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stlview.py
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stlview.py
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#!/usr/bin/python
# This file is part of the Printrun suite.
#
# Printrun is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Printrun is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Printrun. If not, see <http://www.gnu.org/licenses/>.
import os
import math
import stltool
import wx
from wx import glcanvas
import time
import threading
import pyglet
pyglet.options['shadow_window'] = False
pyglet.options['debug_gl'] = False
from pyglet.gl import *
class GLPanel(wx.Panel):
'''A simple class for using OpenGL with wxPython.'''
def __init__(self, parent, id, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=0):
# Forcing a no full repaint to stop flickering
style = style | wx.NO_FULL_REPAINT_ON_RESIZE
#call super function
super(GLPanel, self).__init__(parent, id, pos, size, style)
#init gl canvas data
self.GLinitialized = False
attribList = (glcanvas.WX_GL_RGBA, # RGBA
glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit
# Create the canvas
self.sizer = wx.BoxSizer(wx.HORIZONTAL)
self.canvas = glcanvas.GLCanvas(self, attribList=attribList)
self.sizer.Add(self.canvas, 1, wx.EXPAND)
self.SetSizer(self.sizer)
#self.sizer.Fit(self)
self.Layout()
# bind events
self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent)
self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent)
self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
#==========================================================================
# Canvas Proxy Methods
#==========================================================================
def GetGLExtents(self):
'''Get the extents of the OpenGL canvas.'''
return self.canvas.GetClientSize()
def SwapBuffers(self):
'''Swap the OpenGL buffers.'''
self.canvas.SwapBuffers()
#==========================================================================
# wxPython Window Handlers
#==========================================================================
def processEraseBackgroundEvent(self, event):
'''Process the erase background event.'''
pass # Do nothing, to avoid flashing on MSWin
def processSizeEvent(self, event):
'''Process the resize event.'''
if self.canvas.GetContext():
# Make sure the frame is shown before calling SetCurrent.
self.Show()
self.canvas.SetCurrent()
size = self.GetGLExtents()
self.winsize = (size.width, size.height)
self.width, self.height = size.width, size.height
self.OnReshape(size.width, size.height)
self.canvas.Refresh(False)
event.Skip()
def processPaintEvent(self, event):
'''Process the drawing event.'''
self.canvas.SetCurrent()
# This is a 'perfect' time to initialize OpenGL ... only if we need to
if not self.GLinitialized:
self.OnInitGL()
self.GLinitialized = True
self.OnDraw()
event.Skip()
def Destroy(self):
#clean up the pyglet OpenGL context
#self.pygletcontext.destroy()
#call the super method
super(wx.Panel, self).Destroy()
#==========================================================================
# GLFrame OpenGL Event Handlers
#==========================================================================
def OnInitGL(self):
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
self.pmat = (GLdouble * 16)()
self.mvmat = (GLdouble * 16)()
self.pygletcontext = Context(current_context)
self.pygletcontext.set_current()
self.dist = 1000
self.vpmat = None
#normal gl init
glClearColor(0, 0, 0, 1)
glColor3f(1, 0, 0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
# Uncomment this line for a wireframe view
#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
# but this is not the case on Linux or Mac, so remember to always
# include it.
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_LIGHT1)
# Define a simple function to create ctypes arrays of floats:
def vec(*args):
return (GLfloat * len(args))(*args)
glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0))
glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1))
glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1))
glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0))
glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1))
glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1))
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1))
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1))
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0, 0.1, 0, 0.9))
#create objects to draw
#self.create_objects()
def OnReshape(self, width, height):
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
if not self.GLinitialized:
self.OnInitGL()
self.GLinitialized = True
self.pmat = (GLdouble * 16)()
self.mvmat = (GLdouble * 16)()
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60., width / float(height), .1, 1000.)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
#pyglet stuff
self.vpmat = (GLint * 4)(0, 0, *list(self.GetClientSize()))
glGetDoublev(GL_PROJECTION_MATRIX, self.pmat)
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
#glMatrixMode(GL_PROJECTION)
# Wrap text to the width of the window
if self.GLinitialized:
self.pygletcontext.set_current()
self.update_object_resize()
def OnDraw(self, *args, **kwargs):
"""Draw the window."""
#clear the context
self.canvas.SetCurrent()
self.pygletcontext.set_current()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
#draw objects
self.draw_objects()
#update screen
self.SwapBuffers()
#==========================================================================
# To be implemented by a sub class
#==========================================================================
def create_objects(self):
'''create opengl objects when opengl is initialized'''
pass
def update_object_resize(self):
'''called when the window recieves only if opengl is initialized'''
pass
def draw_objects(self):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
class stlview(object):
def __init__(self, facets, batch):
# Create the vertex and normal arrays.
vertices = []
normals = []
for i in facets:
for j in i[1]:
vertices.extend(j)
normals.extend(i[0])
# Create a list of triangle indices.
indices = range(3 * len(facets)) # [[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
self.vertex_list = batch.add_indexed(len(vertices) // 3,
GL_TRIANGLES,
None, # group,
indices,
('v3f/static', vertices),
('n3f/static', normals))
def delete(self):
self.vertex_list.delete()
def vdiff(v, o):
return [x[0] - x[1] for x in zip(v, o)]
class gcview(object):
def __init__(self, lines, batch, w=0.5, h=0.5):
# Create the vertex and normal arrays.
vertices = []
normals = []
self.prev = [0.001, 0.001, 0.001, 0.001]
self.fline = 1
self.vlists = []
self.layers = {}
t0 = time.time()
lines = [self.transform(i) for i in lines]
lines = [i for i in lines if i is not None]
print "transformed lines in %fs" % (time.time() - t0)
t0 = time.time()
layertemp = {}
lasth = None
counter = 0
if len(lines) == 0:
return
for i in lines:
counter += 1
if i[0][2] not in layertemp:
layertemp[i[0][2]] = [[], []]
if lasth is not None:
self.layers[lasth] = pyglet.graphics.Batch()
lt = layertemp[lasth][0]
indices = range(len(layertemp[lasth][0]) // 3) # [[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3,
GL_TRIANGLES,
None, # group,
indices,
('v3f/static', layertemp[lasth][0]),
('n3f/static', layertemp[lasth][1])))
lasth = i[0][2]
spoints, epoints, S, E = self.genline(i, h, w)
verticestoadd = [[
spoints[(j + 1) % 8],
epoints[(j) % 8],
spoints[j],
epoints[j],
spoints[(j + 1) % 8],
epoints[(j + 1) % 8]
] for j in xrange(8)]
normalstoadd = [map(vdiff, v, [S, E, S, E, S, E]) for v in verticestoadd]
v1 = []
map(v1.extend, verticestoadd)
v2 = []
map(v2.extend, v1)
n1 = []
map(n1.extend, normalstoadd)
n2 = []
map(n2.extend, n1)
layertemp[i[0][2]][0] += v2
vertices += v2
layertemp[i[0][2]][1] += n2
normals += n2
print "appended lines in %fs" % (time.time() - t0)
t0 = time.time()
# Create a list of triangle indices.
indices = range(3 * 16 * len(lines)) # [[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self.vlists.append(batch.add_indexed(len(vertices) // 3,
GL_TRIANGLES,
None, # group,
indices,
('v3f/static', vertices),
('n3f/static', normals)))
if lasth is not None:
self.layers[lasth] = pyglet.graphics.Batch()
indices = range(len(layertemp[lasth][0])) # [[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3,
GL_TRIANGLES,
None, # group,
indices,
('v3f/static', layertemp[lasth][0]),
('n3f/static', layertemp[lasth][1])))
def genline(self, i, h, w):
S = i[0][:3]
E = i[1][:3]
v = map(lambda x, y: x - y, E, S)
vlen = math.sqrt(float(sum(map(lambda a: a * a, v[:3]))))
if vlen == 0:
vlen = 0.01
sq2 = math.sqrt(2.0) / 2.0
htw = float(h) / w
d = w / 2.0
if i[1][3] == i[0][3]:
d = 0.05
points = [[d, 0, 0],
[sq2 * d, sq2 * d, 0],
[0, d, 0],
[-sq2 * d, sq2 * d, 0],
[-d, 0, 0],
[-sq2 * d, -sq2 * d, 0],
[0, -d, 0],
[sq2 * d, -sq2 * d, 0]
]
axis = stltool.cross([0, 0, 1], v)
alen = math.sqrt(float(sum(map(lambda a: a * a, v[:3]))))
if alen > 0:
axis = map(lambda m: m / alen, axis)
angle = math.acos(v[2] / vlen)
def vrot(v, axis, angle):
kxv = stltool.cross(axis, v)
kdv = sum(map(lambda x, y: x * y, axis, v))
return map(lambda x, y, z: x * math.cos(angle) + y * math.sin(angle) + z * kdv * (1.0 - math.cos(angle)), v, kxv, axis)
points = map(lambda x: vrot(x, axis, angle), points)
points = map(lambda x: [x[0], x[1], htw * x[2]], points)
def vadd(v, o):
return map(sum, zip(v, o))
spoints = map(lambda x: vadd(S, x), points)
epoints = map(lambda x: vadd(E, x), points)
return spoints, epoints, S, E
def transform(self, line):
line = line.split(";")[0]
cur = self.prev[:]
if len(line) > 0:
if "G1" in line or "G0" in line or "G92" in line:
if("X" in line):
cur[0] = float(line.split("X")[1].split(" ")[0])
if("Y" in line):
cur[1] = float(line.split("Y")[1].split(" ")[0])
if("Z" in line):
cur[2] = float(line.split("Z")[1].split(" ")[0])
if("E" in line):
cur[3] = float(line.split("E")[1].split(" ")[0])
if self.prev == cur:
return None
if self.fline or "G92" in line:
self.prev = cur
self.fline = 0
return None
else:
r = [self.prev, cur]
self.prev = cur
return r
def delete(self):
for i in self.vlists:
i.delete()
self.vlists = []
def trackball(p1x, p1y, p2x, p2y, r):
TRACKBALLSIZE = r
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float t;
if (p1x == p2x and p1y == p2y):
return [0.0, 0.0, 0.0, 1.0]
p1 = [p1x, p1y, project_to_sphere(TRACKBALLSIZE, p1x, p1y)]
p2 = [p2x, p2y, project_to_sphere(TRACKBALLSIZE, p2x, p2y)]
a = stltool.cross(p2, p1)
d = map(lambda x, y: x - y, p1, p2)
t = math.sqrt(sum(map(lambda x: x * x, d))) / (2.0 * TRACKBALLSIZE)
if (t > 1.0):
t = 1.0
if (t < -1.0):
t = -1.0
phi = 2.0 * math.asin(t)
return axis_to_quat(a, phi)
def vec(*args):
return (GLfloat * len(args))(*args)
def axis_to_quat(a, phi):
#print a, phi
lena = math.sqrt(sum(map(lambda x: x * x, a)))
q = map(lambda x: x * (1 / lena), a)
q = map(lambda x: x * math.sin(phi / 2.0), q)
q.append(math.cos(phi / 2.0))
return q
def build_rotmatrix(q):
m = (GLdouble * 16)()
m[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2])
m[1] = 2.0 * (q[0] * q[1] - q[2] * q[3])
m[2] = 2.0 * (q[2] * q[0] + q[1] * q[3])
m[3] = 0.0
m[4] = 2.0 * (q[0] * q[1] + q[2] * q[3])
m[5] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0])
m[6] = 2.0 * (q[1] * q[2] - q[0] * q[3])
m[7] = 0.0
m[8] = 2.0 * (q[2] * q[0] - q[1] * q[3])
m[9] = 2.0 * (q[1] * q[2] + q[0] * q[3])
m[10] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0])
m[11] = 0.0
m[12] = 0.0
m[13] = 0.0
m[14] = 0.0
m[15] = 1.0
return m
def project_to_sphere(r, x, y):
d = math.sqrt(x * x + y * y)
if (d < r * 0.70710678118654752440):
return math.sqrt(r * r - d * d)
else:
t = r / 1.41421356237309504880
return t * t / d
def mulquat(q1, rq):
return [q1[3] * rq[0] + q1[0] * rq[3] + q1[1] * rq[2] - q1[2] * rq[1],
q1[3] * rq[1] + q1[1] * rq[3] + q1[2] * rq[0] - q1[0] * rq[2],
q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0],
q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]]
class TestGlPanel(GLPanel):
def __init__(self, parent, size, id=wx.ID_ANY):
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0)
self.batches = []
self.rot = 0
self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move)
self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double)
self.initialized = 1
self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel)
self.parent = parent
self.initpos = None
self.dist = 200
self.bedsize = [200, 200]
self.transv = [0, 0, -self.dist]
self.basequat = [0, 0, 0, 1]
wx.CallAfter(self.forceresize)
self.mousepos = [0, 0]
def double(self, event):
p = event.GetPositionTuple()
sz = self.GetClientSize()
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
v[1] = self.bedsize[1] - v[1]
v += [300]
print v
self.add_file("../prusa/metric-prusa/x-end-idler.stl", v)
def forceresize(self):
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
threading.Thread(target=self.update).start()
self.initialized = 0
def move_shape(self, delta):
"""moves shape (selected in l, which is list ListBox of shapes)
by an offset specified in tuple delta.
Positive numbers move to (rigt, down)"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.offsets = [
model.offsets[0] + delta[0],
model.offsets[1] + delta[1],
model.offsets[2]
]
self.Refresh()
return True
def move(self, event):
"""react to mouse actions:
no mouse: show red mousedrop
LMB: move active object,
with shift rotate viewport
RMB: nothing
with shift move viewport
"""
if event.Dragging() and event.LeftIsDown():
if self.initpos == None:
self.initpos = event.GetPositionTuple()
else:
if not event.ShiftDown():
currentpos = event.GetPositionTuple()
delta = (
(currentpos[0] - self.initpos[0]),
-(currentpos[1] - self.initpos[1])
)
self.move_shape(delta)
self.initpos = None
return
#print self.initpos
p1 = self.initpos
self.initpos = None
p2 = event.GetPositionTuple()
sz = self.GetClientSize()
p1x = (float(p1[0]) - sz[0] / 2) / (sz[0] / 2)
p1y = -(float(p1[1]) - sz[1] / 2) / (sz[1] / 2)
p2x = (float(p2[0]) - sz[0] / 2) / (sz[0] / 2)
p2y = -(float(p2[1]) - sz[1] / 2) / (sz[1] / 2)
#print p1x,p1y,p2x,p2y
quat = trackball(p1x, p1y, p2x, p2y, -self.transv[2] / 250.0)
if self.rot:
self.basequat = mulquat(self.basequat, quat)
#else:
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
#self.basequat = quatx
mat = build_rotmatrix(self.basequat)
glLoadIdentity()
glTranslatef(self.transv[0], self.transv[1], 0)
glTranslatef(0, 0, self.transv[2])
glMultMatrixd(mat)
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
self.rot = 1
elif event.ButtonUp(wx.MOUSE_BTN_LEFT):
if self.initpos is not None:
self.initpos = None
elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
if self.initpos is not None:
self.initpos = None
elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
if self.initpos is None:
self.initpos = event.GetPositionTuple()
else:
p1 = self.initpos
p2 = event.GetPositionTuple()
sz = self.GetClientSize()
p1 = list(p1)
p2 = list(p2)
p1[1] *= -1
p2[1] *= -1
self.transv = map(lambda x, y, z, c: c - self.dist * (x - y) / z, list(p1) + [0], list(p2) + [0], list(sz) + [1], self.transv)
glLoadIdentity()
glTranslatef(self.transv[0], self.transv[1], 0)
glTranslatef(0, 0, self.transv[2])
if(self.rot):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
self.rot = 1
self.initpos = None
else:
#mouse is moving without a button press
p = event.GetPositionTuple()
sz = self.GetClientSize()
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
v[1] = self.bedsize[1] - v[1]
self.mousepos = v
def rotate_shape(self, angle):
"""rotates acive shape
positive angle is clockwise
"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.rot += angle
def wheel(self, event):
"""react to mouse wheel actions:
rotate object
with shift zoom viewport
"""
z = event.GetWheelRotation()
angle = 10
if not event.ShiftDown():
i = self.parent.l.GetSelection()
if i < 0:
try:
self.parent.setlayerindex(z)
except:
pass
return
if z > 0:
self.rotate_shape(angle / 2)
else:
self.rotate_shape(-angle / 2)
return
if z > 0:
self.transv[2] += angle
else:
self.transv[2] -= angle
glLoadIdentity()
glTranslatef(*self.transv)
if(self.rot):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
self.rot = 1
def keypress(self, event):
"""gets keypress events and moves/rotates acive shape"""
keycode = event.GetKeyCode()
print keycode
step = 5
angle = 18
if event.ControlDown():
step = 1
angle = 1
#h
if keycode == 72:
self.move_shape((-step, 0))
#l
if keycode == 76:
self.move_shape((step, 0))
#j
if keycode == 75:
self.move_shape((0, step))
#k
if keycode == 74:
self.move_shape((0, -step))
#[
if keycode == 91:
self.rotate_shape(-angle)
#]
if keycode == 93:
self.rotate_shape(angle)
event.Skip()
def update(self):
while(1):
dt = 0.05
time.sleep(0.05)
try:
wx.CallAfter(self.Refresh)
except:
return
def anim(self, obj):
g = 50 * 9.8
v = 20
dt = 0.05
basepos = obj.offsets[2]
obj.offsets[2] += obj.animoffset
while obj.offsets[2] > -1:
time.sleep(dt)
obj.offsets[2] -= v * dt
v += g * dt
if(obj.offsets[2] < 0):
obj.scale[2] *= 1 - 3 * dt
#return
v = v / 4
while obj.offsets[2] < basepos:
time.sleep(dt)
obj.offsets[2] += v * dt
v -= g * dt
obj.scale[2] *= 1 + 5 * dt
obj.scale[2] = 1.0
def create_objects(self):
'''create opengl objects when opengl is initialized'''
self.initialized = 1
wx.CallAfter(self.Refresh)
def drawmodel(self, m, n):
batch = pyglet.graphics.Batch()
stl = stlview(m.facets, batch=batch)
m.batch = batch
m.animoffset = 300
#print m
#threading.Thread(target = self.anim, args = (m, )).start()
wx.CallAfter(self.Refresh)
def update_object_resize(self):
'''called when the window recieves only if opengl is initialized'''
pass
def draw_objects(self):
'''called in the middle of ondraw after the buffer has been cleared'''
if self.vpmat is None:
return
if not self.initialized:
self.create_objects()
#glLoadIdentity()
#print list(self.pmat)
if self.rot == 1:
glLoadIdentity()
glMultMatrixd(self.mvmat)
else:
glLoadIdentity()
glTranslatef(*self.transv)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glBegin(GL_LINES)
glNormal3f(0, 0, 1)
rows = 10
cols = 10
zheight = 50
for i in xrange(-rows, rows + 1):
if i % 5 == 0:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
else:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glVertex3f(10 * -cols, 10 * i, 0)
glVertex3f(10 * cols, 10 * i, 0)
for i in xrange(-cols, cols + 1):
if i % 5 == 0:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
else:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
glVertex3f(10 * i, 10 * -rows, 0)
glVertex3f(10 * i, 10 * rows, 0)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
glVertex3f(10 * -cols, 10 * -rows, 0)
glVertex3f(10 * -cols, 10 * -rows, zheight)
glVertex3f(10 * cols, 10 * rows, 0)
glVertex3f(10 * cols, 10 * rows, zheight)
glVertex3f(10 * cols, 10 * -rows, 0)
glVertex3f(10 * cols, 10 * -rows, zheight)
glVertex3f(10 * -cols, 10 * rows, 0)
glVertex3f(10 * -cols, 10 * rows, zheight)
glVertex3f(10 * -cols, 10 * rows, zheight)
glVertex3f(10 * cols, 10 * rows, zheight)
glVertex3f(10 * cols, 10 * rows, zheight)
glVertex3f(10 * cols, 10 * -rows, zheight)
glVertex3f(10 * cols, 10 * -rows, zheight)
glVertex3f(10 * -cols, 10 * -rows, zheight)
glVertex3f(10 * -cols, 10 * -rows, zheight)
glVertex3f(10 * -cols, 10 * rows, zheight)
glEnd()
glPushMatrix()
glTranslatef(self.mousepos[0] - self.bedsize[0] / 2, self.mousepos[1] - self.bedsize[1] / 2, 0)
glBegin(GL_TRIANGLES)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1))
glNormal3f(0, 0, 1)
glVertex3f(2, 2, 0)
glVertex3f(-2, 2, 0)
glVertex3f(-2, -2, 0)
glVertex3f(2, -2, 0)
glVertex3f(2, 2, 0)
glVertex3f(-2, -2, 0)
glEnd()
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1))
#glTranslatef(0, 40, 0)
glPopMatrix()
glPushMatrix()
glTranslatef(-100, -100, 0)
for i in self.parent.models.values():
glPushMatrix()
glTranslatef(*(i.offsets))
glRotatef(i.rot, 0.0, 0.0, 1.0)
glScalef(*i.scale)
try:
if i.curlayer in i.gc.layers:
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.13, 0.37, 0.25, 1))
[i.gc.layers[j].draw() for j in i.gc.layers.keys() if j < i.curlayer]
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.9, 1))
b = i.gc.layers[i.curlayer]
b.draw()
else:
i.batch.draw()
except:
i.batch.draw()
glPopMatrix()
glPopMatrix()
#print "drawn batch"
class GCFrame(wx.Frame):
'''A simple class for using OpenGL with wxPython.'''
def __init__(self, parent, ID, title, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE):
super(GCFrame, self).__init__(parent, ID, title, pos, (size[0] + 150, size[1]), style)
class d:
def GetSelection(self):
return wx.NOT_FOUND
self.p = self
m = d()
m.offsets = [0, 0, 0]
m.rot = 0
m.curlayer = 0.0
m.scale = [1.0, 1.0, 1.0]
m.batch = pyglet.graphics.Batch()
m.gc = gcview([], batch=m.batch)
self.models = {"": m}
self.l = d()
self.modelindex = 0
self.GLPanel1 = TestGlPanel(self, size)
def addfile(self, gcode=[]):
self.models[""].gc.delete()
self.models[""].gc = gcview(gcode, batch=self.models[""].batch)
def clear(self):
self.models[""].gc.delete()
self.models[""].gc = gcview([], batch=self.models[""].batch)
def Show(self, arg=True):
wx.Frame.Show(self, arg)
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
self.Refresh()
wx.FutureCall(500, self.GLPanel1.forceresize)
#threading.Thread(target = self.update).start()
#self.initialized = 0
def setlayerindex(self, z):
m = self.models[""]
mlk = sorted(m.gc.layers.keys())
if z > 0 and self.modelindex < len(mlk) - 1:
self.modelindex += 1
if z < 0 and self.modelindex > 0:
self.modelindex -= 1
m.curlayer = mlk[self.modelindex]
wx.CallAfter(self.SetTitle, "Gcode view, shift to move. Layer %d, Z = %f" % (self.modelindex, m.curlayer))
def main():
app = wx.App(redirect=False)
frame = GCFrame(None, wx.ID_ANY, 'Gcode view, shift to move view, mousewheel to set layer', size=(400, 400))
frame.addfile(list(open("carriage dump_export.gcode")))
#frame = wx.Frame(None, -1, "GL Window", size=(400, 400))
#panel = TestGlPanel(frame)
#frame.Show(True)
#app.MainLoop()
app.Destroy()
if __name__ == "__main__":
import cProfile
print cProfile.run("main()")