diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 687c7194cdba..3f70810a7f69 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -486,8 +486,8 @@
Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
- The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
- The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
+ The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together [code]16 * 16 = 256[/code] tiles.
+ The quadrant size does not apply on Y-sorted layers, as tiles are grouped by Y position instead in that case.
[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.
diff --git a/doc/classes/TileMapLayer.xml b/doc/classes/TileMapLayer.xml
index 1bff6d911be1..b9acef209529 100644
--- a/doc/classes/TileMapLayer.xml
+++ b/doc/classes/TileMapLayer.xml
@@ -264,8 +264,8 @@
Show or hide the [TileMapLayer]'s navigation meshes. If set to [constant DEBUG_VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
- The [TileMapLayer]'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
- The quadrant size does not apply on a Y-sorted [TileMapLayer], as tiles are be grouped by Y position instead in that case.
+ The [TileMapLayer]'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together [code]16 * 16 = 256[/code] tiles.
+ The quadrant size does not apply on a Y-sorted [TileMapLayer], as tiles are grouped by Y position instead in that case.
[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the [TileMapLayer]'s local coordinate system.
@@ -277,6 +277,9 @@
If [code]true[/code], this [TileMapLayer] collision shapes will be instantiated as kinematic bodies. This can be needed for moving [TileMapLayer] nodes (i.e. moving platforms).
+
+ If [member CanvasItem.y_sort_enabled] is enabled, setting this to [code]true[/code] will reverse the order the tiles are drawn on the X-axis.
+
This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level. This can be useful for top-down view games.
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp
index 0ac236eaa710..cdd7b1511033 100644
--- a/scene/2d/tile_map_layer.cpp
+++ b/scene/2d/tile_map_layer.cpp
@@ -205,11 +205,12 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
// Check if anything changed that might change the quadrant shape.
// If so, recreate everything.
- bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] ||
- (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_SET]));
+ bool quadrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_SET] ||
+ (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM])) ||
+ (!is_y_sort_enabled() && dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE]);
// Free all quadrants.
- if (forced_cleanup || quandrant_shape_changed) {
+ if (forced_cleanup || quadrant_shape_changed) {
for (const KeyValue> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
@@ -264,9 +265,8 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
rendering_quadrant->canvas_items.clear();
// Sort the quadrant cells.
- if (is_y_sort_enabled()) {
- // For compatibility reasons, we use another comparator for Y-sorted layers.
- rendering_quadrant->cells.sort_custom();
+ if (is_y_sort_enabled() && x_draw_order_reversed) {
+ rendering_quadrant->cells.sort_custom();
} else {
rendering_quadrant->cells.sort();
}
@@ -1770,6 +1770,8 @@ void TileMapLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("set_x_draw_order_reversed", "x_draw_order_reversed"), &TileMapLayer::set_x_draw_order_reversed);
+ ClassDB::bind_method(D_METHOD("is_x_draw_order_reversed"), &TileMapLayer::is_x_draw_order_reversed);
ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size);
ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size);
@@ -1796,6 +1798,7 @@ void TileMapLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
ADD_GROUP("Physics", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
@@ -1814,6 +1817,18 @@ void TileMapLayer::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
}
+void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
+ if (is_y_sort_enabled()) {
+ if (p_property.name == "rendering_quadrant_size") {
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else {
+ if (p_property.name == "x_draw_order_reversed") {
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+}
+
void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap.
CanvasItem::_update_self_texture_filter(p_texture_filter);
@@ -2772,6 +2787,7 @@ void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
_queue_internal_update();
emit_signal(CoreStringName(changed));
+ notify_property_list_changed();
_update_notify_local_transform();
}
@@ -2789,6 +2805,20 @@ int TileMapLayer::get_y_sort_origin() const {
return y_sort_origin;
}
+void TileMapLayer::set_x_draw_order_reversed(bool p_x_draw_order_reversed) {
+ if (x_draw_order_reversed == p_x_draw_order_reversed) {
+ return;
+ }
+ x_draw_order_reversed = p_x_draw_order_reversed;
+ dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] = true;
+ _queue_internal_update();
+ emit_signal(CoreStringName(changed));
+}
+
+bool TileMapLayer::is_x_draw_order_reversed() const {
+ return x_draw_order_reversed;
+}
+
void TileMapLayer::set_z_index(int p_z_index) {
if (get_z_index() == p_z_index) {
return;
@@ -2813,10 +2843,9 @@ void TileMapLayer::set_rendering_quadrant_size(int p_size) {
if (rendering_quadrant_size == p_size) {
return;
}
- dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
-
rendering_quadrant_size = p_size;
+ dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
@@ -2840,6 +2869,9 @@ bool TileMapLayer::is_collision_enabled() const {
}
void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
+ if (use_kinematic_bodies == p_use_kinematic_bodies) {
+ return;
+ }
use_kinematic_bodies = p_use_kinematic_bodies;
dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
_queue_internal_update();
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index 57c83d7c4c15..19c6fc128bfa 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -160,8 +160,8 @@ struct CellData {
}
};
-// For compatibility reasons, we use another comparator for Y-sorted layers.
-struct CellDataYSortedComparator {
+// We use another comparator for Y-sorted layers with reversed X drawing order.
+struct CellDataYSortedXReversedComparator {
_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
}
@@ -245,6 +245,7 @@ class TileMapLayer : public Node2D {
DIRTY_FLAGS_LAYER_SELF_MODULATE,
DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
+ DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED,
DIRTY_FLAGS_LAYER_Z_INDEX,
DIRTY_FLAGS_LAYER_LIGHT_MASK,
DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
@@ -280,6 +281,7 @@ class TileMapLayer : public Node2D {
HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
int y_sort_origin = 0;
+ bool x_draw_order_reversed = false;
int rendering_quadrant_size = 16;
bool collision_enabled = true;
@@ -383,6 +385,7 @@ class TileMapLayer : public Node2D {
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
@@ -470,6 +473,8 @@ class TileMapLayer : public Node2D {
virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
void set_y_sort_origin(int p_y_sort_origin);
int get_y_sort_origin() const;
+ void set_x_draw_order_reversed(bool p_x_draw_order_reversed);
+ bool is_x_draw_order_reversed() const;
virtual void set_z_index(int p_z_index) override;
virtual void set_light_mask(int p_light_mask) override;
void set_rendering_quadrant_size(int p_size);