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Contributing

stechyo edited this page Jan 13, 2024 · 3 revisions

This extension expects the steam-audio lib to be placed in src/lib/steamaudio in order to compile. Check the Makefile for an example install.

To compile a proper debug build, you'll likely want to do:

scons target=template_debug dev_build=true debug_symbols=true

This will create a libgodot-steam-audio binary, but keep in mind that it will have an extra .dev in the name, which will require you to edit libgodot-steam-audio.gdextension to point to the right binary.

This project uses clang-format to ensure that C++ code style is consistent. Pull requests that are not formatted with its tool and the provided config will not be accepted until the formatting is corrected.

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