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picobloc.lua
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picobloc.lua
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-- # picobloc
--
-- an archetype and userdata-based ecs library for the
-- [picotron fantasy workstation](https://www.lexaloffle.com/picotron.php).
--
-- very much work in progress!
--
-- entities are just integer ids, their data sorted into archetypes based on their components.
-- component fields are in struct-of-arrays-style in picotron userdata for fast processing.
--
-- it can also be used without picotron, in which case it stores component fields in lua tables (still 0-based).
--
-- ## example usage
--
-- you can see the example running [here](https://www.lexaloffle.com/bbs/?tid=141824).
--
-- ```lua
-- include 'picobloc.lua'
-- local world = World ()
--
-- -- define the components you're going to use
-- world:component ('position', { x = 'f64', y = 'f64' })
-- world:component ('velocity', { x = 'f64', y = 'f64' })
-- world:component ('acceleration', { x = 'f64', y = 'f64' })
-- world:component ('sprite', { size = 'f64' })
--
-- -- create some entities
-- for i = 1, 4000 do
-- world:add_entity {
-- position = { x = rnd (480), y = rnd (270) },
-- velocity = { x = rnd(1)-0.5, y = rnd(1)-0.5 },
-- acceleration = { x = 0, y = 0.1 },
-- sprite = { size = 1 },
-- }
-- end
--
-- function _update ()
-- -- query all entities with a velocity and an acceleration
-- world:query ({'velocity', 'acceleration'}, function (ids, velocities, accelerations)
-- -- apply acceleration using bulk userdata operations
-- velocities.x:add (accelerations.x, true, 0, 0, ids.count)
-- velocities.y:add (accelerations.y, true, 0, 0, ids.count)
-- end)
--
-- -- query all entities with a position and a velocity
-- world:query ({'position', 'velocity'}, function (ids, positions, velocities)
-- -- apply motion using bulk userdata operations
-- positions.x:add (velocities.x, true, 0, 0, ids.count)
-- positions.x:mod (480, true, 0, 0, ids.count)
-- positions.y:add (velocities.y, true, 0, 0, ids.count)
-- end)
--
-- world:query ({'position', 'velocity'}, function (ids, positions, velocities)
-- -- when you can't use bulk operations, loop through the entities.
-- --
-- -- note that unlike regular lua tables, `ids` and the field buffers use zero-based indices.
-- -- use ids.first and ids.last to loop over the indices
-- for i = ids.first, ids.last do
-- if positions.y[i] >= 270 then
-- positions.y[i] = -1
-- velocities.y[i] = rnd(1)
-- end
-- end
-- end)
-- end
--
-- function _draw ()
-- cls ()
-- -- query all entities with a position and a sprite
-- world:query ({'position', 'sprite'}, function (ids, positions, sprites)
-- -- draw all the sprites
-- for i = ids.first, ids.last do
-- circ (positions.x[i], positions.y[i], sprites.size[i], 7)
-- end
-- end)
-- end
-- ```
--
-- the same example is presented in more structured way in the example/ folder
--
-- ## other picotron ecs libraries
--
-- these two model entities as lua tables rather than integer ids, so are probably easier to use
-- if you aren't planning on using block userdata operations:
--
-- - [pecs](https://github.com/jesstelford/pecs/) - ecs for pico-8 and picotron in very few tokens
-- - [picotron-ECS-framework](https://github.com/abledbody/picotron-ECS-framework/) - ecs for picotron
--
-- ## further reading
--
-- - [require function for loading lua modules](https://www.lexaloffle.com/bbs/?tid=140784) - used in `example/compat.lua`
-- - [picotron_userdata.txt](https://www.lexaloffle.com/dl/docs/picotron_userdata.html) - has information on block userdata operations
-- - [Picotron User Manual](https://www.lexaloffle.com/dl/docs/picotron_manual.html) - more up-to-date picotron info
-- ## license
--
-- Copyright 2024 Kira Boom
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the “Software”), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
---- buffer --------------------------------------
local is_picotron = rawget (_G, 'userdata') ~= nil
local function new_buffer (type, len)
if is_picotron and type ~= 'value' then
return userdata (type, len)
else
local buffer = {}
--buffer._len = len
for i = 0, len-1 do
buffer[i] = 0
end
-- todo: put this back when i know the proper usage of userdata.copy
--function buffer:copy (target)
-- assert (target._len >= self._len)
-- for i = 0, self.len do
-- target[i] = self[i]
-- end
--end
return buffer
end
end
---- query decoding ------------------------------
-- returns is_negative, is_optional, name
local function decode_query_param (param)
if param:sub (1, 1) == '!' then
assert (param:sub (-1) ~= '?', 'invalid query parameter')
return true, false, param:sub(2)
elseif param:sub (-1) == '?' then
return false, true, param:sub(1, -2)
else
return false, false, param
end
end
-- returns required_components, negative_components, queried_components
local function process_query (component_list)
local required_components = {}
local negative_components = {}
local queried_components = {}
for _, c in ipairs (component_list) do
local neg, opt, name = decode_query_param(c)
if neg then
table.insert (negative_components, name)
else
if not opt then
table.insert (required_components, name)
end
table.insert (queried_components, name)
end
end
return required_components, negative_components, queried_components
end
---- component buffer ----------------------------
local ComponentBuffer = {}
ComponentBuffer.__index = ComponentBuffer
function ComponentBuffer.new (field_types)
-- field_types is a table of name -> type
local self = setmetatable ({}, ComponentBuffer)
self.field_buffers = {}
self._field_types = {}
self._count = 0
self._capacity = 8
for name, type in pairs (field_types) do
assert (self.field_buffers [name] == nil)
self._field_types [name] = type
self.field_buffers [name] = new_buffer (type, self._capacity)
end
return self
end
function ComponentBuffer:_grow ()
self._capacity = self._capacity * 2
for name, type in pairs (self._field_types) do
local new = new_buffer (type, self._capacity)
for i = 0, self._capacity/2-1 do
new[i] = self.field_buffers [name][i]
end
-- this doesn't work for some reason
--self.field_buffers [name]:copy (new, 0, 0, self._capacity/2)
self.field_buffers [name] = new
end
end
function ComponentBuffer:add (field_values)
if self._count == self._capacity then
self:_grow()
end
local i = self._count
self._count = self._count + 1
for name in pairs (self._field_types) do
self.field_buffers [name][i] = field_values [name] or 0
end
end
function ComponentBuffer:remove (index)
assert (0 <= index and index < self._count)
for name in pairs (self._field_types) do
self.field_buffers [name][index] = self.field_buffers [name][self._count - 1]
end
self._count = self._count - 1
end
function ComponentBuffer:get_item_fields (index)
assert (0 <= index and index < self._count)
local field_values = {}
for name in pairs (self._field_types) do
field_values[name] = self.field_buffers [name][index]
end
return field_values
end
---- archetype -----------------------------------
local Archetype = {}
Archetype.__index = Archetype
function Archetype.new (components_map)
-- components_map is map of component name -> component
local self = setmetatable({}, Archetype)
self._buffers = {}
self._id_to_index = {}
self._ids = {count = 0, first = 0, last = -1} -- zero-based list
for name, component in pairs (components_map) do
self._buffers [name] = ComponentBuffer.new (component)
end
return self
end
function Archetype:satisfies_query (required_components, negative_components)
for _, component in ipairs (required_components) do
if not self._buffers [component] then
return false
end
end
for _, component in ipairs (negative_components) do
if self._buffers [component] then
return false
end
end
return true
end
function Archetype:query (components_list, fn)
local args = {}
for c, component in ipairs (components_list) do
local component_buffer = self._buffers[component]
args[c] = component_buffer and component_buffer.field_buffers
end
if self._ids.count > 0 then
fn (self._ids, unpack (args, 1, #components_list))
end
end
function Archetype:query_entity (id, components_list, fn)
local index = assert (self._id_to_index [id], 'missing entity')
local args = {}
for c, component in ipairs (components_list) do
local component_buffer = self._buffers[component]
args[c] = component_buffer and component_buffer.field_buffers
end
fn (index, unpack (args, 1, #components_list))
end
function Archetype:matches_component_set_exactly (component_set)
for c, _ in pairs (component_set) do
if not self._buffers[c] then
return false
end
end
for c, _ in pairs (self._buffers) do
if not component_set[c] then
return false
end
end
return true
end
function Archetype:add_entity (id, component_values)
-- component_values is a map of component -> table of field values
self._id_to_index [id] = self._ids.count
self._ids [self._ids.count] = id
for component, buffer in pairs (self._buffers) do
assert (type (component_values[component]) == 'table',
'component values should be tables of fields')
buffer:add (component_values [component] or {})
end
self._ids.count = self._ids.count + 1
self._ids.last = self._ids.count - 1
end
function Archetype:remove_entity (id)
local index = self._id_to_index [id]
assert (index)
for _, buffer in pairs (self._buffers) do
buffer:remove (index)
end
local count = self._ids.count
self._id_to_index [self._ids [count-1]] = index
self._ids [index] = self._ids [count-1]
self._ids [count-1] = nil
self._ids.count = count - 1
self._ids.last = self._ids.count - 1
end
function Archetype:get_entity_component_values (id)
-- returns map of component name -> {map of fieldname -> value}
local values = {}
local index = self._id_to_index [id]
for component, buffer in pairs (self._buffers) do
values [component] = buffer:get_item_fields (index)
end
return values
end
---- world ---------------------------------------
local World = {}
World.__index = World
--- ```lua
--- local world = World()
--- ```
---
--- returns a new world object. it contains the rest of the api.
---
--- ```lua
--- world.resources
--- ```
--
--- not used by picobloc itself, the world contains a `resources` table which
--- you can use for storing any singletons or global state that needs to be
--- accessed by systems.
function World.new ()
local self = setmetatable ({}, World)
self.resources = {} -- for user
self._archetypes = {} -- list
self._id_to_archetype = {} -- id -> archetype, false if an entity is queued for addition
self._next_id = 1
self._query_depth = 0
self._deferred_operations = {}
self._component_types = {}
return self
end
--- ```lua
--- world:component (name, { field_name = field_type, ... })
--- ```
---
--- creates a new component type. valid field types are the picotron userdata
--- types, or the string `'value'`, which means the field is stored in a plain
--- lua table instead of a userdata.
function World:component (name, fields)
assert (not self._component_types [name])
local component = {}
for field_name, type in pairs (fields) do
component [field_name] = type
end
self._component_types [name] = component
end
--- ```lua
--- local id = world:add_entity ({ component_name = { component_field = value, ... }, ... })
--- ```
---
--- adds an entity with the given components, initializing their fields to the
--- given values. missing fields are initialized to 0. if done within a query,
--- this operation will be deferred until the query ends, so don't modify the
--- passed table after calling this.
function World:add_entity (component_values)
assert (component_values)
local id = self._next_id
self._id_to_archetype [id] = false -- mark as pending
self._next_id = self._next_id + 1
table.insert (self._deferred_operations, function ()
self:_raw_add_entity (id, component_values)
end)
self:_process_deferred ()
return id
end
--- ```lua
--- world:remove_entity (id)
--- ```
---
--- removes an entity by id. if done within a query, this operation will be
--- deferred until the query ends.
function World:remove_entity (id)
assert (self:entity_exists_or_pending (id), 'tried to remove non-existent entity')
table.insert (self._deferred_operations, function ()
self:_raw_remove_entity (id)
end)
self:_process_deferred ()
end
--- ```lua
--- world:entity_exists (id)
--- ```
---
--- returns true if the entity exists, otherwise false. for deferred added
--- entities this will return false until they are actually added.
function World:entity_exists (id)
return not not self._id_to_archetype [id]
end
--
--- ```lua
--- world:entity_exists_or_pending (id)
--- ```
---
--- returns true if the entity exists or has been queued for addition,
--- otherwise false
function World:entity_exists_or_pending (id)
return self._id_to_archetype [id] ~= nil
end
--- ```lua
--- world:add_components (id, { component_name = { component_field = value, ...}, ...})
--- ```
---
--- adds components to an existing entity. field values are initialized to the
--- provided values or to 0. adding a component that is already on the entity
--- does nothing (i.e. the component values are not changed). if done within a
--- query, this operation will be deferred until the query ends, so don't
--- modify the passed table after calling this.
function World:add_components (id, new_component_values)
assert (self:entity_exists_or_pending (id), 'tried to add components to non-existent entity')
assert (new_component_values)
table.insert (self._deferred_operations, function ()
self:_raw_add_components (id, new_component_values)
end)
self:_process_deferred ()
end
--- ```lua
--- world:remove_components (id, { 'component_name', ...})
--- ```
---
--- removes the named components from the entity. if done within a query, this
--- operation will be deferred until the query ends, so don't modify the passed
--- table after calling this.
function World:remove_components (id, component_list)
assert (#component_list > 0)
assert (self:entity_exists_or_pending (id), 'tried to remove components from non-existent entity')
table.insert (self._deferred_operations, function ()
self:_raw_remove_components (id, component_list)
end)
self:_process_deferred ()
end
--- ```lua
--- world:query ({'component_query', ...}, function (ids, component_name, ...) ... end)
--- ```
---
--- queries all entity archetypes and calls a function for each group that
--- matches. this is the main way to access entities. `fn` is called with the
--- following arguments:
---
--- - the map of `{index -> entity id}` for all the entities in this archetype.
--- - the maps of `{field -> buffer}` for the fields of each requested component.
--- the buffers will usually be picotron userdata, but can be lua tables
--- if the corresponding field type is `'value'` (or if not running in picotron).
---
--- note that all of these buffers (userdata or table) are *zero-based*, unlike
--- typical lua. `ids.count` gives the number of entities in this batch, so to
--- loop over all the entities, use `for i = 0, ids.count-1 do ... end`.
---
--- `'component_query'` can be:
---
--- - the name of a component, which will be required, its field buffers given
--- as an argument to `fn`.
--- - a component name followed by `?`, which signals that the component is
--- optional. the corresponding argument to `fn` will be `nil` if it isn't present.
--- - `!` followed by the name of the component, which means the archetype must
--- not have the given component. no matching argument will be given to `fn`.
---
--- you may remove/add entities and components during a query, using the entity
--- ids in `ids`, but it won't actually happen until the whole query is done.
function World:query (component_list, fn)
self._query_depth = self._query_depth + 1
local required_components, negative_components, queried_components = process_query (component_list)
for _, a in ipairs (self._archetypes) do
if a:satisfies_query (required_components, negative_components) then
a:query (queried_components, fn)
end
end
self._query_depth = self._query_depth - 1
self:_process_deferred ()
end
--- ```lua
--- world:query_entity (id, {'component_query', ...}, function (index, component_name, ...) ... end)
--- ```
---
--- queries an individual entity. use this to access/change an individual
--- entity's values. `fn` will be given the entity's index within the provided
--- buffers. if the entity does not match the given query, `fn` will not be called.
---
--- you may remove/add entities and components during a query, but it won't
--- actually happen until the whole query is done.
function World:query_entity (id, component_list, fn)
self._query_depth = self._query_depth + 1
local required_components, negative_components, queried_components = process_query (component_list)
assert (self:entity_exists (id), 'entity doesn\'t exist')
local archetype = self._id_to_archetype [id]
if archetype:satisfies_query (required_components, negative_components) then
archetype:query_entity (id, queried_components, fn)
end
self._query_depth = self._query_depth - 1
self:_process_deferred ()
end
--- ```lua
--- world:get_entity_component_values (id)
--- ```
--- creates and returns a table containing a map of
--- `{component_name -> {field_name -> field_value}}`.
--- this is a copy of the original data, so modifying it has no effect on the
--- entity. use this when you want to get all the component values, without
--- knowing in advance which components are present.
function World:get_entity_component_values (id)
assert (self:entity_exists(id))
return self._id_to_archetype [id]:get_entity_component_values (id)
end
function World:_find_archetype (component_set)
-- component_set keys are the components
for _, a in ipairs (self._archetypes) do
if a:matches_component_set_exactly(component_set) then
return a
end
end
local component_map = {}
for name, _ in pairs (component_set) do
if not self._component_types [name] then
error ('tried to add entity with unknown component "' .. tostring (name) .. '"')
end
component_map [name] = self._component_types [name]
end
local a = Archetype.new (component_map)
table.insert (self._archetypes, a)
return a
end
function World:_process_deferred ()
if self._query_depth == 0 and #self._deferred_operations > 0 then
for _, op in ipairs (self._deferred_operations) do
op ()
end
self._deferred_operations = {}
end
end
function World:_raw_add_entity (id, component_values)
-- component_values is a map of component_name -> table of field values
local a = self:_find_archetype (component_values)
a:add_entity (id, component_values)
self._id_to_archetype [id] = a
end
function World:_raw_remove_entity (id)
local a = self._id_to_archetype [id]
assert (a)
a:remove_entity (id)
self._id_to_archetype [id] = nil
end
function World:_raw_add_components(id, new_component_values)
if not self:entity_exists_or_pending (id) then
return
end
assert (self:entity_exists (id))
local current_archetype = self._id_to_archetype[id]
-- build new component set
local new_component_set = {}
for component, _ in pairs (current_archetype._buffers) do
new_component_set [component] = true
end
for component, _ in pairs (new_component_values) do
new_component_set [component] = true
end
local new_archetype = self:_find_archetype (new_component_set)
if current_archetype == new_archetype then
return
end
-- transfer entity
local component_values = current_archetype:get_entity_component_values (id)
for component, data in pairs (new_component_values) do
-- don't overwrite components
if component_values [component] == nil then
component_values [component] = data
end
end
current_archetype:remove_entity (id)
new_archetype:add_entity (id, component_values)
self._id_to_archetype [id] = new_archetype
end
function World:_raw_remove_components (id, component_list)
if not self:entity_exists_or_pending (id) then
return
end
assert (self:entity_exists (id))
local current_archetype = self._id_to_archetype [id]
-- build new component set
local new_component_set = {}
for comp, _ in pairs (current_archetype._buffers) do
new_component_set[comp] = true
end
for _, comp in ipairs (component_list) do
new_component_set[comp] = nil
end
local new_archetype = self:_find_archetype(new_component_set)
if current_archetype == new_archetype then
return
end
-- transfer entity to the new archetype
local component_values = current_archetype:get_entity_component_values (id)
current_archetype:remove_entity (id)
new_archetype:add_entity (id, component_values)
self._id_to_archetype [id] = new_archetype
end
---- tests ---------------------------------------
local function test_decode_query_param ()
local neg, opt, name
neg, opt, name = decode_query_param ('!negative_component')
assert (neg)
assert (not opt)
assert (name == 'negative_component')
neg, opt, name = decode_query_param ('optional_component?')
assert (not neg)
assert (opt)
assert (name == 'optional_component')
neg, opt, name = decode_query_param ('required_component')
assert (not neg)
assert (not opt)
assert (name == 'required_component')
local success = pcall (function ()
decode_query_param ('!error?')
end)
assert (not success, 'should throw an error on invalid query')
end
local function test_component_buffer ()
local buffer = ComponentBuffer.new { x = 'f64', y = 'f64' }
assert(buffer._count == 0, 'initial count should be 0')
-- test adding elements
buffer:add {x = 1, y = 2}
buffer:add {x = 3, y = 4}
buffer:add {x = 5, y = 6}
assert (buffer._count == 3, 'count should be 3 after adding three elements')
-- test buffer growth
for i = 4, 10 do buffer:add {x = i, y = i*2} end
assert (buffer._capacity >= 10, 'capacity should be >=10')
assert (buffer._count == 10, 'count should be 10')
-- check that the first item is still there after growing the buffer
local values = buffer:get_item_fields (0)
assert (values.x == 1 and values.y == 2, 'original values should still be present after growing the buffer')
-- test removing an element (remove the second element, index 1)
buffer:remove (1) -- swaps with the last element before removing
assert(buffer._count == 9, 'count should be 9')
-- ensure that the element at index 1 is now what was the last element
values = buffer:get_item_fields (1)
assert (values.x == 10 and values.y == 20, 'values at index 1 should now be the last element\'s values')
-- verify that the last element was removed by checking values at the new last index
local last_values = buffer:get_item_fields (8)
assert (last_values.x == 9 and last_values.y == 18, 'values at the last index should match the previous second-to-last index\'s values')
--print ('ComponentBuffer tests passed')
end
local function test_archetype()
local archetype = Archetype.new { position = { x = 'f64', y = 'f64' } }
-- test adding entities
archetype:add_entity (1, { position = {x = 1, y = 2} })
archetype:add_entity (2, { position = {x = 3, y = 4} })
assert (archetype._ids.count == 2, 'count should be 2 after adding entities')
-- test matching component set
local matches = archetype:matches_component_set_exactly { position = true }
assert (matches, 'should exactly match the component set')
-- test removing an entity
archetype:remove_entity (1)
assert (archetype._ids.count == 1, 'count should be 1 after removing an entity')
--print ('Archetype tests passed')
end
local function test_world()
local world = World.new ()
world:component ('position', {
x = 'f64',
y = 'f64',
})
world:component ('size', {
value = 'f64',
})
-- test adding entities
local id = world:add_entity { position = { x = 5, y = 10 } }
assert (world._next_id == 2, 'next id should be incremented')
assert (world._id_to_archetype [id], 'entity should have an archetype')
-- test removing entities
world:remove_entity (id)
assert (not world._id_to_archetype [id], 'entity should no longer be tracked after removal')
-- test adding components
id = world:add_entity { position = { x = 5, y = 10 } }
world:add_components (id, { size = {value = 15} })
assert(world._id_to_archetype [id]._buffers.size, 'new component size should be added to the entity')
-- test query
local call_count = 0
local new_id
world:query_entity (id, {'position', 'size'}, function (index, position, size)
call_count = call_count + 1
assert (position.x [index] == 5)
assert (position.y [index] == 10)
assert (size.value [index] == 15)
new_id = world:add_entity {position = {}}
assert (world:entity_exists (new_id) == false, 'entity shouldn\'t exist yet')
assert (world:entity_exists_or_pending (new_id) == true, 'entity should be pending')
end)
assert (world:entity_exists (new_id) == true, 'entity should exist after query')
assert (call_count == 1, 'query fn should be called once')
call_count = 0
world:query_entity (id, {'nonexistent_component'}, function (_index, _)
call_count = call_count + 1
end)
assert (call_count == 0, 'query fn should not be called on nonexistent component')
call_count = 0
world:query ({'position', 'size'}, function (ids, position, size)
for i = 0, ids.count-1 do
call_count = call_count + 1
assert (ids.count == 1)
assert (ids [i] == id)
assert (position.x [i] == 5)
assert (position.y [i] == 10)
assert (size.value [i] == 15)
end
end)
assert (call_count == 1, 'query fn should be called on one entity')
-- test getting component values
local tbl = world:get_entity_component_values(id)
assert (tbl.position.x == 5)
assert (tbl.position.y == 10)
assert (tbl.size.value == 15)
-- test removing components
assert(world._id_to_archetype [id]._buffers.position, 'component position should be on the entity before removal')
world:remove_components(id, { 'position' })
assert(not world._id_to_archetype [id]._buffers.position, 'component position should be removed from the entity')
-- test removal during query
call_count = 0
world:query ({'size'}, function (ids, _size)
for i = 0, ids.count-1 do
call_count = call_count + 1
world:remove_entity (ids[i])
assert (world._id_to_archetype [ids[i]], 'entity shouldn\'t be removed during query')
end
end)
assert (call_count == 1)
assert (not world._id_to_archetype [id], 'entity should be removed after query')
--print('World tests passed')
end
local function test_advanced_queries ()
local world = World.new()
world:component ('position', {x = 'f64', y = 'f64'})
world:component ('health', {value = 'f64'})
world:component ('velocity', {x = 'f64', y = 'f64'})
local id = world:add_entity {position = {x = 100, y = 200}}
world:add_entity {position = {x = 150, y = 225}, health = {value = 75}}
world:add_entity {position = {x = 200, y = 250}, velocity = {x = 10, y = 10}, health = {value = 50}}
local count = 0
local health_count = 0
world:query({'!velocity', 'health?', 'position', }, function (ids, health, position, ...)
assert (select('#', ...) == 0, 'query function should only get three arguments')
assert (position, 'position should be provided as third argument')
for i = 0, ids.count-1 do
count = count + 1
if health then
health_count = health_count + 1
assert(health.value[i] == 75, "incorrect health value")
else
assert (health == nil)
end
end
end)
world:query_entity(id, {'!velocity', 'health?', 'position', }, function (_index, health, position, ...)
assert (select('#', ...) == 0, 'query function should only get three arguments')
assert (health == nil, 'health should be nil')
assert (position, 'position should be provided as third argument')
end)
assert (health_count == 1, 'should only find one health component')
assert(count == 2, "only entities without velocity should match, regardless of health presence")
--print("test for combined negative and optional components passed")
end
test_decode_query_param()
test_component_buffer()
test_archetype()
test_world()
test_advanced_queries()
---- return --------------------------------------
if rawget (_G, 'require') then
-- if require is available, behave like a real lua module
return { World = World.new }
else
-- otherwise we're using include, so store World in a global variable
_G.World = World.new
end