RPG elements in scenarios #1197
Labels
C-Project
A larger project, more suitable for experienced contributors.
G-Design
An issue having to do with game design.
G-Scenarios
An issue having to do with scenario design, the way scenarios are described and loaded, etc.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Meta
This issue is about other Swarm issues or infrastructure.
When I started building Swarm I was not thinking in terms of role-playing style games at all, but I think we are slowly moving in a direction where it is more and more possible, and I really like the idea of being able to build scenarios that are like traditional RPGs in some ways but also require programming. (Just think of your favorite RPG and imagine if you could write a program instead of having to "grind" for resources, or in order to script some common sequence of actions, etc.) @kostmo 's recent
Frivolous Excursion
scenario (#1136) opened my eyes a bit to the possibilities, but I would love to be able to push it further (and maybe @kostmo does too). In fact even aside from crafting specific scenarios some of my long-term vision for "classic mode" incorporates some aspects of this (e.g. you eventually discover towns and cities with aliens you can talk to, structures containing puzzles, etc. etc.). I thought I would create this issue as an umbrella issue to talk about some of the features we might need to be able to build the kinds of scenarios and play experiences that we want.When I think of RPGs I think of (at least) the following characteristics:
Feel free to chime in with other elements.
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