then
hovered_variable.contents = nil
else
local contents = {}
hovered_variable.contents = contents
for k,v in pairs (hovered_variable.value) do
table.insert (contents, {
key = k,
value = v,
})
end
table.sort (contents, compare_keys)
end
end
if hovered_source_line then
local frame = stack_info[current_stack_index]
if frame then
open_editor (frame.source, hovered_source_line)
end
end
end
local function wheelmoved (amount)
if mouse_over_stack then
stack_scroll = math.max (0, math.min (stack_scroll - amount * 2, stack_max_scroll))
end
if mouse_over_variables then
variables_scroll = math.max (0, math.min (variables_scroll - amount * 2, variables_max_scroll))
end
end
local function update ()
stack_scroll_smooth = approach (stack_scroll_smooth, stack_scroll)
variables_scroll_smooth = approach (variables_scroll_smooth, variables_scroll)
end
local function is_idle ()
if love.timer then
if love.timer.getTime() < mouse_moved_time + 1 then
return false
end
end
return stack_scroll_smooth == stack_scroll and
variables_scroll_smooth == variables_scroll
end
local function draw ()
local W = love.graphics.getWidth ()
local H = love.graphics.getHeight ()
local P = 50
local mx, my = -1, -1
if love.mouse then
mx, my = love.mouse.getPosition ()
end
local over_section = false
local sx, sy, sw, sh
local x, y
local function section (new_sx, new_sy, new_sw, new_sh)
sx, sy = new_sx, new_sy
sw, sh = math.max (0, new_sw), math.max (0, new_sh)
x, y = sx, sy
over_section =
mx >= sx and mx < sx + sw and
my >= sy and my < sy + sh
love.graphics.setScissor (sx, sy, sw, sh)
end
local function print_horizontal (text, color)
if color then
love.graphics.setColor (color)
end
local dx, _dy = draw_text (text, x, y)
x = x + dx
end
local function print_line (text, color)
if color then
love.graphics.setColor (color)
end
local _dx, dy = draw_text (text, x, y)
x = sx
y = y + dy
end
local function draw_scrollbar (scroll, scroll_height, visible_height)
if scroll_height <= visible_height then
return
end
love.graphics.setColor (c_verydark)
love.graphics.rectangle ('fill', sx + sw - 2, sy, 2, sh, 2, 2, 2)
local scroll_y = scroll / scroll_height
local scroll_h = visible_height / scroll_height
love.graphics.setColor (c_dark)
love.graphics.rectangle ('fill', sx + sw - 2, sy + scroll_y * sh, 2, scroll_h*sh, 2, 2, 2)
end
love.graphics.setFont (error_font)
local font_height = get_font_height ()
-- error message
section (P, P, W/2-2*P, H-2*P)
print_line ('error explorer', c_dark)
local _, wrapped_error = error_font:getWrap (msg, W/2-2*P)
for _, text in ipairs (wrapped_error) do
print_line (text, c_bright)
end
print_line ()
local left_space_left = H-P - y
local left_section_height = math.floor ((left_space_left - font_height)/2)
-- stack frames
--print_line ('stack', c_dark)
section (P, y, W/2-2*P, left_section_height)
mouse_over_stack = over_section
local stack_top_y = y
y = y - round (stack_scroll_smooth * font_height)
local last_hovered_stack_index = hovered_stack_index
hovered_stack_index = false
for i, frame in ipairs (stack_info) do
local light_color = c_mid
local dark_color = c_dark
if last_hovered_stack_index == i or current_stack_index == i then
light_color = c_bright
dark_color = c_bright
end
local y_before = y
print_horizontal (string.format ('%s:%d', frame.source, frame.line), light_color)
if frame.fn_name then
print_horizontal (' in function ', dark_color)
print_horizontal (string.format ('%s', frame.fn_name), light_color)
else
print_horizontal (' at top level', dark_color)
end
print_line ()
if over_section then
if my >= y_before and my < y then
hovered_stack_index = i
end
end
end
local stack_lines_shown = (sy + left_section_height - stack_top_y) / font_height
stack_max_scroll = #stack_info - stack_lines_shown
draw_scrollbar (stack_scroll_smooth, #stack_info, stack_lines_shown)
local frame = stack_info [current_stack_index]
if not frame then
return
end
-- variables
section (P, sy+left_section_height+font_height, W/2-2*P, left_section_height)
mouse_over_variables = over_section
--print_line ('variables', c_dark)
section (P, y, W/2 - 2*P, H-P-y)
local variables_top_y = y
y = y - round (variables_scroll_smooth * font_height)
local last_hovered_variable = hovered_variable
hovered_variable = false
local variable_count = 0
local function draw_variable (variable, indent)
variable_count = variable_count + 1
local hovered = variable == last_hovered_variable
local y_before = y
print_horizontal (indent .. shorten(safe_tostring (variable.key)), hovered and c_bright or c_mid)
print_horizontal (': ', variable == last_hovered_variable and c_bright or c_dark)
print_line (shorten (safe_tostring (variable.value)))
if over_section and type (variable.value) == 'table' then
if mx >= 0 and mx < W/2 and my >= y_before and my < y then
hovered_variable = variable
end
end
if variable.contents then
for _, v in ipairs (variable.contents) do
draw_variable (v, indent .. '\t')
end
end
end
for _, variable in ipairs (frame.variables) do
draw_variable (variable, '')
end
local variables_lines_shown = (H-P - variables_top_y) / font_height
variables_max_scroll = variable_count - variables_lines_shown
draw_scrollbar (variables_scroll_smooth, variable_count, variables_lines_shown)
-- source
love.graphics.setFont (source_font)
section (W/2+P, P, W/2-2*P, H-2*P)
print_line (frame.source .. '\n', c_dark)
local prev_hovered_line = hovered_source_line
hovered_source_line = nil
if source_lines then
local source_height = H-P - y
local line = frame.line
local lines = math.floor (source_height / get_font_height ())
local context = math.floor ((lines-1) / 2)
for i = line - context, line + context do
if source_lines [i] then
local y_before = y
local hovered = i == prev_hovered_line
local color = (hovered or i == line) and c_bright or c_dark
print_horizontal (string.format ('%d', i), color)
x = sx
print_horizontal (#source_lines .. ' ', c_clear)
print_line (source_lines [i], color)
if open_editor and over_section and y_before <= my and my < y then
hovered_source_line = i
end
end
end
else
print_line ('source unavailable')
end
end
-- main loop
return function ()
-- handle events
love.event.pump ()
for e, a, b, c in love.event.poll () do
if e == "quit" or e == "keypressed" and a == "escape" then
return 1
elseif e == "keypressed" then
keypressed (a)
elseif e == "mousepressed" and c == 1 then
mousepressed ()
elseif e == "mousemoved" and love.timer then
mouse_moved_time = love.timer.getTime ()
elseif e == "wheelmoved" and b ~= 0 then
wheelmoved (b)
elseif e == "touchpressed" then
local name = love.window.getTitle ()
if #name == 0 or name == "Untitled" then
name = "Game"
end
local pressed = love.window.showMessageBox (
"Quit " .. name .. "?", "", {"OK", "Cancel"})
if pressed == 1 then
return
end
end
end
update ()
-- draw
love.graphics.clear (love.graphics.getBackgroundColor ())
draw ()
love.graphics.setScissor()
love.graphics.present ()
-- wait
if love.timer then
if is_idle () then
love.timer.sleep (1/20)
else
love.timer.sleep (1/60)
end
end
end
end
local errhand = love.errhand
function love.errhand (msg)
local success, result = pcall (handle_error, msg)
if not success then
return errhand (tostring (msg) .. '\n\nerror during error handling: ' .. tostring (result))
end
local loop = result
local failed = false
return function ()
if failed then
return loop ()
else
success, result = pcall (loop)
if not success then
failed = true
loop = errhand (tostring (msg) .. '\n\nerror during error handling: ' .. tostring (result))
return loop ()
end
return result
end
end
end
return function (options)
if options.stack_limit then
if type (options.stack_limit) ~= 'number' then
error ('when provided, stack_limit must be a number')
end
stack_limit = math.floor (options.stack_limit)
end
if options.open_editor and not is_build () then
if type (options.open_editor) ~= 'function' then
error ('when provided, `open_editor` should be a function', 2)
end
open_editor = options.open_editor
end
if options.error_font then
if type(options.error_font) ~= 'userdata' or not options.error_font:typeOf 'Font' then
error('when provided, error_font must be a font', 2)
end
error_font = options.error_font
end
if options.source_font then
if type(options.source_font) ~= 'userdata' or not options.source_font:typeOf 'Font' then
error('when provided, source_font must be a font', 2)
end
source_font = options.source_font
end
end