🌟 | Name | Description | 🌍 |
---|---|---|---|
701 | @hecomi/uRaymarching | Raymarching Shader Generator in Unity | |
533 | @keijiro/NoiseShader | Noise shader library for Unity | |
424 | @keijiro/SkeletalGeometricEffects | Experiments on geometry shader instancing with skeletal animations | |
288 | @keijiro/StandardGeometryShader | An example of a geometry shader with Unity's standard lighting model support. | |
239 | @keijiro/HdrpVatExample | VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph | |
173 | @keijiro/UnityAnime4K | Anime4K upscaler for Unity | |
172 | @keijiro/GVoxelizer | ||
159 | @keijiro/BloodFx | Procedural blood stain shader | |
108 | @keijiro/FlipBook | Flip book effect example for Unity | |
92 | @keijiro/ParticleMotionVector | Shows how to support rendering motion vectors within the standard particle system of Unity. | |
86 | @keijiro/GTeleporter | ||
77 | @keijiro/ProcCharVfx | Procedural character generation with Unity Shader Graph and VFX Graph | |
72 | @mattatz/unity-optical-flow | A simple optical flow implementation by fragment shader for Unity. | |
68 | @keijiro/Fluffie | ||
53 | @keijiro/GVoxelizer2 | ||
53 | @sugi-cho/ProjectionSpray | ||
42 | @keijiro/PcxEffects | ||
41 | @keijiro/4DViewsTest2 | 4DViews volumetric video with Unity VFX Graph | |
38 | @keijiro/GDisintegrator | ||
31 | @sugi-cho/ComputeShader-Unity-macOS | ||
30 | @keijiro/Museum | Live coding rig for Channel 18 at SuperDeluxe | |
28 | @keijiro/KinoHatch | Monochrome hatching post processing effect | |
25 | @kitasenjudesign/UnityComputeShaderTest | compute shader example | |
19 | @keijiro/VfxShaderGraphTest | ||
16 | @Polyrhythm/vvvvery_physical | ||
13 | @hecomi/UnityRaymarchingForward | Example of raymarching in forward rendering for Unity | |
12 | @keijiro/ThreeRooms | ||
12 | @mattatz/InteractiveCoding | Sketches for interactive coding group. | |
10 | @beinteractive/GPUInstancingParticlesLWRP | GPU Instancing Particle Shader in Lightweight Render Pipeline | |
8 | @clomie/vvvv-sandbox | ||
7 | @keijiro/AOTest | ||
7 | @keijiro/VideoLabTest | ||
6 | @hecomi/UnityCustomFunctionNodeExample | Custom Function Node Example in Unity Shader Graph | |
6 | @keijiro/PolygonScroller | ||
6 | @mattatz/unity-cuboid-line | Convert a line topology to a cuboid mesh with Geometry shader for Unity. | |
5 | @keijiro/FaceAnimationTest | ||
4 | @hiroakioishi/UnityShaderNoise | http://glslsandbox.com/e#20793.0 | |
3 | @kodai100/Unity_ExtremelySimpleGPUParticleSystem | ||
3 | @satoruhiga/VVVV.GPUParticle | Testing GPU Particle Implementation |