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Painting map CorvaxPaper failed due to an internal exception:
NUnit.Framework.AssertionException: CLIENT: 44,434s [ERRO] go.comp.sprite: бумага (16185/n16455, SheetPrinter1) - Layer with key 'Writing' does not exist! Trace
Painting map CorvaxPilgrim failed due to an internal exception:
NUnit.Framework.InconclusiveException:
In a different test, the pool manager had an exception when trying to create a server/client pair.
Instead of risking that the pool manager will fail at creating a server/client pairs for every single test,
we are just going to end this here to save a lot of time. This is the exception that started this:\n NUnit.Framework.AssertionException: CLIENT: 44,434s [ERRO] go.comp.sprite: бумага (16185/n16455, SheetPrinter1) - Layer with key 'Writing' does not exist! Trace:
Painting map CorvaxTerra failed due to an internal exception:
NUnit.Framework.InconclusiveException:
In a different test, the pool manager had an exception when trying to create a server/client pair.
Instead of risking that the pool manager will fail at creating a server/client pairs for every single test,
we are just going to end this here to save a lot of time. This is the exception that started this:\n NUnit.Framework.AssertionException: CLIENT: 44,434s [ERRO] go.comp.sprite: бумага (16185/n16455, SheetPrinter1) - Layer with key 'Writing' does not exist! Trace:
Painting map CorvaxPearl failed due to an internal exception:
NUnit.Framework.InconclusiveException:
In a different test, the pool manager had an exception when trying to create a server/client pair.
Instead of risking that the pool manager will fail at creating a server/client pairs for every single test,
we are just going to end this here to save a lot of time. This is the exception that started this:\n NUnit.Framework.AssertionException: CLIENT: 44,434s [ERRO] go.comp.sprite: бумага (16185/n16455, SheetPrinter1) - Layer with key 'Writing' does not exist! Trace:
The text was updated successfully, but these errors were encountered:
Его нет ни на одной из перечисленных карт. Откуда взялись ошибки?
Обманываешь, как минимум на двух из вышеперечисленных картах есть SheetPrinter. А вот почему оно ругается даже на карты, где их нет - вопрос открытый. Есть теория, что из-за того, что она сразу много рендеров стала делать, то как только очередь дошла до "сломанной" карты, то выдаёт ошибку, при чём, сразу на все оставшиеся карты, даже если на этих картах всё окей. Да, это глупо и не должно так работать, но иного варианта пока нет.
Правы, проверила рендеры карт по одному. Совсем беда только с CorvaxAvrite и CorvaxPaper. На остальных вылетает ошибка с Invalid layer /Textures/Structures/Machines/arcade.rsi/screen_blockgame.png for entity аркада NT-блоки (1115/n1115, BlockGameArcade) at (2320, 5360), но в целом рендерится. Если вместе сразу, то не всегда.
The text was updated successfully, but these errors were encountered: