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This repository has been archived by the owner on Jun 18, 2024. It is now read-only.
I think GWT can be used as a basis. It can copy the hookEvents method from DefaultGwtInput
val w = Window.window()
val d = w.document()
d.addEventListener("mousemove", this);
d.addEventListener("mousedown", this);
d.addEventListener("mouseup", this);
d.addEventListener("keyup", this);
//...
The BytecoderInput class should implement EventListener<Event> and inside the run method, check the type of the event and cast them for specific usage (just like gwt implementation is doing).
How can we implement input?
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